Torque3D Documentation / _generateds / guiMissionAreaEditor.cpp

guiMissionAreaEditor.cpp

Engine/source/gui/worldEditor/guiMissionAreaEditor.cpp

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Public Functions

ConsoleDocClass(GuiMissionAreaEditorCtrl , "@brief Specialized GUI used <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> editing the <a href="/coding/class/classmissionarea/">MissionArea</a> in <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">level\n\n</a>" "Editor use <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">only.\n\n</a>" "@internal" )
DefineEngineMethod(GuiMissionAreaEditorCtrl , getSelectedMissionArea , const char * , () , "" )
DefineEngineMethod(GuiMissionAreaEditorCtrl , setSelectedMissionArea , void , (const char *missionAreaName) , ("") , "" )

Detailed Description

Public Functions

ConsoleDocClass(GuiMissionAreaEditorCtrl , "@brief Specialized GUI used <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a2732ab74fa0237854c2ba0f75f88a624">for</a> editing the <a href="/coding/class/classmissionarea/">MissionArea</a> in <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">level\n\n</a>" "Editor use <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">only.\n\n</a>" "@internal" )

DefineEngineMethod(GuiMissionAreaEditorCtrl , getSelectedMissionArea , const char * , () , "" )

DefineEngineMethod(GuiMissionAreaEditorCtrl , setSelectedMissionArea , void , (const char *missionAreaName) , ("") , "" )

IMPLEMENT_CONOBJECT(GuiMissionAreaEditorCtrl )

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#include "gui/worldEditor/guiMissionAreaEditor.h"
 25#include "gui/core/guiCanvas.h"
 26#include "console/engineAPI.h"
 27
 28IMPLEMENT_CONOBJECT(GuiMissionAreaEditorCtrl);
 29
 30ConsoleDocClass( GuiMissionAreaEditorCtrl,
 31   "@brief Specialized GUI used for editing the MissionArea in a level\n\n"
 32   "Editor use only.\n\n"
 33   "@internal"
 34);
 35
 36GuiMissionAreaEditorCtrl::GuiMissionAreaEditorCtrl()
 37{
 38}
 39
 40GuiMissionAreaEditorCtrl::~GuiMissionAreaEditorCtrl()
 41{
 42}
 43
 44bool GuiMissionAreaEditorCtrl::onAdd()
 45{
 46   if( !Parent::onAdd() )
 47      return false;
 48
 49   return true;
 50}
 51
 52void GuiMissionAreaEditorCtrl::initPersistFields()
 53{
 54   Parent::initPersistFields();
 55}
 56
 57void GuiMissionAreaEditorCtrl::get3DCursor( GuiCursor *&cursor, 
 58                                       bool &visible, 
 59                                       const Gui3DMouseEvent &event_ )
 60{
 61   //cursor = mAddNodeCursor;
 62   //visible = false;
 63   
 64   cursor = NULL;
 65   visible = false;
 66
 67   GuiCanvas *root = getRoot();
 68   if ( !root )
 69      return;
 70
 71   S32 currCursor = PlatformCursorController::curArrow;
 72
 73   if ( root->mCursorChanged == currCursor )
 74      return;
 75
 76   PlatformWindow *window = root->getPlatformWindow();
 77   PlatformCursorController *controller = window->getCursorController();
 78   
 79   // We've already changed the cursor, 
 80   // so set it back before we change it again.
 81   if( root->mCursorChanged != -1)
 82      controller->popCursor();
 83
 84   // Now change the cursor shape
 85   controller->pushCursor(currCursor);
 86   root->mCursorChanged = currCursor;   
 87}
 88
 89void GuiMissionAreaEditorCtrl::setSelectedMissionArea( MissionArea *missionArea )
 90{
 91   mSelMissionArea = missionArea;
 92
 93   if ( mSelMissionArea != NULL )
 94      Con::executef( this, "onMissionAreaSelected", missionArea->getIdString() );
 95   else
 96      Con::executef( this, "onMissionAreaSelected" );
 97}
 98
 99DefineEngineMethod( GuiMissionAreaEditorCtrl, setSelectedMissionArea, void, (const char * missionAreaName), (""), "" )
100{
101   if ( String::compare( missionAreaName, "" )==0 )
102      object->setSelectedMissionArea(NULL);
103   else
104   {
105      MissionArea *missionArea = NULL;
106      if ( Sim::findObject( missionAreaName, missionArea ) )
107         object->setSelectedMissionArea(missionArea);
108   }
109}
110
111DefineEngineMethod( GuiMissionAreaEditorCtrl, getSelectedMissionArea, const char*, (), , "" )
112{
113   MissionArea *missionArea = object->getSelectedMissionArea();
114   if ( !missionArea )
115      return NULL;
116
117   return missionArea->getIdString();
118}
119