IInputDevice.h

Engine/source/platform/input/IInputDevice.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _IINPUTDEVICE_H_
25#define _IINPUTDEVICE_H_
26
27#include "console/consoleTypes.h"
28
29class IInputDevice
30{
31protected:
32   /// Device name
33   char mName[30];
34
35   /// Device type
36   U32 mDeviceType;
37
38   /// Is the device enabled
39   bool mEnabled;
40
41public:
42   inline const char* getDeviceName() const
43   {
44      return mName;
45   }
46
47   inline U32 getDeviceType() const
48   {
49      return mDeviceType;
50   }
51
52   inline bool isEnabled()
53   {
54      return mEnabled;
55   }
56
57   virtual bool process() = 0;
58};
59
60#endif
61