imposterCapture.h
Engine/source/util/imposterCapture.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _IMPOSTERCAPTURE_H_ 25#define _IMPOSTERCAPTURE_H_ 26 27#ifndef _MATHTYPES_H_ 28#include "math/mathTypes.h" 29#endif 30#ifndef _MPOINT3_H_ 31#include "math/mPoint3.h" 32#endif 33#ifndef _MMATRIX_H_ 34#include "math/mMatrix.h" 35#endif 36#ifndef _TVECTOR_H_ 37#include "core/util/tVector.h" 38#endif 39#ifndef _TSRENDERDATA_H_ 40#include "ts/tsRenderState.h" 41#endif 42#ifndef _GFXTEXTUREHANDLE_H_ 43#include "gfx/gfxTextureHandle.h" 44#endif 45 46class GBitmap; 47class SceneRenderState; 48class TSShapeInstance; 49class GFXTextureTarget; 50class RenderPassManager; 51class RenderMeshMgr; 52 53 54class ImposterCapture 55{ 56 57protected: 58 59 S32 mDl; 60 S32 mDim; 61 62 /// The bounding radius of the shape used to size the billboard. 63 F32 mRadius; 64 65 /// 66 Point3F mCenter; 67 68 GBitmap *mBlackBmp; 69 GBitmap *mWhiteBmp; 70 71 GFXTexHandle mBlackTex; 72 GFXTexHandle mWhiteTex; 73 GFXTexHandle mNormalTex; 74 GFXTexHandle mDepthBuffer; 75 76 SceneRenderState *mState; 77 TSShapeInstance *mShapeInstance; 78 TSRenderState mRData; 79 80 GFXTextureTarget *mRenderTarget; 81 82 RenderPassManager *mRenderPass; 83 RenderMeshMgr *mMeshRenderBin; 84 85 void _colorAverageFilter( U32 dimensions, const U8 *inBmpBits, U8 *outBmpBits ); 86 void _renderToTexture( GFXTexHandle texHandle, GBitmap *outBitmap, const ColorI &color ); 87 88 void _separateAlpha( GBitmap *imposterOut ); 89 90 void _convertDXT5nm( GBitmap *imposterOut ); 91 92public: 93 94 ImposterCapture(); 95 96 ~ImposterCapture(); 97 98 void begin( TSShapeInstance *shapeInst, 99 S32 dl, 100 S32 dim, 101 F32 radius, 102 const Point3F ¢er ); 103 104 void capture( const MatrixF &rotMatrix, 105 GBitmap **imposterOut, 106 GBitmap **normalMapOut ); 107 108 void end(); 109 110}; 111 112#endif // _IMPOSTERCAPTURE_H_ 113