guiImageList.h
Engine/source/gui/editor/guiImageList.h
Classes:
class
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUIIMAGELIST_H_ 25#define _GUIIMAGELIST_H_ 26 27#include "console/simDatablock.h" 28 29#ifndef _GUITYPES_H_ 30#include "gui/core/guiTypes.h" 31#endif 32 33 34class GuiImageList : public SimObject 35{ 36 private: 37 typedef SimObject Parent; 38 39 public: 40 typedef struct tag_TextureEntry 41 { 42 StringTableEntry TexturePath; 43 GFXTexHandle Handle; 44 U32 id; 45 }TextureEntry,*PTextureEntry; 46 47 Vector<PTextureEntry> mTextures; 48 49 protected: 50 51 52 U32 mUniqueId; 53 54 public: 55 GuiImageList(); 56 57 DECLARE_CONOBJECT(GuiImageList); 58 59 static void initPersistFields(); 60 61 // Image managing functions 62 bool Clear(); 63 inline U32 Count() { return (U32)mTextures.size(); }; 64 U32 Insert( const char* texturePath , GFXTextureProfile *Type = &GFXDefaultGUIProfile ); 65 66 bool FreeTextureEntry( U32 Index ); 67 bool FreeTextureEntry( PTextureEntry Entry ); 68 69 GFXTexHandle GetTextureHandle( U32 Index ); 70 GFXTexHandle GetTextureHandle( const char* TexturePath ); 71 72 const char * GetTexturePath( U32 Index ); 73 74 U32 IndexFromId ( U32 Id ); 75 U32 IndexFromPath ( const char* Path ); 76 77}; 78 79#endif //_GUIIMAGELISTCTRL_H_ 80