Torque3D Documentation / _generateds / guiMaterialCtrl.h

guiMaterialCtrl.h

Engine/source/gui/controls/guiMaterialCtrl.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _GUIMATERIALCTRL_H_
25#define _GUIMATERIALCTRL_H_
26
27#ifndef _GUICONTAINER_H_
28#include "gui/containers/guiContainer.h"
29#endif
30
31class BaseMatInstance;
32
33
34///
35class GuiMaterialCtrl : public GuiContainer
36{
37private:
38   typedef GuiContainer Parent;
39
40protected:
41
42   String mMaterialName;
43
44   BaseMatInstance *mMaterialInst;
45
46   static bool _setMaterial( void *object, const char *index, const char *data );
47
48public:
49
50   GuiMaterialCtrl();
51
52   // ConsoleObject
53   static void initPersistFields();
54   void inspectPostApply();
55   
56   DECLARE_CONOBJECT(GuiMaterialCtrl);
57   DECLARE_CATEGORY( "Gui Editor" );
58
59   // GuiControl
60   bool onWake();
61   void onSleep();
62
63   bool setMaterial( const String &materialName );
64
65   void onRender( Point2I offset, const RectI &updateRect );
66};
67
68#endif // _GUIMATERIALCTRL_H_
69