guiRenderTargetVizCtrl.h
Engine/source/gui/utility/guiRenderTargetVizCtrl.h
Classes:
Public Defines
define
Detailed Description
Public Defines
GUIRENDERTARGETVIZCTRL_H()
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23#pragma once 24 25#ifndef GUIRENDERTARGETVIZCTRL_H 26#define GUIRENDERTARGETVIZCTRL_H 27 28#ifndef _GUICONTROL_H_ 29#include "gui/core/guiControl.h" 30#endif 31#ifndef _TEXTARGETBIN_MGR_H_ 32#include "renderInstance/renderTexTargetBinManager.h" 33#endif 34 35class GuiRenderTargetVizCtrl : public GuiControl 36{ 37 typedef GuiControl Parent; 38 39 RenderTexTargetBinManager* mRTTManager; 40 41 SimObject* mCameraObject; 42 43 StringTableEntry mTargetName; 44 GFXFormat mTargetFormat; 45 Point2I mTargetSize; 46 47 GFXTextureTargetRef mTarget; 48 GFXTexHandle mTargetTexture; 49 50public: 51 DECLARE_CONOBJECT(GuiRenderTargetVizCtrl); 52 GuiRenderTargetVizCtrl(); 53 bool onWake(); 54 void onRender(Point2I offset, const RectI &updateRect); 55 56 static void initPersistFields(); 57}; 58 59#endif //GUIRENDERTARGETVIZCTRL_H 60