guiConsoleEditCtrl.h
Engine/source/gui/controls/guiConsoleEditCtrl.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUICONSOLEEDITCTRL_H_ 25#define _GUICONSOLEEDITCTRL_H_ 26 27#ifndef _GUITYPES_H_ 28#include "gui/core/guiTypes.h" 29#endif 30#ifndef _GUITEXTEDITCTRL_H_ 31#include "gui/controls/guiTextEditCtrl.h" 32#endif 33#ifndef _GUISCROLLCTRL_H_ 34#include "gui/containers/guiScrollCtrl.h" 35#endif 36 37class GuiConsoleEditCtrl : public GuiTextEditCtrl 38{ 39private: 40 typedef GuiTextEditCtrl Parent; 41 42protected: 43 bool mUseSiblingScroller; 44 GuiScrollCtrl* mSiblingScroller; 45 46public: 47 GuiConsoleEditCtrl(); 48 49 DECLARE_CONOBJECT(GuiConsoleEditCtrl); 50 DECLARE_CATEGORY( "Gui Editor" ); 51 52 static void initPersistFields(); 53 54 bool onKeyDown(const GuiEvent &event); 55}; 56 57#endif //_GUI_TEXTEDIT_CTRL_H 58