guiFadeinBitmapCtrl.h
Engine/source/gui/game/guiFadeinBitmapCtrl.h
Classes:
class
A control that fades a bitmap in and out.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUIFADEINBITMAPCTRL_H_ 25#define _GUIFADEINBITMAPCTRL_H_ 26 27#ifndef _GUIBITMAPCTRL_H_ 28 #include "gui/controls/guiBitmapCtrl.h" 29#endif 30#ifndef _MEASE_H_ 31 #include "math/mEase.h" 32#endif 33 34 35/// A control that fades a bitmap in and out. 36class GuiFadeinBitmapCtrl : public GuiBitmapCtrl 37{ 38 public: 39 40 typedef GuiBitmapCtrl Parent; 41 42 protected: 43 44 /// Color we fade in from and fade out to. 45 LinearColorF mFadeColor; 46 47 /// Reference time on which to base all fade timings. 48 U32 mStartTime; 49 50 /// Milliseconds for bitmap to fade in. 51 U32 mFadeInTime; 52 53 /// Milliseconds to wait before fade-out. 54 U32 mWaitTime; 55 56 /// Milliseconds for bitmap to fade out. 57 U32 mFadeOutTime; 58 59 /// Easing curve for fade-in. 60 EaseF mFadeInEase; 61 62 /// Easing curve for fade-out. 63 EaseF mFadeOutEase; 64 65 /// Whether the fade cycle has run completely. 66 bool mDone; 67 68 public: 69 70 GuiFadeinBitmapCtrl(); 71 72 // GuiControl. 73 virtual void onPreRender(); 74 virtual void onMouseDown(const GuiEvent &); 75 virtual bool onKeyDown(const GuiEvent &); 76 virtual bool onGamepadButtonDown(const GuiEvent& event); 77 virtual bool onWake(); 78 virtual void onRender(Point2I offset, const RectI &updateRect); 79 80 static void initPersistFields(); 81 82 DECLARE_CONOBJECT( GuiFadeinBitmapCtrl ); 83 DECLARE_DESCRIPTION( "A control that shows a bitmap. It fades the bitmap in a set amount of time,\n" 84 "then waits a set amount of time, and finally fades the bitmap back out in\n" 85 "another set amount of time." ); 86 87 DECLARE_CALLBACK( void, click, ()); 88 DECLARE_CALLBACK( void, onDone, ()); 89}; 90 91#endif // !_GUIFADEINBITMAPCTRL_H_ 92