guiFileTreeCtrl.h
Engine/source/gui/controls/guiFileTreeCtrl.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUI_FILETREECTRL_H_ 25#define _GUI_FILETREECTRL_H_ 26 27#include "platform/platform.h" 28#include "gui/controls/guiTreeViewCtrl.h" 29 30class GuiFileTreeCtrl : public GuiTreeViewCtrl 31{ 32private: 33 34 // Utility functions 35 void recurseInsert( Item* parent, StringTableEntry path ); 36 void addPathToTree( StringTableEntry path ); 37 38protected: 39 String mSelPath; 40 String mFileFilter; 41 String mRootPath; 42 Vector< String> mFilters; 43 44 void _initFilters(); 45 46 static bool _setFileFilterValue( void *object, const char *index, const char *data ); 47 48public: 49 50 typedef GuiTreeViewCtrl Parent; 51 52 enum 53 { 54 Icon_Folder = 1, 55 Icon_FolderClosed = 2, 56 Icon_Doc = 3 57 }; 58 59 GuiFileTreeCtrl(); 60 61 bool onWake(); 62 bool onVirtualParentExpand(Item *item); 63 void onItemSelected( Item *item ); 64 const String& getSelectedPath() { return mSelPath; } 65 bool setSelectedPath( const char* path ); 66 67 bool matchesFilters(const char* filename); 68 void updateTree(); 69 70 DECLARE_CONOBJECT( GuiFileTreeCtrl ); 71 DECLARE_DESCRIPTION( "A control that displays a hierarchical tree view of a path in the game file system.\n" 72 "Note that to enable expanding/collapsing of directories, the control must be\n" 73 "placed inside a GuiScrollCtrl." ); 74 75 static void initPersistFields(); 76}; 77 78#endif //_GUI_FILETREECTRL_H_ 79