Torque3D Documentation / _generateds / guiTerrPreviewCtrl.h

guiTerrPreviewCtrl.h

Engine/source/gui/worldEditor/guiTerrPreviewCtrl.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _GUITERRPREVIEWCTRL_H_
25#define _GUITERRPREVIEWCTRL_H_
26
27#ifndef _GUICONTROL_H_
28#include "gui/core/guiControl.h"
29#endif
30#ifndef _GUITSCONTROL_H_
31#include "gui/3d/guiTSControl.h"
32#endif
33#ifndef _GFX_GFXDRAWER_H_
34#include "gfx/gfxDrawUtil.h"
35#endif
36#ifndef _TERRAINEDITOR_H_
37#include "gui/worldEditor/terrainEditor.h"
38#endif
39
40
41class GuiTerrPreviewCtrl : public GuiControl
42{
43private:
44   typedef GuiControl Parent;
45   GFXTexHandle mTextureHandle;
46   GFXStateBlockRef mTerrainBitmapStateBlock;
47   GFXStateBlockRef mControlsStateBlock;
48   Point2F mRoot;
49   Point2F mOrigin;
50   Point2F mWorldScreenCenter;
51   Point2F mCamera;
52   F32     mTerrainSize;
53
54   TerrainEditor* mTerrainEditor;
55
56   Point2F& wrap(const Point2F &p);
57   Point2F& worldToTexture(const Point2F &p);
58   Point2F& worldToCtrl(const Point2F &p);
59
60
61public:
62   //creation methods
63   DECLARE_CONOBJECT(GuiTerrPreviewCtrl);
64   DECLARE_CATEGORY( "Gui Editor" );
65   GuiTerrPreviewCtrl();
66   static void initPersistFields();
67
68   //Parental methods
69   bool onWake();
70   void onSleep();
71   bool onAdd();
72
73  void setBitmap(const GFXTexHandle&);
74
75   void reset();
76   void setRoot();
77   void setRoot(const Point2F &root);
78   void setOrigin(const Point2F &origin);
79   const Point2F& getRoot() { return mRoot; }
80   const Point2F& getOrigin() { return mOrigin; }
81
82   //void setValue(const Point2F *center, const Point2F *camera);
83   //const char *getScriptValue();
84   void onPreRender();
85   void onRender(Point2I offset, const RectI &updateRect);
86};
87
88
89#endif
90