guiNavEditorCtrl.h
Engine/source/navigation/guiNavEditorCtrl.h
Classes:
class
Public Defines
define
InvalidMousePoint() (-100,-100)
Detailed Description
Public Defines
InvalidMousePoint() (-100,-100)
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2014 Daniel Buckmaster 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUINAVEDITORCTRL_H_ 25#define _GUINAVEDITORCTRL_H_ 26 27#ifndef _EDITTSCTRL_H_ 28#include "gui/worldEditor/editTSCtrl.h" 29#endif 30#ifndef _UNDO_H_ 31#include "util/undo.h" 32#endif 33#ifndef _GIZMO_H_ 34#include "gui/worldEditor/gizmo.h" 35#endif 36 37#include "navMesh.h" 38#include "T3D/aiPlayer.h" 39 40struct ObjectRenderInst; 41class SceneManager; 42class SceneRenderState; 43class BaseMatInstance; 44 45class GuiNavEditorCtrl : public EditTSCtrl 46{ 47 typedef EditTSCtrl Parent; 48 friend class GuiNavEditorUndoAction; 49 50public: 51 static const String mSelectMode; 52 static const String mLinkMode; 53 static const String mCoverMode; 54 static const String mTileMode; 55 static const String mTestMode; 56 57 GuiNavEditorCtrl(); 58 ~GuiNavEditorCtrl(); 59 60 DECLARE_CONOBJECT(GuiNavEditorCtrl); 61 62 /// @name SimObject 63 /// @{ 64 65 bool onAdd(); 66 static void initPersistFields(); 67 68 /// @} 69 70 /// @name GuiControl 71 /// @{ 72 73 virtual void onSleep(); 74 virtual void onRender(Point2I offset, const RectI &updateRect); 75 76 /// @} 77 78 /// @name EditTSCtrl 79 /// @{ 80 81 void get3DCursor(GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event_); 82 bool get3DCentre(Point3F &pos); 83 void on3DMouseDown(const Gui3DMouseEvent & event); 84 void on3DMouseUp(const Gui3DMouseEvent & event); 85 void on3DMouseMove(const Gui3DMouseEvent & event); 86 void on3DMouseDragged(const Gui3DMouseEvent & event); 87 void on3DMouseEnter(const Gui3DMouseEvent & event); 88 void on3DMouseLeave(const Gui3DMouseEvent & event); 89 void updateGuiInfo(); 90 void renderScene(const RectI & updateRect); 91 92 /// @} 93 94 /// @name GuiNavEditorCtrl 95 /// @{ 96 97 bool getStaticPos(const Gui3DMouseEvent & event, Point3F &tpos); 98 99 void setMode(String mode, bool sourceShortcut); 100 String getMode() { return mMode; } 101 102 void selectMesh(NavMesh *mesh); 103 void deselect(); 104 105 S32 getMeshId(); 106 S32 getPlayerId(); 107 108 String mSpawnClass; 109 String mSpawnDatablock; 110 111 void deleteLink(); 112 void setLinkFlags(const LinkData &d); 113 114 void buildTile(); 115 116 void spawnPlayer(const Point3F &pos); 117 118 /// @} 119 120protected: 121 122 void _prepRenderImage(SceneManager* sceneGraph, const SceneRenderState* sceneState); 123 124 void submitUndo(const UTF8 *name = "Action"); 125 126 GFXStateBlockRef mZDisableSB; 127 GFXStateBlockRef mZEnableSB; 128 129 bool mIsDirty; 130 131 String mMode; 132 133 /// Currently-selected NavMesh. 134 SimObjectPtr<NavMesh> mMesh; 135 136 /// @name Link mode 137 /// @{ 138 139 Point3F mLinkStart; 140 S32 mCurLink; 141 S32 mLink; 142 143 /// @} 144 145 /// @name Tile mode 146 /// @{ 147 148 S32 mCurTile; 149 S32 mTile; 150 151 duDebugDrawTorque dd; 152 153 /// @} 154 155 /// @name Test mode 156 /// @{ 157 158 SimObjectPtr<AIPlayer> mPlayer; 159 SimObjectPtr<AIPlayer> mCurPlayer; 160 161 /// @} 162 163 Gui3DMouseEvent mLastMouseEvent; 164 165#define InvalidMousePoint Point2I(-100,-100) 166 Point2I mStartDragMousePoint; 167}; 168 169class GuiNavEditorUndoAction : public UndoAction 170{ 171public: 172 GuiNavEditorUndoAction(const UTF8* actionName) : UndoAction(actionName), mNavEditor(NULL), mObjId(NULL) 173 { 174 } 175 176 GuiNavEditorCtrl *mNavEditor; 177 178 SimObjectId mObjId; 179 180 virtual void undo(); 181 virtual void redo() { undo(); } 182}; 183 184#endif 185 186 187 188