guiMaterialCtrl.h
Engine/source/gui/controls/guiMaterialCtrl.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUIMATERIALCTRL_H_ 25#define _GUIMATERIALCTRL_H_ 26 27#ifndef _GUICONTAINER_H_ 28#include "gui/containers/guiContainer.h" 29#endif 30 31class BaseMatInstance; 32 33 34/// 35class GuiMaterialCtrl : public GuiContainer 36{ 37private: 38 typedef GuiContainer Parent; 39 40protected: 41 42 String mMaterialName; 43 44 BaseMatInstance *mMaterialInst; 45 46 static bool _setMaterial( void *object, const char *index, const char *data ); 47 48public: 49 50 GuiMaterialCtrl(); 51 52 // ConsoleObject 53 static void initPersistFields(); 54 void inspectPostApply(); 55 56 DECLARE_CONOBJECT(GuiMaterialCtrl); 57 DECLARE_CATEGORY( "Gui Editor" ); 58 59 // GuiControl 60 bool onWake(); 61 void onSleep(); 62 63 bool setMaterial( const String &materialName ); 64 65 void onRender( Point2I offset, const RectI &updateRect ); 66}; 67 68#endif // _GUIMATERIALCTRL_H_ 69