guiCtrlArrayCtrl.h
Engine/source/gui/containers/guiCtrlArrayCtrl.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUICTRLARRAYCTRL_H_ 25#define _GUICTRLARRAYCTRL_H_ 26 27#ifndef _GUICONTROL_H_ 28#include "gui/core/guiControl.h" 29#endif 30 31#include "gfx/gfxDevice.h" 32#include "console/console.h" 33#include "console/consoleTypes.h" 34 35class GuiControlArrayControl : public GuiControl 36{ 37private: 38 typedef GuiControl Parent; 39 40 bool mResizing; 41 42 S32 mCols; 43 Vector<S32> mColumnSizes; 44 S32 mRowSize; 45 S32 mRowSpacing; 46 S32 mColSpacing; 47 48public: 49 GuiControlArrayControl(); 50 51 bool resize(const Point2I &newPosition, const Point2I &newExtent); 52 53 bool onWake(); 54 void onSleep(); 55 void inspectPostApply(); 56 57 bool updateArray(); 58 59 void addObject(SimObject *obj); 60 void removeObject(SimObject *obj); 61 62 bool reOrder(SimObject* obj, SimObject* target = 0); 63 64 static void initPersistFields(); 65 DECLARE_CONOBJECT(GuiControlArrayControl); 66 DECLARE_CATEGORY( "Gui Containers" ); 67}; 68 69#endif 70