guiShapeNameHud.cpp
Engine/source/T3D/fps/guiShapeNameHud.cpp
Classes:
class
Displays name & damage above shape objects.
Public Functions
ConsoleDocClass(GuiShapeNameHud , "@brief Displays name and damage of <a href="/coding/class/classshapebase/">ShapeBase</a> objects in its bounds. Must be <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> child of <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> <a href="/coding/class/classguitsctrl/">GuiTSCtrl</a> and <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> server connection must be <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">present.\n\n</a>" "This <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> displays the name and damage <a href="/coding/file/pointer_8h/#pointer_8h_1a32aff7c6c4cd253fdf6563677afab5ce">value</a> of all named <a href="/coding/class/classshapebase/">ShapeBase</a> objects on the client. " "The name and damage of objects within the <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a>'s display area are overlayed above the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">object.\n\n</a>" "This GUI <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> must be <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> child of <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> TSControl, and <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> server connection and <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> object must be present. " "This is <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> stand-alone <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> and relies only on the standard base <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">GuiControl.\n\n</a>" " @<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">tsexample\n</a>" "\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a> <a href="/coding/file/tmm__on_8h/#tmm__on_8h_1a1ac41480eb2e4aadd52252ee550b630a">new</a> <a href="/coding/class/classguishapenamehud/">GuiShapeNameHud</a>()" "{\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " fillColor=\"0.0 1.0 0.0 1.0\"; // Fills with <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> solid green <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">color\n</a>" " frameColor = \"1.0 1.0 1.0 1.0\"; // Solid white frame <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">color\n</a>" " textColor = \"1.0 1.0 1.0 1.0\"; // Solid white text <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Color\n</a>" " showFill = \"true\";\n" " showFrame = \"true\";\n" " labelFillColor = \"0.0 1.0 0.0 1.0\"; // Fills with <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> solid green <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">color\n</a>" " labelFrameColor = \"1.0 1.0 1.0 1.0\"; // Solid white frame <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">color\n</a>" " showLabelFill = \"true\";\n" " showLabelFrame = \"true\";\n" " verticalOffset = \"0.15\";\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " distanceFade = \"15.0\";\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "};\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "@<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">endtsexample\n\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">GuiGame\n</a>" )
Detailed Description
Public Functions
ConsoleDocClass(GuiShapeNameHud , "@brief Displays name and damage of <a href="/coding/class/classshapebase/">ShapeBase</a> objects in its bounds. Must be <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> child of <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> <a href="/coding/class/classguitsctrl/">GuiTSCtrl</a> and <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> server connection must be <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">present.\n\n</a>" "This <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> displays the name and damage <a href="/coding/file/pointer_8h/#pointer_8h_1a32aff7c6c4cd253fdf6563677afab5ce">value</a> of all named <a href="/coding/class/classshapebase/">ShapeBase</a> objects on the client. " "The name and damage of objects within the <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a>'s display area are overlayed above the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">object.\n\n</a>" "This GUI <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> must be <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> child of <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> TSControl, and <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> server connection and <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> object must be present. " "This is <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> stand-alone <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> and relies only on the standard base <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">GuiControl.\n\n</a>" " @<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">tsexample\n</a>" "\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a> <a href="/coding/file/tmm__on_8h/#tmm__on_8h_1a1ac41480eb2e4aadd52252ee550b630a">new</a> <a href="/coding/class/classguishapenamehud/">GuiShapeNameHud</a>()" "{\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " fillColor=\"0.0 1.0 0.0 1.0\"; // Fills with <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> solid green <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">color\n</a>" " frameColor = \"1.0 1.0 1.0 1.0\"; // Solid white frame <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">color\n</a>" " textColor = \"1.0 1.0 1.0 1.0\"; // Solid white text <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">Color\n</a>" " showFill = \"true\";\n" " showFrame = \"true\";\n" " labelFillColor = \"0.0 1.0 0.0 1.0\"; // Fills with <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> solid green <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">color\n</a>" " labelFrameColor = \"1.0 1.0 1.0 1.0\"; // Solid white frame <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">color\n</a>" " showLabelFill = \"true\";\n" " showLabelFrame = \"true\";\n" " verticalOffset = \"0.15\";\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" " distanceFade = \"15.0\";\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "};\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "@<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">endtsexample\n\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">GuiGame\n</a>" )
IMPLEMENT_CONOBJECT(GuiShapeNameHud )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/platform.h" 25 26#include "gui/core/guiControl.h" 27#include "gui/3d/guiTSControl.h" 28#include "console/consoleTypes.h" 29#include "scene/sceneManager.h" 30#include "T3D/gameBase/gameConnection.h" 31#include "T3D/shapeBase.h" 32#include "gfx/gfxDrawUtil.h" 33#include "console/engineAPI.h" 34 35 36//---------------------------------------------------------------------------- 37/// Displays name & damage above shape objects. 38/// 39/// This control displays the name and damage value of all named 40/// ShapeBase objects on the client. The name and damage of objects 41/// within the control's display area are overlayed above the object. 42/// 43/// This GUI control must be a child of a TSControl, and a server connection 44/// and control object must be present. 45/// 46/// This is a stand-alone control and relies only on the standard base GuiControl. 47class GuiShapeNameHud : public GuiControl { 48 typedef GuiControl Parent; 49 50 // field data 51 LinearColorF mFillColor; 52 LinearColorF mFrameColor; 53 LinearColorF mTextColor; 54 LinearColorF mLabelFillColor; 55 LinearColorF mLabelFrameColor; 56 57 F32 mVerticalOffset; 58 F32 mDistanceFade; 59 bool mShowFrame; 60 bool mShowFill; 61 bool mShowLabelFrame; 62 bool mShowLabelFill; 63 64 Point2I mLabelPadding; 65 66protected: 67 void drawName( Point2I offset, const char *buf, F32 opacity); 68 69public: 70 GuiShapeNameHud(); 71 72 // GuiControl 73 virtual void onRender(Point2I offset, const RectI &updateRect); 74 75 static void initPersistFields(); 76 DECLARE_CONOBJECT( GuiShapeNameHud ); 77 DECLARE_CATEGORY( "Gui Game" ); 78 DECLARE_DESCRIPTION( "Displays name and damage of ShapeBase objects in its bounds.\n" 79 "Must be a child of a GuiTSCtrl and a server connection must be present." ); 80}; 81 82 83//----------------------------------------------------------------------------- 84 85IMPLEMENT_CONOBJECT(GuiShapeNameHud); 86 87ConsoleDocClass( GuiShapeNameHud, 88 "@brief Displays name and damage of ShapeBase objects in its bounds. Must be a child of a GuiTSCtrl and a server connection must be present.\n\n" 89 "This control displays the name and damage value of all named ShapeBase objects on the client. " 90 "The name and damage of objects within the control's display area are overlayed above the object.\n\n" 91 "This GUI control must be a child of a TSControl, and a server connection and control object must be present. " 92 "This is a stand-alone control and relies only on the standard base GuiControl.\n\n" 93 94 "@tsexample\n" 95 "\n new GuiShapeNameHud()" 96 "{\n" 97 " fillColor = \"0.0 1.0 0.0 1.0\"; // Fills with a solid green color\n" 98 " frameColor = \"1.0 1.0 1.0 1.0\"; // Solid white frame color\n" 99 " textColor = \"1.0 1.0 1.0 1.0\"; // Solid white text Color\n" 100 " showFill = \"true\";\n" 101 " showFrame = \"true\";\n" 102 " labelFillColor = \"0.0 1.0 0.0 1.0\"; // Fills with a solid green color\n" 103 " labelFrameColor = \"1.0 1.0 1.0 1.0\"; // Solid white frame color\n" 104 " showLabelFill = \"true\";\n" 105 " showLabelFrame = \"true\";\n" 106 " verticalOffset = \"0.15\";\n" 107 " distanceFade = \"15.0\";\n" 108 "};\n" 109 "@endtsexample\n\n" 110 111 "@ingroup GuiGame\n" 112); 113 114GuiShapeNameHud::GuiShapeNameHud() 115{ 116 mFillColor.set( 0.25f, 0.25f, 0.25f, 0.25f ); 117 mFrameColor.set( 0, 1, 0, 1 ); 118 mLabelFillColor.set( 0.25f, 0.25f, 0.25f, 0.25f ); 119 mLabelFrameColor.set( 0, 1, 0, 1 ); 120 mTextColor.set( 0, 1, 0, 1 ); 121 mShowFrame = mShowFill = true; 122 mShowLabelFrame = mShowLabelFill = false; 123 mVerticalOffset = 0.5f; 124 mDistanceFade = 0.1f; 125 mLabelPadding.set(0, 0); 126} 127 128void GuiShapeNameHud::initPersistFields() 129{ 130 addGroup("Colors"); 131 addField( "fillColor", TypeColorF, Offset( mFillColor, GuiShapeNameHud ), "Standard color for the background of the control." ); 132 addField( "frameColor", TypeColorF, Offset( mFrameColor, GuiShapeNameHud ), "Color for the control's frame." ); 133 addField( "textColor", TypeColorF, Offset( mTextColor, GuiShapeNameHud ), "Color for the text on this control." ); 134 addField( "labelFillColor", TypeColorF, Offset( mLabelFillColor, GuiShapeNameHud ), "Color for the background of each shape name label." ); 135 addField( "labelFrameColor", TypeColorF, Offset( mLabelFrameColor, GuiShapeNameHud ), "Color for the frames around each shape name label." ); 136 endGroup("Colors"); 137 138 addGroup("Misc"); 139 addField( "showFill", TypeBool, Offset( mShowFill, GuiShapeNameHud ), "If true, we draw the background color of the control." ); 140 addField( "showFrame", TypeBool, Offset( mShowFrame, GuiShapeNameHud ), "If true, we draw the frame of the control." ); 141 addField( "showLabelFill", TypeBool, Offset( mShowLabelFill, GuiShapeNameHud ), "If true, we draw a background for each shape name label." ); 142 addField( "showLabelFrame", TypeBool, Offset( mShowLabelFrame, GuiShapeNameHud ), "If true, we draw a frame around each shape name label." ); 143 addField( "labelPadding", TypePoint2I, Offset( mLabelPadding, GuiShapeNameHud ), "The padding (in pixels) between the label text and the frame." ); 144 addField( "verticalOffset", TypeF32, Offset( mVerticalOffset, GuiShapeNameHud ), "Amount to vertically offset the control in relation to the ShapeBase object in focus." ); 145 addField( "distanceFade", TypeF32, Offset( mDistanceFade, GuiShapeNameHud ), "Visibility distance (how far the player must be from the ShapeBase object in focus) for this control to render." ); 146 endGroup("Misc"); 147 Parent::initPersistFields(); 148} 149 150 151//---------------------------------------------------------------------------- 152/// Core rendering method for this control. 153/// 154/// This method scans through all the current client ShapeBase objects. 155/// If one is named, it displays the name and damage information for it. 156/// 157/// Information is offset from the center of the object's bounding box, 158/// unless the object is a PlayerObjectType, in which case the eye point 159/// is used. 160/// 161/// @param updateRect Extents of control. 162void GuiShapeNameHud::onRender( Point2I, const RectI &updateRect) 163{ 164 // Background fill first 165 if (mShowFill) 166 GFX->getDrawUtil()->drawRectFill(updateRect, mFillColor.toColorI()); 167 168 // Must be in a TS Control 169 GuiTSCtrl *parent = dynamic_cast<GuiTSCtrl*>(getParent()); 170 if (!parent) return; 171 172 // Must have a connection and control object 173 GameConnection* conn = GameConnection::getConnectionToServer(); 174 if (!conn) return; 175 GameBase * control = dynamic_cast<GameBase*>(conn->getControlObject()); 176 if (!control) return; 177 178 // Get control camera info 179 MatrixF cam; 180 Point3F camPos; 181 VectorF camDir; 182 conn->getControlCameraTransform(0,&cam); 183 cam.getColumn(3, &camPos); 184 cam.getColumn(1, &camDir); 185 186 F32 camFovCos; 187 conn->getControlCameraFov(&camFovCos); 188 camFovCos = mCos(mDegToRad(camFovCos) / 2); 189 190 // Visible distance info & name fading 191 F32 visDistance = gClientSceneGraph->getVisibleDistance(); 192 F32 visDistanceSqr = visDistance * visDistance; 193 F32 fadeDistance = visDistance * mDistanceFade; 194 195 // Collision info. We're going to be running LOS tests and we 196 // don't want to collide with the control object. 197 static U32 losMask = TerrainObjectType | ShapeBaseObjectType | StaticObjectType; 198 control->disableCollision(); 199 200 // All ghosted objects are added to the server connection group, 201 // so we can find all the shape base objects by iterating through 202 // our current connection. 203 for (SimSetIterator itr(conn); *itr; ++itr) { 204 ShapeBase* shape = dynamic_cast< ShapeBase* >(*itr); 205 if ( shape ) { 206 if (shape != control && shape->getShapeName()) 207 { 208 209 // Target pos to test, if it's a player run the LOS to his eye 210 // point, otherwise we'll grab the generic box center. 211 Point3F shapePos; 212 if (shape->getTypeMask() & PlayerObjectType) 213 { 214 MatrixF eye; 215 216 // Use the render eye transform, otherwise we'll see jittering 217 shape->getRenderEyeTransform(&eye); 218 eye.getColumn(3, &shapePos); 219 } 220 else 221 { 222 // Use the render transform instead of the box center 223 // otherwise it'll jitter. 224 MatrixF srtMat = shape->getRenderTransform(); 225 srtMat.getColumn(3, &shapePos); 226 } 227 VectorF shapeDir = shapePos - camPos; 228 229 // Test to see if it's in range 230 F32 shapeDist = shapeDir.lenSquared(); 231 if (shapeDist == 0 || shapeDist > visDistanceSqr) 232 continue; 233 shapeDist = mSqrt(shapeDist); 234 235 // Test to see if it's within our viewcone, this test doesn't 236 // actually match the viewport very well, should consider 237 // projection and box test. 238 shapeDir.normalize(); 239 F32 dot = mDot(shapeDir, camDir); 240 if (dot < camFovCos) 241 continue; 242 243 // Test to see if it's behind something, and we want to 244 // ignore anything it's mounted on when we run the LOS. 245 RayInfo info; 246 shape->disableCollision(); 247 SceneObject *mount = shape->getObjectMount(); 248 if (mount) 249 mount->disableCollision(); 250 bool los = !gClientContainer.castRay(camPos, shapePos,losMask, &info); 251 shape->enableCollision(); 252 if (mount) 253 mount->enableCollision(); 254 if (!los) 255 continue; 256 257 // Project the shape pos into screen space and calculate 258 // the distance opacity used to fade the labels into the 259 // distance. 260 Point3F projPnt; 261 shapePos.z += mVerticalOffset; 262 if (!parent->project(shapePos, &projPnt)) 263 continue; 264 F32 opacity = (shapeDist < fadeDistance)? 1.0: 265 1.0 - (shapeDist - fadeDistance) / (visDistance - fadeDistance); 266 267 // Render the shape's name 268 drawName(Point2I((S32)projPnt.x, (S32)projPnt.y),shape->getShapeName(),opacity); 269 } 270 } 271 } 272 273 // Restore control object collision 274 control->enableCollision(); 275 276 // Border last 277 if (mShowFrame) 278 GFX->getDrawUtil()->drawRect(updateRect, mFrameColor.toColorI()); 279} 280 281 282//---------------------------------------------------------------------------- 283/// Render object names. 284/// 285/// Helper function for GuiShapeNameHud::onRender 286/// 287/// @param offset Screen coordinates to render name label. (Text is centered 288/// horizontally about this location, with bottom of text at 289/// specified y position.) 290/// @param name String name to display. 291/// @param opacity Opacity of name (a fraction). 292void GuiShapeNameHud::drawName(Point2I offset, const char *name, F32 opacity) 293{ 294 F32 width = mProfile->mFont->getStrWidth((const UTF8 *)name) + mLabelPadding.x * 2; 295 F32 height = mProfile->mFont->getHeight() + mLabelPadding.y * 2; 296 Point2I extent = Point2I(width, height); 297 298 // Center the name 299 offset.x -= width / 2; 300 offset.y -= height / 2; 301 302 GFXDrawUtil* drawUtil = GFX->getDrawUtil(); 303 304 // Background fill first 305 if (mShowLabelFill) 306 drawUtil->drawRectFill(RectI(offset, extent), mLabelFillColor.toColorI()); 307 308 // Deal with opacity and draw. 309 mTextColor.alpha = opacity; 310 drawUtil->setBitmapModulation(mTextColor.toColorI()); 311 drawUtil->drawText(mProfile->mFont, offset + mLabelPadding, name); 312 drawUtil->clearBitmapModulation(); 313 314 // Border last 315 if (mShowLabelFrame) 316 drawUtil->drawRect(RectI(offset, extent), mLabelFrameColor.toColorI()); 317} 318 319