guiRectHandles.h
Engine/source/gui/editor/guiRectHandles.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23#ifndef _GUIRECTHANDLES_H_ 24#define _GUIRECTHANDLES_H_ 25 26#ifndef _GUICONTROL_H_ 27#include "gui/core/guiControl.h" 28#endif 29 30class GuiRectHandles : public GuiControl 31{ 32private: 33 typedef GuiControl Parent; 34 35protected: 36 RectF mHandleRect; 37 S32 mHandleSize; 38 bool mUseCustomColor; 39 ColorI mHandleColor; 40 S32 mHitHandle; // 0 = none, 1-8 = clockwise circle starting upper left, 9 = centre 41 Point2I mHitPoint; 42 43public: 44 DECLARE_CONOBJECT(GuiRectHandles); 45 DECLARE_CATEGORY( "Gui Other" ); 46 DECLARE_DESCRIPTION( "Draws a box with handles for the user to manipulate."); 47 48 GuiRectHandles(); 49 virtual ~GuiRectHandles(); 50 51 static void initPersistFields(); 52 53 virtual void onMouseUp(const GuiEvent &event); 54 virtual void onMouseDown(const GuiEvent &event); 55 virtual void onMouseDragged(const GuiEvent &event); 56 57 virtual void onRender(Point2I offset, const RectI &updateRect); 58}; 59 60#endif 61