guiSwatchButtonCtrl.h
Engine/source/gui/buttons/guiSwatchButtonCtrl.h
Classes:
class
A color swatch button.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUISWATCHBUTTONCTRL_H_ 25#define _GUISWATCHBUTTONCTRL_H_ 26 27#ifndef _GUIBUTTONBASECTRL_H_ 28 #include "gui/buttons/guiButtonBaseCtrl.h" 29#endif 30 31 32/// A color swatch button. 33/// 34class GuiSwatchButtonCtrl : public GuiButtonBaseCtrl 35{ 36 public: 37 38 typedef GuiButtonBaseCtrl Parent; 39 40 protected: 41 42 /// The color to display on the button. 43 LinearColorF mSwatchColor; 44 /// Bitmap used for mGrid 45 String mGridBitmap; 46 47 /// Background texture that will show through with transparent colors. 48 GFXTexHandle mGrid; 49 50 public: 51 52 GuiSwatchButtonCtrl(); 53 54 /// Return the color displayed in the swatch. 55 LinearColorF getColor() { return mSwatchColor; } 56 57 /// Set the color to display in the swatch. 58 void setColor( const LinearColorF &color ) { mSwatchColor = color; } 59 60 // GuiButtonBaseCtrl 61 virtual bool onWake(); 62 virtual void onRender(Point2I offset, const RectI &updateRect); 63 64 static void initPersistFields(); 65 66 DECLARE_CONOBJECT( GuiSwatchButtonCtrl ); 67 DECLARE_DESCRIPTION( "A color swatch button." ); 68}; 69 70#endif // _GUISWATCHBUTTONCTRL_H_ 71