Torque3D Documentation / _generateds / guiPopupMenuCtrl.cpp

guiPopupMenuCtrl.cpp

Engine/source/gui/editor/guiPopupMenuCtrl.cpp

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Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#include "gui/editor/guiPopupMenuCtrl.h"
 25#include "gfx/gfxDrawUtil.h"
 26#include "gfx/primBuilder.h"
 27#include "gui/core/guiCanvas.h"
 28
 29GuiPopupMenuBackgroundCtrl::GuiPopupMenuBackgroundCtrl()
 30{
 31   mMenuBarCtrl = nullptr;
 32}
 33
 34void GuiPopupMenuBackgroundCtrl::onMouseDown(const GuiEvent &event)
 35{
 36   
 37}
 38
 39void GuiPopupMenuBackgroundCtrl::onMouseUp(const GuiEvent &event)
 40{
 41   clearPopups();
 42
 43   //Pass along the event just in case we clicked over a menu item. We don't want to eat the input for it.
 44   if (mMenuBarCtrl)
 45      mMenuBarCtrl->onMouseUp(event);
 46
 47   close();
 48}
 49
 50void GuiPopupMenuBackgroundCtrl::onMouseMove(const GuiEvent &event)
 51{
 52   //It's possible we're trying to pan through a menubar while a popup is displayed. Pass along our event to the menubar for good measure
 53   if (mMenuBarCtrl)
 54      mMenuBarCtrl->onMouseMove(event);
 55}
 56
 57void GuiPopupMenuBackgroundCtrl::onMouseDragged(const GuiEvent &event)
 58{
 59}
 60
 61void GuiPopupMenuBackgroundCtrl::close()
 62{
 63   if(getRoot())
 64      getRoot()->removeObject(this);
 65
 66   mMenuBarCtrl = nullptr;
 67}
 68
 69S32 GuiPopupMenuBackgroundCtrl::findPopupMenu(PopupMenu* menu)
 70{
 71   S32 menuId = -1;
 72
 73   for (U32 i = 0; i < mPopups.size(); i++)
 74   {
 75      if (mPopups[i]->getId() == menu->getId())
 76         return i;
 77   }
 78
 79   return menuId;
 80}
 81
 82void GuiPopupMenuBackgroundCtrl::clearPopups()
 83{
 84   for (U32 i = 0; i < mPopups.size(); i++)
 85   {
 86      mPopups[i]->mTextList->setSelectedCell(Point2I(-1, -1));
 87      mPopups[i]->mTextList->mPopup->hidePopup();
 88   }
 89}
 90
 91GuiPopupMenuTextListCtrl::GuiPopupMenuTextListCtrl()
 92{
 93   isSubMenu = false; //  Added
 94
 95   mMenuBar = nullptr;
 96   mPopup = nullptr;
 97
 98   mLastHighlightedMenuIdx = -1;
 99   mBackground = NULL;
100}
101
102void GuiPopupMenuTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver)
103{
104   //check if we're a real entry, or if it's a divider
105   if (mPopup->mMenuItems[cell.y].mIsSpacer)
106   {
107      S32 yp = offset.y + mCellSize.y / 2;
108      GFX->getDrawUtil()->drawLine(offset.x + 5, yp, offset.x + mCellSize.x - 5, yp, ColorI(128, 128, 128));
109   }
110   else
111   {
112      if (String::compare(mList[cell.y].text + 3, "-\t")) //  Was: String::compare(mList[cell.y].text + 2, "-\t")) but has been changed to take into account the submenu flag
113      {
114         Parent::onRenderCell(offset, cell, selected, mouseOver);
115      }
116      else
117      {
118         S32 yp = offset.y + mCellSize.y / 2;
119         GFX->getDrawUtil()->drawLine(offset.x, yp, offset.x + mCellSize.x, yp, ColorI(128, 128, 128));
120         GFX->getDrawUtil()->drawLine(offset.x, yp + 1, offset.x + mCellSize.x, yp + 1, ColorI(255, 255, 255));
121      }
122   }
123
124   // now see if there's a bitmap...
125   U8 idx = mList[cell.y].text[0];
126   if (idx != 1)
127   {
128      // there's a bitmap...
129      U32 index = U32(idx - 2) * 4;
130      if (!mList[cell.y].active)
131         index += 3;
132      else if (selected)
133         index++;
134      else if (mouseOver)
135         index += 2;
136
137      if (mProfile->mBitmapArrayRects.size() > index)
138      {
139         RectI rect = mProfile->mBitmapArrayRects[index];
140         Point2I off = maxBitmapSize - rect.extent;
141         off /= 2;
142
143         Point2I bitPos = Point2I(offset.x + mCellSize.y / 2, offset.y + mCellSize.y / 2);
144
145         GFX->getDrawUtil()->clearBitmapModulation();
146         GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject, bitPos + off, rect);
147      }
148   }
149
150   //  Check if this is a submenu
151   idx = mList[cell.y].text[1];
152   if (idx != 1)
153   {
154      // This is a submenu, so draw an arrow
155      S32 left = offset.x + mCellSize.x - 12;
156      S32 right = left + 8;
157      S32 top = mCellSize.y / 2 + offset.y - 4;
158      S32 bottom = top + 8;
159      S32 middle = top + 4;
160
161      //PrimBuild::begin(GFXTriangleList, 3);
162
163      ColorI color = ColorI::BLACK;
164      if (selected || mouseOver)
165         color = mProfile->mFontColorHL;
166      else
167         color = mProfile->mFontColor;
168
169      GFX->getDrawUtil()->drawLine(Point2I(left, top), Point2I(right, middle), color);
170      GFX->getDrawUtil()->drawLine(Point2I(right, middle), Point2I(left, bottom), color);
171      GFX->getDrawUtil()->drawLine(Point2I(left, bottom), Point2I(left, top), color);
172
173      /*PrimBuild::vertex2i(left, top);
174      PrimBuild::vertex2i(right, middle);
175      PrimBuild::vertex2i(left, bottom);
176      PrimBuild::end();*/
177   }
178
179   //check if we're checked
180   if (mPopup->mMenuItems[cell.y].mIsChecked)
181   {
182      GFX->getDrawUtil()->draw2DSquare(Point2F(offset.x + mCellSize.y / 2, offset.y + mCellSize.y / 2), 5);
183   }
184}
185
186bool GuiPopupMenuTextListCtrl::onKeyDown(const GuiEvent &event)
187{
188   //if the control is a dead end, don't process the input:
189   if (!mVisible || !mActive || !mAwake)
190      return false;
191
192   //see if the key down is a <return> or not
193   if (event.modifier == 0)
194   {
195      if (event.keyCode == KEY_RETURN)
196      {
197         mBackground->close();
198         return true;
199      }
200      else if (event.keyCode == KEY_ESCAPE)
201      {
202         mSelectedCell.set(-1, -1);
203         mBackground->close();
204         return true;
205      }
206   }
207
208   //otherwise, pass the event to it's parent
209   return Parent::onKeyDown(event);
210}
211
212void GuiPopupMenuTextListCtrl::onMouseDown(const GuiEvent &event)
213{
214   Parent::onMouseDown(event);
215}
216
217void GuiPopupMenuTextListCtrl::onMouseUp(const GuiEvent &event)
218{
219   Parent::onMouseUp(event);
220
221   S32 selectionIndex = getSelectedCell().y;
222
223   if (selectionIndex != -1)
224   {
225      MenuItem *item = &mPopup->mMenuItems[selectionIndex];
226
227      if (item)
228      {
229         if (item->mEnabled)
230            dAtob(Con::executef(mPopup, "onSelectItem", Con::getIntArg(getSelectedCell().y), item->mText.isNotEmpty() ? item->mText : ""));
231      }
232   }
233
234   mSelectedCell.set(-1, -1);
235   mBackground->close();
236}
237
238void GuiPopupMenuTextListCtrl::onCellHighlighted(Point2I cell)
239{
240   // If this text list control is part of a submenu, then don't worry about
241   // passing this along
242   if (!isSubMenu)
243   {
244      RectI globalbounds(getBounds());
245      Point2I globalpoint = localToGlobalCoord(globalbounds.point);
246      globalbounds.point = globalpoint;
247   }
248
249   S32 selectionIndex = cell.y;
250
251   if (selectionIndex != -1 && mLastHighlightedMenuIdx != selectionIndex)
252   {
253      mLastHighlightedMenuIdx = selectionIndex;
254
255      mPopup->hidePopupSubmenus();
256   }
257
258   if (selectionIndex != -1)
259   {
260      MenuItem *list = &mPopup->mMenuItems[selectionIndex];
261
262      if (list->mIsSubmenu && list->mSubMenu != nullptr)
263      {
264         list->mSubMenu->showPopup(getRoot(), getPosition().x + mCellSize.x, getPosition().y + (selectionIndex * mCellSize.y));
265      }
266   }
267}
268