Torque3D Documentation / _generateds / guiCtrlArrayCtrl.h

guiCtrlArrayCtrl.h

Engine/source/gui/containers/guiCtrlArrayCtrl.h

More...

Classes:

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _GUICTRLARRAYCTRL_H_
25#define _GUICTRLARRAYCTRL_H_
26
27#ifndef _GUICONTROL_H_
28#include "gui/core/guiControl.h"
29#endif
30
31#include "gfx/gfxDevice.h"
32#include "console/console.h"
33#include "console/consoleTypes.h"
34
35class GuiControlArrayControl : public GuiControl
36{
37private:
38   typedef GuiControl Parent;
39
40   bool mResizing;
41
42   S32 mCols;
43   Vector<S32> mColumnSizes;
44   S32 mRowSize;
45   S32 mRowSpacing;
46   S32 mColSpacing;
47
48public:
49   GuiControlArrayControl();
50
51   bool resize(const Point2I &newPosition, const Point2I &newExtent);
52
53   bool onWake();
54   void onSleep();
55   void inspectPostApply();
56
57   bool updateArray();
58
59   void addObject(SimObject *obj);
60   void removeObject(SimObject *obj);
61
62   bool reOrder(SimObject* obj, SimObject* target = 0);
63
64   static void initPersistFields();
65   DECLARE_CONOBJECT(GuiControlArrayControl);
66   DECLARE_CATEGORY( "Gui Containers" );
67};
68
69#endif
70