guiDirectoryFileListCtrl.h
Engine/source/gui/controls/guiDirectoryFileListCtrl.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUI_DIRECTORYFILELISTCTRL_H_ 25#define _GUI_DIRECTORYFILELISTCTRL_H_ 26 27#ifndef _PLATFORM_H_ 28#include "platform/platform.h" 29#endif 30 31#ifndef _GUI_LISTBOXCTRL_H_ 32#include "gui/controls/guiListBoxCtrl.h" 33#endif 34 35class GuiDirectoryFileListCtrl : public GuiListBoxCtrl 36{ 37private: 38 typedef GuiListBoxCtrl Parent; 39protected: 40 StringTableEntry mFilePath; 41 StringTableEntry mFilter; 42 43 void openDirectory(); 44 45 static bool _setFilePath( void *object, const char *index, const char *data ) 46 { 47 GuiDirectoryFileListCtrl* ctrl = ( GuiDirectoryFileListCtrl* ) object; 48 ctrl->setCurrentPath( data, ctrl->mFilter ); 49 return false; 50 } 51 static bool _setFilter( void *object, const char *index, const char *data ) 52 { 53 GuiDirectoryFileListCtrl* ctrl = ( GuiDirectoryFileListCtrl* ) object; 54 ctrl->setCurrentFilter( data ); 55 return false; 56 } 57 58public: 59 GuiDirectoryFileListCtrl(); 60 61 DECLARE_CONOBJECT(GuiDirectoryFileListCtrl); 62 DECLARE_DESCRIPTION( "A control that displays a list of files from within a single\n" 63 "directory in the game file system." ); 64 65 static void initPersistFields(); 66 67 void update() { openDirectory(); } 68 69 /// Set the current path to grab files from 70 bool setCurrentPath( const char* path, const char* filter ); 71 void setCurrentFilter( const char* filter ); 72 73 /// Get the currently selected file's name 74 StringTableEntry getSelectedFileName(); 75 76 virtual void onMouseDown(const GuiEvent &event); 77 virtual bool onWake(); 78}; 79 80#endif 81