Torque3D Documentation / _generateds / guiProgressBitmapCtrl.h

guiProgressBitmapCtrl.h

Engine/source/gui/game/guiProgressBitmapCtrl.h

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Classes:

class

A control that renders a horizontal progress bar from a repeating bitmap image.

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _GuiProgressBitmapCtrl_H_
25#define _GuiProgressBitmapCtrl_H_
26
27#ifndef _GUICONTROL_H_
28#include "gui/core/guiControl.h"
29#endif
30
31#ifndef _GUITEXTCTRL_H_
32#include "gui/controls/guiTextCtrl.h"
33#endif
34
35
36//FIXME: WTH is this derived from GuiTextCtrl??  should be a GuiControl
37
38
39/// A control that renders a horizontal progress bar from a repeating bitmap image.
40class GuiProgressBitmapCtrl : public GuiTextCtrl
41{
42   public:
43   
44      typedef GuiTextCtrl Parent;
45      
46   protected:
47
48      F32 mProgress;
49      StringTableEntry mBitmapName;
50      bool mUseVariable;
51      bool mTile;
52      S32 mNumberOfBitmaps;
53      S32 mDim;
54      
55      static bool _setBitmap( void* object, const char* index, const char* data )
56      {
57         static_cast< GuiProgressBitmapCtrl* >( object )->setBitmap( data );
58         return false;
59      }
60
61   public:
62         
63      GuiProgressBitmapCtrl();
64
65      void setBitmap( const char* name );
66      
67      //console related methods
68      virtual const char *getScriptValue();
69      virtual void setScriptValue(const char *value);
70
71      // GuiTextCtrl.
72      virtual void onPreRender();
73      virtual void onRender( Point2I offset, const RectI &updateRect );
74      virtual bool onWake();
75
76      DECLARE_CONOBJECT( GuiProgressBitmapCtrl );
77      DECLARE_CATEGORY( "Gui Values" );
78      DECLARE_DESCRIPTION( "A control that shows a horizontal progress bar that is rendered\n"
79         "by repeating a bitmap." );
80
81      static void initPersistFields();
82};
83
84#endif
85