levelInfo.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _LEVELINFO_H_ 25#define _LEVELINFO_H_ 26 27#ifndef _NETOBJECT_H_ 28 #include "sim/netObject.h" 29#endif 30#ifndef _COLOR_H_ 31 #include "core/color.h" 32#endif 33#ifndef _FOGSTRUCTS_H_ 34 #include "scene/fogStructs.h" 35#endif 36#ifndef _SFXCOMMON_H_ 37 #include "sfx/sfxCommon.h" 38#endif 39 40#ifndef _GFXTEXTUREHANDLE_H_ 41#include "gfx/gfxTextureHandle.h" 42#endif 43 44class SFXAmbience; 45class SFXSoundscape; 46 47 48class LevelInfo : public NetObject 49{ 50 typedef NetObject Parent; 51 52 private: 53 54 F32 mWorldSize; 55 56 FogData mFogData; 57 58 F32 mNearClip; 59 60 F32 mVisibleDistance; 61 62 F32 mVisibleGhostDistance; 63 64 F32 mDecalBias; 65 66 ColorI mCanvasClearColor; 67 68 /// @name Lighting Properties 69 /// @{ 70 71 bool mAdvancedLightmapSupport; 72 73 /// Seconds it takes to go from one global ambient color 74 /// to a different one. 75 F32 mAmbientLightBlendPhase; 76 77 /// Interpolation for going from one global ambient color 78 /// to a different one. 79 EaseF mAmbientLightBlendCurve; 80 81 /// @} 82 83 /// @name Sound Properties 84 /// @{ 85 86 /// Global ambient sound space properties. 87 SFXAmbience* mSoundAmbience; 88 89 /// Distance attenuation model to use. 90 SFXDistanceModel mSoundDistanceModel; 91 92 /// 93 SFXSoundscape* mSoundscape; 94 95 /// @} 96 97 /// Responsible for passing on 98 /// the LevelInfo settings to the 99 /// client SceneGraph, from which 100 /// other systems can get at them. 101 void _updateSceneGraph(); 102 103 void _onLMActivate(const char *lm, bool enable); 104 protected: 105 // Name (path) of the accumulation texture. 106 String mAccuTextureName; 107 108 public: 109 110 LevelInfo(); 111 virtual ~LevelInfo(); 112 113 DECLARE_CONOBJECT(LevelInfo); 114 115 /// @name SceneObject Inheritance 116 /// @{ 117 118 virtual SFXAmbience* getSoundAmbience() const { return mSoundAmbience; } 119 120 /// @} 121 122 /// @name SimObject Inheritance 123 /// @{ 124 125 virtual bool onAdd(); 126 virtual void onRemove(); 127 virtual void inspectPostApply(); 128 129 static void initPersistFields(); 130 131 /// @} 132 133 /// @name NetObject Inheritance 134 /// @{ 135 136 enum NetMaskBits 137 { 138 UpdateMask = BIT(0) 139 }; 140 141 GFXTexHandle mAccuTexture; 142 143 virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ); 144 virtual void unpackUpdate( NetConnection *conn, BitStream *stream ); 145 static bool _setLevelAccuTexture(void *object, const char *index, const char *data); 146 void setLevelAccuTexture(const String& name); 147 /// @} 148}; 149 150#endif // _LEVELINFO_H_ 151