guiMenuBar.h
Engine/source/gui/editor/guiMenuBar.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUIMENUBAR_H_ 25#define _GUIMENUBAR_H_ 26 27#ifndef _GUITICKCTRL_H_ 28#include "gui/shiny/guiTickCtrl.h" 29#endif 30 31#ifndef _POPUPMENU_H_ 32#include "gui/editor/popupMenu.h" 33#endif 34 35class GuiMenuBar; 36class WindowInputGenerator; 37 38//------------------------------------------------------------------------------ 39class GuiMenuBar : public GuiTickCtrl // Was: GuiControl 40{ 41 typedef GuiTickCtrl Parent; // Was: GuiControl Parent; 42public: 43 44 struct MenuEntry 45 { 46 U32 pos; 47 RectI bounds; 48 49 bool visible; 50 51 S32 bitmapIndex; 52 bool drawBitmapOnly; 53 54 bool drawBorder; 55 56 StringTableEntry text; 57 PopupMenu* popupMenu; 58 }; 59 60 Vector<MenuEntry> mMenuList; 61 62 MenuEntry *mouseDownMenu; 63 MenuEntry *mouseOverMenu; 64 65 MenuItem* mouseDownSubmenu; // Stores the menu item that is a submenu that has been selected 66 MenuItem* mouseOverSubmenu; // Stores the menu item that is a submenu that has been highlighted 67 68 bool menuBarDirty; 69 U32 mCurAcceleratorIndex; 70 Point2I maxBitmapSize; 71 72 S32 mCheckmarkBitmapIndex; // Index in the bitmap array to use for the check mark image 73 74 S32 mPadding; 75 S32 mHorizontalMargin; // Left and right margin around the text of each menu 76 S32 mVerticalMargin; // Top and bottom margin around the text of each menu 77 S32 mBitmapMargin; // Margin between a menu's bitmap and text 78 79 U32 mMenubarHeight; 80 81 bool mMouseInMenu; 82 83 GuiMenuBar(); 84 85 void onRemove(); 86 bool onWake(); 87 void onSleep(); 88 89 virtual void addObject(SimObject* object); 90 91 MenuEntry *findHitMenu(Point2I mousePoint); 92 93 void onPreRender(); 94 void onRender(Point2I offset, const RectI &updateRect); 95 96 void checkMenuMouseMove(const GuiEvent &event); 97 void onMouseMove(const GuiEvent &event); 98 void onMouseEnter(const GuiEvent &event); 99 void onMouseLeave(const GuiEvent &event); 100 void onMouseDown(const GuiEvent &event); 101 void onMouseDragged(const GuiEvent &event); 102 void onMouseUp(const GuiEvent &event); 103 104 void onAction(); 105 void closeMenu(); 106 void buildWindowAcceleratorMap( WindowInputGenerator &inputGenerator ); 107 void removeWindowAcceleratorMap( WindowInputGenerator &inputGenerator ); 108 void acceleratorKeyPress(U32 index); 109 110 // Added to support 'ticks' 111 void processTick(); 112 113 void insert(SimObject* pObject, S32 pos); 114 115 static void initPersistFields(); 116 117 U32 getMenuListCount() { return mMenuList.size(); } 118 119 PopupMenu* getMenu(U32 index); 120 PopupMenu* findMenu(String barTitle); 121 122 DECLARE_CONOBJECT(GuiMenuBar); 123 DECLARE_CALLBACK( void, onMouseInMenu, ( bool hasLeftMenu )); 124 DECLARE_CALLBACK( void, onMenuSelect, ( S32 menuId, const char* menuText )); 125 DECLARE_CALLBACK( void, onMenuItemSelect, ( S32 menuId, const char* menuText, S32 menuItemId, const char* menuItemText )); 126}; 127 128#endif 129