guiFormCtrl.h
Engine/source/gui/containers/guiFormCtrl.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUIFORMCTRL_H_ 25#define _GUIFORMCTRL_H_ 26 27#ifndef _GUICONTROL_H_ 28#include "gui/core/guiControl.h" 29#endif 30 31#ifndef _GUI_PANEL_H_ 32#include "gui/containers/guiPanel.h" 33#endif 34 35#ifndef _GUIMENUBAR_H_ 36#include "gui/editor/guiMenuBar.h" 37#endif 38 39#ifndef _GUICANVAS_H_ 40#include "gui/core/guiCanvas.h" 41#endif 42 43#include "console/console.h" 44#include "console/consoleTypes.h" 45 46class GuiMenuBar; 47 48 49/// @addtogroup gui_container_group Containers 50/// 51/// @ingroup gui_group Gui System 52/// @{ 53class GuiFormCtrl : public GuiPanel 54{ 55private: 56 typedef GuiPanel Parent; 57 58 Resource<GFont> mFont; 59 String mCaption; 60 bool mCanMove; 61 bool mUseSmallCaption; 62 String mSmallCaption; 63 StringTableEntry mContentLibrary; 64 StringTableEntry mContent; 65 66 Point2I mThumbSize; 67 68 bool mHasMenu; 69 GuiMenuBar* mMenuBar; 70 71 bool mMouseMovingWin; 72 73 Point2I mMouseDownPosition; 74 RectI mOrigBounds; 75 RectI mStandardBounds; 76 77 RectI mCloseButton; 78 RectI mMinimizeButton; 79 RectI mMaximizeButton; 80 81 bool mMouseOver; 82 bool mDepressed; 83 84 static bool _setHasMenu( void *object, const char *index, const char *data ); 85 86protected: 87 /// @name Callbacks 88 /// @{ 89 DECLARE_CALLBACK( void, onResize, () ); 90 /// @} 91 92public: 93 GuiFormCtrl(); 94 virtual ~GuiFormCtrl(); 95 96 void setCaption( const char* caption ) { mCaption = caption; } 97 void setHasMenu( bool value ); 98 99 bool resize(const Point2I &newPosition, const Point2I &newExtent); 100 void onRender(Point2I offset, const RectI &updateRect); 101 102 bool onWake(); 103 void onSleep(); 104 105 virtual void addObject( SimObject *object ); 106 virtual void removeObject( SimObject* object ); 107 virtual bool acceptsAsChild( SimObject* object ) const; 108 109 void onMouseDown(const GuiEvent &event); 110 void onMouseUp(const GuiEvent &event); 111 void onMouseMove(const GuiEvent &event); 112 void onMouseLeave(const GuiEvent &event); 113 void onMouseEnter(const GuiEvent &event); 114 115 U32 getMenuBarID(); 116 117 static void initPersistFields(); 118 DECLARE_CONOBJECT(GuiFormCtrl); 119}; 120/// @} 121 122#endif 123