Torque3D Documentation / _generateds / guiRenderTargetVizCtrl.h

guiRenderTargetVizCtrl.h

Engine/source/gui/utility/guiRenderTargetVizCtrl.h

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Public Defines

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Public Defines

GUIRENDERTARGETVIZCTRL_H() 
 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23#pragma once
24
25#ifndef GUIRENDERTARGETVIZCTRL_H
26#define GUIRENDERTARGETVIZCTRL_H
27
28#ifndef _GUICONTROL_H_
29#include "gui/core/guiControl.h"
30#endif
31#ifndef _TEXTARGETBIN_MGR_H_
32#include "renderInstance/renderTexTargetBinManager.h"
33#endif
34
35class GuiRenderTargetVizCtrl : public GuiControl
36{
37   typedef GuiControl Parent;
38
39   RenderTexTargetBinManager* mRTTManager;
40
41   SimObject* mCameraObject;
42
43   StringTableEntry mTargetName;
44   GFXFormat mTargetFormat;
45   Point2I mTargetSize;
46
47   GFXTextureTargetRef mTarget;
48   GFXTexHandle mTargetTexture;
49
50public:
51   DECLARE_CONOBJECT(GuiRenderTargetVizCtrl);
52   GuiRenderTargetVizCtrl();
53   bool onWake();
54   void onRender(Point2I offset, const RectI &updateRect);
55
56   static void initPersistFields();
57};
58
59#endif //GUIRENDERTARGETVIZCTRL_H
60