Torque3D Documentation / _generateds / IProcessInput.h

IProcessInput.h

Engine/source/platform/input/IProcessInput.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _I_PROCESSINPUT_H_
25#define _I_PROCESSINPUT_H_
26
27#include "platform/input/event.h"
28
29
30// CodeReview : Input can come from a number of places to end up in 
31// torque, but in the torque world we don't want to expose this 
32// information to the user.  This interface bridges the gap between 
33// other input devices working details and input as torque understands it.
34// Thoughts?  [7/6/2007 justind]
35class IProcessInput
36{
37public:
38   virtual bool processInputEvent( InputEventInfo &inputEvent ) = 0;
39};
40
41
42
43
44
45#endif
46