guiMLTextEditCtrl.h
Engine/source/gui/controls/guiMLTextEditCtrl.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUIMLTEXTEDITCTRL_H_ 25#define _GUIMLTEXTEDITCTRL_H_ 26 27#ifndef _GUIMLTEXTCTRL_H_ 28#include "gui/controls/guiMLTextCtrl.h" 29#endif 30 31class GuiMLTextEditCtrl : public GuiMLTextCtrl 32{ 33 typedef GuiMLTextCtrl Parent; 34 35 //-------------------------------------- Overrides 36 protected: 37 StringTableEntry mEscapeCommand; 38 39 // Events 40 bool onKeyDown(const GuiEvent&event); 41 42 // Event forwards 43 void handleMoveKeys(const GuiEvent&); 44 void handleDeleteKeys(const GuiEvent&); 45 46 // rendering 47 void onRender(Point2I offset, const RectI &updateRect); 48 49 public: 50 GuiMLTextEditCtrl(); 51 ~GuiMLTextEditCtrl(); 52 53 virtual void setFirstResponder(); 54 virtual void onLoseFirstResponder(); 55 56 bool onWake(); 57 bool resize(const Point2I &newPosition, const Point2I &newExtent); 58 59 DECLARE_CONOBJECT(GuiMLTextEditCtrl); 60 DECLARE_DESCRIPTION( "A control that allows to edit multiple lines of text." ); 61 62 static void initPersistFields(); 63}; 64 65#endif // _H_GUIMLTEXTEDITCTRL_ 66