Torque3D Documentation / _generateds / guiMissionAreaEditor.h

guiMissionAreaEditor.h

Engine/source/gui/worldEditor/guiMissionAreaEditor.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _GUIMISSIONAREAEDITORCTRL_H_
25#define _GUIMISSIONAREAEDITORCTRL_H_
26
27#ifndef _EDITTSCTRL_H_
28#include "gui/worldEditor/editTSCtrl.h"
29#endif
30#ifndef _MISSIONAREA_H_
31#include "T3D/missionArea.h"
32#endif
33
34class GuiMissionAreaEditorCtrl : public EditTSCtrl
35{
36   typedef EditTSCtrl Parent;
37
38protected:
39   SimObjectPtr<MissionArea>  mSelMissionArea;
40
41public:
42   GuiMissionAreaEditorCtrl();
43   virtual ~GuiMissionAreaEditorCtrl();
44   
45   DECLARE_CONOBJECT(GuiMissionAreaEditorCtrl);
46
47   // SimObject
48   bool onAdd();
49   static void initPersistFields();
50
51   // EditTSCtrl      
52   void get3DCursor( GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event_ );
53
54   void setSelectedMissionArea( MissionArea *missionArea );
55   MissionArea* getSelectedMissionArea() { return mSelMissionArea; };
56};
57
58#endif // _GUIMISSIONAREAEDITORCTRL_H_
59