guiStackCtrl.h

Engine/source/gui/containers/guiStackCtrl.h

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Classes:

class

A stack of GUI controls.

Public Typedefs

GuiHorizontalStackingType 
GuiVerticalStackingType 

Detailed Description

Public Typedefs

typedef GuiStackControl::HorizontalType GuiHorizontalStackingType 
typedef GuiStackControl::StackingType GuiStackingType 
typedef GuiStackControl::VerticalType GuiVerticalStackingType 

Public Functions

DefineEnumType(GuiHorizontalStackingType )

DefineEnumType(GuiStackingType )

DefineEnumType(GuiVerticalStackingType )

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _GUISTACKCTRL_H_
 25#define _GUISTACKCTRL_H_
 26
 27#ifndef _GUICONTROL_H_
 28#include "gui/core/guiControl.h"
 29#endif
 30
 31#include "gfx/gfxDevice.h"
 32#include "console/console.h"
 33#include "console/consoleTypes.h"
 34
 35/// A stack of GUI controls.
 36///
 37/// This maintains a horizontal or vertical stack of GUI controls. If one is deleted, or
 38/// resized, then the stack is resized to fit. The order of the stack is
 39/// determined by the internal order of the children (ie, order of addition).
 40class GuiStackControl : public GuiControl
 41{
 42protected:
 43   typedef GuiControl Parent;
 44   bool  mResizing;
 45   S32   mPadding;
 46   S32   mStackHorizSizing;      ///< Set from horizSizingOptions.
 47   S32   mStackVertSizing;       ///< Set from vertSizingOptions.
 48   S32   mStackingType;
 49   bool  mDynamicSize;           ///< Resize this control along the stack axis to fit the summed extent of the children (width or height depends on the stack type)
 50   bool  mDynamicNonStackExtent; ///< Resize this control along the non-stack axis to fit the max extent of the children (width or height depends on the stack type)
 51   bool  mDynamicPos;            ///< Reposition this control along the stack axis when it is resized (by mDynamicSize) (left or up depends on the stack type)
 52   bool  mChangeChildSizeToFit;  ///< Does the child resize to fit i.e. should a horizontal stack resize its children's height to fit?
 53   bool  mChangeChildPosition;   ///< Do we reset the child's position in the opposite direction we are stacking?
 54
 55public:
 56   GuiStackControl();
 57
 58   enum StackingType
 59   {
 60      stackingTypeVert,  ///< Always stack vertically
 61      stackingTypeHoriz, ///< Always stack horizontally
 62      stackingTypeDyn    ///< Dynamically switch based on width/height
 63   };
 64
 65   enum HorizontalType
 66   {
 67      horizStackLeft = 0,///< Stack from left to right when horizontal
 68      horizStackRight,   ///< Stack from right to left when horizontal
 69   };
 70
 71   enum VerticalType
 72   {
 73      vertStackTop,      ///< Stack from top to bottom when vertical
 74      vertStackBottom,   ///< Stack from bottom to top when vertical
 75   };
 76
 77   bool resize(const Point2I &newPosition, const Point2I &newExtent);
 78   void childResized(GuiControl *child);
 79   bool isFrozen() { return mResizing; };
 80   /// prevent resizing. useful when adding many items.
 81   void freeze(bool);
 82
 83   bool onWake();
 84   void onSleep();
 85
 86   void updatePanes();
 87
 88   virtual void stackVertical(bool fromTop);
 89   virtual void stackHorizontal(bool fromLeft);
 90
 91   S32 getCount() { return size(); }; /// Returns the number of children in the stack
 92
 93   void addObject(SimObject *obj);
 94   void removeObject(SimObject *obj);
 95
 96   bool reOrder(SimObject* obj, SimObject* target = 0);
 97
 98   static void initPersistFields();
 99   
100   DECLARE_CONOBJECT(GuiStackControl);
101   DECLARE_CATEGORY( "Gui Containers" );
102   DECLARE_DESCRIPTION( "A container that stacks its children horizontally or vertically." );
103};
104
105typedef GuiStackControl::StackingType GuiStackingType;
106typedef GuiStackControl::HorizontalType GuiHorizontalStackingType;
107typedef GuiStackControl::VerticalType GuiVerticalStackingType;
108
109DefineEnumType( GuiStackingType );
110DefineEnumType( GuiHorizontalStackingType );
111DefineEnumType( GuiVerticalStackingType );
112
113#endif
114