guiTextCtrl.h
Engine/source/gui/controls/guiTextCtrl.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUITEXTCTRL_H_ 25#define _GUITEXTCTRL_H_ 26 27#ifndef _GFONT_H_ 28#include "gfx/gFont.h" 29#endif 30#ifndef _GUITYPES_H_ 31#include "gui/core/guiTypes.h" 32#endif 33#ifndef _GUICONTAINER_H_ 34#include "gui/containers/guiContainer.h" 35#endif 36 37class GuiTextCtrl : public GuiContainer 38{ 39private: 40 typedef GuiContainer Parent; 41 42public: 43 enum Constants { MAX_STRING_LENGTH = 1024 }; 44 45 46protected: 47 StringTableEntry mInitialText; 48 StringTableEntry mInitialTextID; 49 UTF8 mText[MAX_STRING_LENGTH + 1]; 50 S32 mMaxStrLen; // max string len, must be less then or equal to 255 51 52public: 53 54 //creation methods 55 DECLARE_CONOBJECT(GuiTextCtrl); 56 DECLARE_CATEGORY( "Gui Text" ); 57 DECLARE_DESCRIPTION( "A control that displays a single line of text." ); 58 59 GuiTextCtrl(); 60 static void initPersistFields(); 61 62 //Parental methods 63 bool onAdd(); 64 virtual bool onWake(); 65 66 //text methods 67 virtual void setText(const char *txt = NULL); 68 virtual void setTextID(S32 id); 69 virtual void setTextID(const char *id); 70 const char *getText() { return (const char*)mText; } 71 72 // Text Property Accessors 73 static bool setText(void *object, const char *index, const char *data) 74 { static_cast<GuiTextCtrl*>(object)->setText(data); return true; } 75 static const char* getTextProperty(void* obj, const char* data) 76 { return static_cast<GuiTextCtrl*>(obj)->getText(); } 77 78 79 void inspectPostApply(); 80 //rendering methods 81 void onPreRender(); 82 void onRender(Point2I offset, const RectI &updateRect); 83 void displayText( S32 xOffset, S32 yOffset ); 84 85 // resizing 86 void autoResize(); 87 88 //Console methods 89 const char *getScriptValue(); 90 void setScriptValue(const char *value); 91}; 92 93#endif //_GUI_TEXT_CONTROL_H_ 94