guiConsoleTextCtrl.h
Engine/source/gui/controls/guiConsoleTextCtrl.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUICONSOLETEXTCTRL_H_ 25#define _GUICONSOLETEXTCTRL_H_ 26 27#ifndef _GFONT_H_ 28#include "gfx/gFont.h" 29#endif 30#ifndef _GUITYPES_H_ 31#include "gui/core/guiTypes.h" 32#endif 33#ifndef _GUICONTROL_H_ 34#include "gui/core/guiControl.h" 35#endif 36 37class GuiConsoleTextCtrl : public GuiControl 38{ 39private: 40 typedef GuiControl Parent; 41 42public: 43 enum Constants { MAX_STRING_LENGTH = 255 }; 44 45 46protected: 47 48 String mConsoleExpression; 49 String mResult; 50 Resource<GFont> mFont; 51 52 Vector<U32> mStartLineOffset; 53 Vector<U32> mLineLen; 54 55public: 56 57 //creation methods 58 DECLARE_CONOBJECT(GuiConsoleTextCtrl); 59 DECLARE_CATEGORY( "Gui Editor" ); 60 61 GuiConsoleTextCtrl(); 62 virtual ~GuiConsoleTextCtrl(); 63 static void initPersistFields(); 64 65 //Parental methods 66 bool onWake(); 67 void onSleep(); 68 69 //text methods 70 virtual void setText( const char *txt = NULL ); 71 const char* getText() { return mConsoleExpression.c_str(); } 72 73 //rendering methods 74 void calcResize(); 75 void onPreRender(); // do special pre render processing 76 void onRender( Point2I offset, const RectI &updateRect ); 77 78 //Console methods 79 const char* getScriptValue(); 80 void setScriptValue( const char *value ); 81}; 82 83#endif //_GUI_TEXT_CONTROL_H_ 84