Torque3D Documentation / _generateds / guiConsoleEditCtrl.h

guiConsoleEditCtrl.h

Engine/source/gui/controls/guiConsoleEditCtrl.h

More...

Classes:

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _GUICONSOLEEDITCTRL_H_
25#define _GUICONSOLEEDITCTRL_H_
26
27#ifndef _GUITYPES_H_
28#include "gui/core/guiTypes.h"
29#endif
30#ifndef _GUITEXTEDITCTRL_H_
31#include "gui/controls/guiTextEditCtrl.h"
32#endif
33#ifndef _GUISCROLLCTRL_H_
34#include "gui/containers/guiScrollCtrl.h"
35#endif
36
37class GuiConsoleEditCtrl : public GuiTextEditCtrl
38{
39private:
40   typedef GuiTextEditCtrl Parent;
41
42protected:
43   bool mUseSiblingScroller;
44   GuiScrollCtrl* mSiblingScroller;
45
46public:
47   GuiConsoleEditCtrl();
48   
49   DECLARE_CONOBJECT(GuiConsoleEditCtrl);
50   DECLARE_CATEGORY( "Gui Editor" );
51
52   static void initPersistFields();
53
54   bool onKeyDown(const GuiEvent &event);
55};
56
57#endif //_GUI_TEXTEDIT_CTRL_H
58