LevelAsset.h
Engine/source/T3D/assets/LevelAsset.h
Classes:
class
Public Defines
define
Public Functions
DefineConsoleType(TypeLevelAssetPtr , LevelAsset )
Detailed Description
Public Defines
LEVEL_ASSET_H()
Public Functions
DefineConsoleType(TypeLevelAssetPtr , LevelAsset )
1 2#pragma once 3//----------------------------------------------------------------------------- 4// Copyright (c) 2013 GarageGames, LLC 5// 6// Permission is hereby granted, free of charge, to any person obtaining a copy 7// of this software and associated documentation files (the "Software"), to 8// deal in the Software without restriction, including without limitation the 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 10// sell copies of the Software, and to permit persons to whom the Software is 11// furnished to do so, subject to the following conditions: 12// 13// The above copyright notice and this permission notice shall be included in 14// all copies or substantial portions of the Software. 15// 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22// IN THE SOFTWARE. 23//----------------------------------------------------------------------------- 24#ifndef LEVEL_ASSET_H 25#define LEVEL_ASSET_H 26 27#ifndef _ASSET_BASE_H_ 28#include "assets/assetBase.h" 29#endif 30 31#ifndef _ASSET_DEFINITION_H_ 32#include "assets/assetDefinition.h" 33#endif 34 35#ifndef _STRINGUNIT_H_ 36#include "string/stringUnit.h" 37#endif 38 39#ifndef _ASSET_FIELD_TYPES_H_ 40#include "assets/assetFieldTypes.h" 41#endif 42 43//----------------------------------------------------------------------------- 44class LevelAsset : public AssetBase 45{ 46 typedef AssetBase Parent; 47 48 StringTableEntry mLevelName; 49 StringTableEntry mLevelFile; 50 StringTableEntry mPostFXPresetFile; 51 StringTableEntry mDecalsFile; 52 StringTableEntry mForestFile; 53 StringTableEntry mNavmeshFile; 54 StringTableEntry mPreviewImage; 55 56 StringTableEntry mLevelPath; 57 StringTableEntry mPostFXPresetPath; 58 StringTableEntry mDecalsPath; 59 StringTableEntry mForestPath; 60 StringTableEntry mNavmeshPath; 61 StringTableEntry mPreviewImagePath; 62 63 StringTableEntry mEditorFile; 64 StringTableEntry mBakedSceneFile; 65 66 bool mIsSubLevel; 67 StringTableEntry mMainLevelAsset; 68 69 StringTableEntry mGamemodeName; 70 71 Vector<AssetBase*> mAssetDependencies; 72 73public: 74 LevelAsset(); 75 virtual ~LevelAsset(); 76 77 /// Engine. 78 static void initPersistFields(); 79 virtual void copyTo(SimObject* object); 80 81 /// Declare Console Object. 82 DECLARE_CONOBJECT(LevelAsset); 83 84 void loadDependencies(); 85 void unloadDependencies(); 86 87 void setLevelFile(const char* pImageFile); 88 inline StringTableEntry getLevelFile(void) const { return mLevelFile; }; 89 void setPostFXPresetFile(const char* pPostFXPresetFile); 90 inline StringTableEntry getPostFXPresetFile(void) const { return mPostFXPresetFile; }; 91 void setDecalsFile(const char* pDecalsFile); 92 inline StringTableEntry getDecalsFile(void) const { return mDecalsFile; }; 93 void setForestFile(const char* pForestFile); 94 inline StringTableEntry getForestFile(void) const { return mForestFile; }; 95 void setNavmeshFile(const char* pNavmeshFile); 96 inline StringTableEntry getNavmeshFile(void) const { return mNavmeshFile; }; 97 void setImageFile(const char* pImageFile); 98 inline StringTableEntry getImageFile(void) const { return mPreviewImage; }; 99 100 inline StringTableEntry getLevelPath(void) const { return mLevelPath; }; 101 inline StringTableEntry getPostFXPresetPath(void) const { return mPostFXPresetPath; }; 102 inline StringTableEntry getDecalsPath(void) const { return mDecalsPath; }; 103 inline StringTableEntry getForestPath(void) const { return mForestPath; }; 104 inline StringTableEntry getNavmeshPath(void) const { return mNavmeshPath; }; 105 inline StringTableEntry getImagePath(void) const { return mPreviewImagePath; }; 106 107 void setEditorFile(const char* pEditorFile); 108 inline StringTableEntry getEditorFile(void) const { return mEditorFile; }; 109 void setBakedSceneFile(const char* pBakedSceneFile); 110 inline StringTableEntry getBakedSceneFile(void) const { return mBakedSceneFile; }; 111 112 SimObjectId load(); 113 114protected: 115 static bool setLevelFile(void *obj, const char *index, const char *data) { static_cast<LevelAsset*>(obj)->setLevelFile(data); return false; } 116 static const char* getLevelFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getLevelFile(); } 117 static bool setPreviewImageFile(void *obj, const char *index, const char *data) { static_cast<LevelAsset*>(obj)->setImageFile(data); return false; } 118 static const char* getPreviewImageFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getImageFile(); } 119 120 static bool setEditorFile(void* obj, const char* index, const char* data) { static_cast<LevelAsset*>(obj)->setEditorFile(data); return false; } 121 static const char* getEditorFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getEditorFile(); } 122 static bool setBakedSceneFile(void* obj, const char* index, const char* data) { static_cast<LevelAsset*>(obj)->setBakedSceneFile(data); return false; } 123 static const char* getBakedSceneFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getBakedSceneFile(); } 124 125 static bool setPostFXPresetFile(void* obj, const char* index, const char* data) { static_cast<LevelAsset*>(obj)->setPostFXPresetFile(data); return false; } 126 static const char* getPostFXPresetFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getPostFXPresetFile(); } 127 static bool setDecalsFile(void* obj, const char* index, const char* data) { static_cast<LevelAsset*>(obj)->setDecalsFile(data); return false; } 128 static const char* getDecalsFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getDecalsFile(); } 129 130 static bool setForestFile(void* obj, const char* index, const char* data) { static_cast<LevelAsset*>(obj)->setForestFile(data); return false; } 131 static const char* getForestFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getForestFile(); } 132 static bool setNavmeshFile(void* obj, const char* index, const char* data) { static_cast<LevelAsset*>(obj)->setNavmeshFile(data); return false; } 133 static const char* getNavmeshFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getNavmeshFile(); } 134 135 136 virtual void initializeAsset(void); 137 virtual void onAssetRefresh(void); 138}; 139 140DefineConsoleType(TypeLevelAssetPtr, LevelAsset) 141 142#endif // _ASSET_BASE_H_ 143 144