guiBitmapCtrl.h
Engine/source/gui/controls/guiBitmapCtrl.h
Classes:
class
Renders a bitmap.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUIBITMAPCTRL_H_ 25#define _GUIBITMAPCTRL_H_ 26 27#ifndef _GUICONTROL_H_ 28#include "gui/core/guiControl.h" 29#endif 30 31/// Renders a bitmap. 32class GuiBitmapCtrl : public GuiControl 33{ 34 public: 35 36 typedef GuiControl Parent; 37 38 protected: 39 40 /// Name of the bitmap file. If this is 'texhandle' the bitmap is not loaded 41 /// from a file but rather set explicitly on the control. 42 String mBitmapName; 43 44 /// Loaded texture. 45 GFXTexHandle mTextureObject; 46 47 Point2I mStartPoint; 48 ColorI mColor; 49 50 /// If true, bitmap tiles inside control. Otherwise stretches. 51 bool mWrap; 52 53 static bool setBitmapName( void *object, const char *index, const char *data ); 54 static const char *getBitmapName( void *obj, const char *data ); 55 56 public: 57 58 GuiBitmapCtrl(); 59 static void initPersistFields(); 60 61 void setBitmap(const char *name,bool resize = false); 62 void setBitmapHandle(GFXTexHandle handle, bool resize = false); 63 64 // GuiControl. 65 bool onWake(); 66 void onSleep(); 67 void inspectPostApply(); 68 69 void updateSizing(); 70 71 void onRender(Point2I offset, const RectI &updateRect); 72 void setValue(S32 x, S32 y); 73 74 DECLARE_CONOBJECT( GuiBitmapCtrl ); 75 DECLARE_CATEGORY( "Gui Images" ); 76 DECLARE_DESCRIPTION( "A control that displays a single, static image from a file.\n" 77 "The bitmap can either be tiled or stretched inside the control." ); 78}; 79 80#endif 81