Torque3D Documentation / _generateds / leapMotionUtil.h

leapMotionUtil.h

Engine/source/platform/input/leapMotion/leapMotionUtil.h

More...

Namespaces:

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _LEAPMOTIONUTIL_H_
25#define _LEAPMOTIONUTIL_H_
26
27#include "math/mPoint3.h"
28#include "math/mMatrix.h"
29#include "Leap.h"
30
31namespace LeapMotionUtil
32{
33   /// Convert from a Leap Motion position to a Torque 3D position
34   void convertPosition(const Leap::Vector& inPosition, F32& x, F32& y, F32& z);
35
36   /// Convert from a Leap Motion position to a Torque 3D Point3F
37   void convertPosition(const Leap::Vector& inPosition, Point3F& outPosition);
38
39   /// Convert a Leap Motion hand's rotation to a Torque 3D matrix
40   void convertHandRotation(const Leap::Hand& hand, MatrixF& outRotation);
41
42   /// Calcualte a hand's rotation as if it were a thumb stick axis
43   void calculateHandAxisRotation(const MatrixF& handRotation, const F32& maxHandAxisRadius, Point2F& outRotation);
44
45   /// Convert a Leap Motion pointable's rotation to a Torque 3D matrix
46   void convertPointableRotation(const Leap::Pointable& pointable, MatrixF& outRotation);
47}
48
49#endif
50