IInputDevice.h
Engine/source/platform/input/IInputDevice.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _IINPUTDEVICE_H_ 25#define _IINPUTDEVICE_H_ 26 27#include "console/consoleTypes.h" 28 29class IInputDevice 30{ 31protected: 32 /// Device name 33 char mName[30]; 34 35 /// Device type 36 U32 mDeviceType; 37 38 /// Is the device enabled 39 bool mEnabled; 40 41public: 42 inline const char* getDeviceName() const 43 { 44 return mName; 45 } 46 47 inline U32 getDeviceType() const 48 { 49 return mDeviceType; 50 } 51 52 inline bool isEnabled() 53 { 54 return mEnabled; 55 } 56 57 virtual bool process() = 0; 58}; 59 60#endif 61