guiButtonCtrl.cpp
Engine/source/gui/buttons/guiButtonCtrl.cpp
Public Functions
ConsoleDocClass(GuiButtonCtrl , "@brief The most widely used button <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">class.\n\n</a>" "<a href="/coding/class/classguibuttonctrl/">GuiButtonCtrl</a> renders seperately of)
Detailed Description
Public Functions
ConsoleDocClass(GuiButtonCtrl , "@brief The most widely used button <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">class.\n\n</a>" "<a href="/coding/class/classguibuttonctrl/">GuiButtonCtrl</a> renders seperately of)
IMPLEMENT_CONOBJECT(GuiButtonCtrl )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/platform.h" 25#include "gui/buttons/guiButtonCtrl.h" 26 27#include "console/console.h" 28#include "console/consoleTypes.h" 29#include "gfx/gfxDevice.h" 30#include "gfx/gfxDrawUtil.h" 31#include "gui/core/guiCanvas.h" 32#include "gui/core/guiDefaultControlRender.h" 33 34IMPLEMENT_CONOBJECT(GuiButtonCtrl); 35 36ConsoleDocClass( GuiButtonCtrl, 37 "@brief The most widely used button class.\n\n" 38 39 "GuiButtonCtrl renders seperately of, but utilizes all of the functionality of GuiBaseButtonCtrl.\n" 40 "This grants GuiButtonCtrl the versatility to be either of the 3 button types.\n\n" 41 42 "@tsexample\n" 43 "// Create a PushButton GuiButtonCtrl that calls randomFunction when clicked\n" 44 "%button = new GuiButtonCtrl()\n" 45 "{\n" 46 " profile = \"GuiButtonProfile\";\n" 47 " buttonType = \"PushButton\";\n" 48 " command = \"randomFunction();\";\n" 49 "};\n" 50 "@endtsexample\n\n" 51 52 "@ingroup GuiButtons" 53); 54 55 56//----------------------------------------------------------------------------- 57 58GuiButtonCtrl::GuiButtonCtrl() 59{ 60 setExtent(140, 30); 61 mButtonText = StringTable->EmptyString(); 62 mHasTheme = false; 63} 64 65//----------------------------------------------------------------------------- 66 67bool GuiButtonCtrl::onWake() 68{ 69 if( !Parent::onWake() ) 70 return false; 71 72 // Button Theme? 73 if( mProfile->constructBitmapArray() >= 36 ) 74 mHasTheme = true; 75 else 76 mHasTheme = false; 77 78 return true; 79 80} 81 82//----------------------------------------------------------------------------- 83 84void GuiButtonCtrl::onRender(Point2I offset, 85 const RectI& updateRect) 86{ 87 bool highlight = mMouseOver; 88 bool depressed = mDepressed; 89 90 ColorI fontColor = mActive ? ( highlight ? mProfile->mFontColorHL : mProfile->mFontColor ) : mProfile->mFontColorNA; 91 ColorI fillColor = mActive ? ( highlight ? mProfile->mFillColorHL : mProfile->mFillColor ) : mProfile->mFillColorNA; 92 ColorI borderColor = mActive ? ( highlight ? mProfile->mBorderColorHL : mProfile->mBorderColor ) : mProfile->mBorderColorNA; 93 94 RectI boundsRect(offset, getExtent()); 95 96 if( !mHasTheme ) 97 { 98 if( mProfile->mBorder != 0 ) 99 renderFilledBorder( boundsRect, borderColor, fillColor, mProfile->mBorderThickness ); 100 else 101 GFX->getDrawUtil()->drawRectFill( boundsRect, fillColor ); 102 } 103 else 104 { 105 S32 indexMultiplier = 1; 106 107 if( !mActive ) 108 indexMultiplier = 4; 109 else if ( mDepressed || mStateOn ) 110 indexMultiplier = 2; 111 else if ( mMouseOver ) 112 indexMultiplier = 3; 113 114 renderSizableBitmapBordersFilled( boundsRect, indexMultiplier, mProfile ); 115 } 116 117 Point2I textPos = offset; 118 if( depressed ) 119 textPos += Point2I( 1, 1 ); 120 121 GFX->getDrawUtil()->setBitmapModulation( fontColor ); 122 renderJustifiedText( textPos, getExtent(), mButtonText ); 123 124 //render the children 125 renderChildControls( offset, updateRect); 126} 127