guiTabPageCtrl.h
Engine/source/gui/controls/guiTabPageCtrl.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUITABPAGECTRL_H_ 25#define _GUITABPAGECTRL_H_ 26 27#ifndef _GUITEXTCTRL_H_ 28#include "gui/controls/guiTextCtrl.h" 29#endif 30 31class GuiTabPageCtrl : public GuiTextCtrl 32{ 33 private: 34 typedef GuiTextCtrl Parent; 35 36 bool mFitBook; ///< Resize to fit book when first added 37 S32 mTabIndex; 38 39 public: 40 GuiTabPageCtrl(); 41 42 DECLARE_CONOBJECT(GuiTabPageCtrl); 43 DECLARE_CATEGORY( "Gui Containers" ); 44 DECLARE_DESCRIPTION( "A page in a GuiTabBookCtrl." ); 45 46 static void initPersistFields(); 47 48 bool onWake(); ///< The page awakens (becomes active)! 49 void onSleep(); ///< The page sleeps (zzzzZZ - becomes inactive) 50 void inspectPostApply(); 51 52 bool getFitBook() { return mFitBook; } 53 void setFitBook(bool state) { mFitBook = state; } 54 55 GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1); ///< Find which control is hit by the mouse starting at a specified layer 56 57 void onMouseDown(const GuiEvent &event); ///< Called when a mouseDown event occurs 58 bool onMouseDownEditor(const GuiEvent &event, Point2I offset ); ///< Called when a mouseDown event occurs and the GUI editor is active 59 60 S32 getTabIndex(void) { return mTabIndex; } ///< Get the tab index of this control 61 62 //only cycle tabs through the current window, so overwrite the method 63 GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true); 64 GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true); 65 66 void selectWindow(void); ///< Select this window 67 68 virtual void setText(const char *txt = NULL); ///< Override setText function to signal parent we need to update. 69 70 void onRender(Point2I offset, const RectI &updateRect); ///< Called when it's time to render this page to the scene 71}; 72 73#endif //_GUI_WINDOW_CTRL_H 74