hifiGameProcess.h
Engine/source/T3D/gameBase/hifi/hifiGameProcess.h
Classes:
class
List to keep track of GameBases to process.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GAMEPROCESS_HIFI_H_ 25#define _GAMEPROCESS_HIFI_H_ 26 27#ifndef _GAMEPROCESS_H_ 28#include "T3D/gameBase/gameProcess.h" 29#endif 30 31 32/// List to keep track of GameBases to process. 33class HifiClientProcessList : public ClientProcessList 34{ 35 typedef ClientProcessList Parent; 36 friend class HifiMoveList; 37 38public: 39 40 HifiClientProcessList(); 41 42 // ProcessList 43 bool advanceTime(SimTime timeDelta); 44 45 // ClientProcessList 46 void clientCatchup(GameConnection*); 47 48 static void init(); 49 static void shutdown(); 50 51protected: 52 53 // tick cache functions -- client only 54 void ageTickCache(S32 numToAge, S32 len); 55 void forceHifiReset(bool reset) { mForceHifiReset=<a href="/coding/class/classmovelist/#classmovelist_1a6633d899e56f63f2d084a3d96bc0390a">reset</a>; } 56 U32 getTotalTicks() { return mTotalTicks; } 57 void updateMoveSync(S32 moveDiff); 58 void skipAdvanceObjects(U32 ms) { mSkipAdvanceObjectsMs += ms; } 59 60 // ProcessList 61 void onTickObject(ProcessObject *); 62 void advanceObjects(); 63 void onAdvanceObjects(); 64 65 void setCatchup(U32 catchup) { mCatchup = catchup; } 66 67protected: 68 69 U32 mSkipAdvanceObjectsMs; 70 bool mForceHifiReset; 71 U32 mCatchup; 72}; 73 74 75class HifiServerProcessList : public ServerProcessList 76{ 77 typedef ServerProcessList Parent; 78 79public: 80 81 HifiServerProcessList() {} 82 83 static void init(); 84 static void shutdown(); 85 86protected: 87 88 // ProcessList 89 void onTickObject(ProcessObject *); 90}; 91 92#endif // _GAMEPROCESS_HIFI_H_ 93