Torque3D Documentation / _generateds / guiRectHandles.h

guiRectHandles.h

Engine/source/gui/editor/guiRectHandles.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23#ifndef _GUIRECTHANDLES_H_
24#define _GUIRECTHANDLES_H_
25
26#ifndef _GUICONTROL_H_
27#include "gui/core/guiControl.h"
28#endif
29
30class GuiRectHandles : public GuiControl
31{
32private:
33   typedef GuiControl Parent;
34
35protected:
36   RectF    mHandleRect;
37   S32      mHandleSize;
38   bool     mUseCustomColor;
39   ColorI   mHandleColor;
40   S32      mHitHandle;    // 0 = none, 1-8 = clockwise circle starting upper left, 9 = centre
41   Point2I  mHitPoint;
42
43public:
44   DECLARE_CONOBJECT(GuiRectHandles);
45   DECLARE_CATEGORY( "Gui Other" );
46   DECLARE_DESCRIPTION( "Draws a box with handles for the user to manipulate.");
47
48   GuiRectHandles();
49   virtual ~GuiRectHandles();
50
51   static void initPersistFields();
52
53   virtual void onMouseUp(const GuiEvent &event);
54   virtual void onMouseDown(const GuiEvent &event);
55   virtual void onMouseDragged(const GuiEvent &event);
56
57   virtual void onRender(Point2I offset, const RectI &updateRect);
58};
59
60#endif
61