guiBitmapCtrl.cpp
Engine/source/gui/controls/guiBitmapCtrl.cpp
Public Variables
_sGuiBitmapCtrlSetBitmap2 ("@brief Assign an image to the control.\n\n" "Child controls will resize according to their layout settings.\n" "@param filename The filename of the image.\n" "@param resize A boolean value that decides whether the ctrl refreshes or not.", "GuiBitmapCtrl", "void setBitmap( String filename );")
Public Functions
_sGuiBitmapCtrlSetBitmap1("@brief Assign an image <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">control.\n\n</a>" "Child controls with resize according <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> their layout <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">settings.\n</a>" "@param filename The filename of the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">image.\n</a>" "@param resize Optional parameter. If true, the GUI will resize <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> fit the image." , "GuiBitmapCtrl" , "void setBitmap( <a href="/coding/class/classstring/">String</a> filename, bool resize );" )
ConsoleDocClass(GuiBitmapCtrl , "@brief A gui <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> that is used <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> display an <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">image.\n\n</a>" "The image is stretched <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> the constraints of the <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> by default. However)
DefineEngineMethod(GuiBitmapCtrl , setBitmap , void , (const char *fileRoot, bool resize) , (false) , "( String filename | <a href="/coding/class/classstring/">String</a> filename, bool resize ) Assign an image <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">control.\n\n</a>" "@hide" )
DefineEngineMethod(GuiBitmapCtrl , setNamedTexture , bool , (String namedtexture) , "@brief Set <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> texture as the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">image.\n\n</a>" "@param namedtexture The name of the texture (<a href="/coding/class/classnamedtextarget/">NamedTexTarget</a>).\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "@return true <a href="/coding/file/tsmeshintrinsics_8cpp/#tsmeshintrinsics_8cpp_1a4e4fa7e3399708e0777b5308db01278c">if</a> the texture exists." )
DefineEngineMethod(GuiBitmapCtrl , setValue , void , (S32 x, S32 y) , "Set the offset of the bitmap within the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">control.\n</a>" "@param x The x-axis offset of the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">image.\n</a>" "@param y The y-axis offset of the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">image.\n</a>" )
Detailed Description
Public Variables
ConsoleDocFragment _sGuiBitmapCtrlSetBitmap2 ("@brief Assign an image to the control.\n\n" "Child controls will resize according to their layout settings.\n" "@param filename The filename of the image.\n" "@param resize A boolean value that decides whether the ctrl refreshes or not.", "GuiBitmapCtrl", "void setBitmap( String filename );")
Public Functions
_sGuiBitmapCtrlSetBitmap1("@brief Assign an image <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">control.\n\n</a>" "Child controls with resize according <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> their layout <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">settings.\n</a>" "@param filename The filename of the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">image.\n</a>" "@param resize Optional parameter. If true, the GUI will resize <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> fit the image." , "GuiBitmapCtrl" , "void setBitmap( <a href="/coding/class/classstring/">String</a> filename, bool resize );" )
ConsoleDocClass(GuiBitmapCtrl , "@brief A gui <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> that is used <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> display an <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">image.\n\n</a>" "The image is stretched <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> the constraints of the <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> by default. However)
DefineEngineMethod(GuiBitmapCtrl , setBitmap , void , (const char *fileRoot, bool resize) , (false) , "( String filename | <a href="/coding/class/classstring/">String</a> filename, bool resize ) Assign an image <a href="/coding/file/cmdgram_8cpp/#cmdgram_8cpp_1a5bafda9519252aa2d0fd038153f77dca">to</a> the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">control.\n\n</a>" "@hide" )
DefineEngineMethod(GuiBitmapCtrl , setNamedTexture , bool , (String namedtexture) , "@brief Set <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> texture as the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">image.\n\n</a>" "@param namedtexture The name of the texture (<a href="/coding/class/classnamedtextarget/">NamedTexTarget</a>).\<a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">n</a>" "@return true <a href="/coding/file/tsmeshintrinsics_8cpp/#tsmeshintrinsics_8cpp_1a4e4fa7e3399708e0777b5308db01278c">if</a> the texture exists." )
DefineEngineMethod(GuiBitmapCtrl , setValue , void , (S32 x, S32 y) , "Set the offset of the bitmap within the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">control.\n</a>" "@param x The x-axis offset of the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">image.\n</a>" "@param y The y-axis offset of the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">image.\n</a>" )
IMPLEMENT_CONOBJECT(GuiBitmapCtrl )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/platform.h" 25#include "gui/controls/guiBitmapCtrl.h" 26 27#include "console/console.h" 28#include "console/consoleTypes.h" 29#include "console/engineAPI.h" 30#include "gfx/gfxDevice.h" 31#include "gfx/gfxDrawUtil.h" 32 33#include "materials/matTextureTarget.h" 34 35 36IMPLEMENT_CONOBJECT(GuiBitmapCtrl); 37 38ConsoleDocClass( GuiBitmapCtrl, 39 "@brief A gui control that is used to display an image.\n\n" 40 41 "The image is stretched to the constraints of the control by default. However, the control can also\n" 42 "tile the image as well.\n\n" 43 44 "The image itself is stored inside the GuiBitmapCtrl::bitmap field. The boolean value that decides\n" 45 "whether the image is stretched or tiled is stored inside the GuiBitmapCtrl::wrap field.\n" 46 47 "@tsexample\n" 48 "// Create a tiling GuiBitmapCtrl that displays \"myImage.png\"\n" 49 "%bitmapCtrl = new GuiBitmapCtrl()\n" 50 "{\n" 51 " bitmap = \"myImage.png\";\n" 52 " wrap = \"true\";\n" 53 "};\n" 54 "@endtsexample\n\n" 55 56 "@ingroup GuiControls" 57); 58 59GuiBitmapCtrl::GuiBitmapCtrl(void) 60 : mBitmapName(), 61 mStartPoint( 0, 0 ), 62 mColor(ColorI::WHITE), 63 mWrap( false ) 64{ 65} 66 67bool GuiBitmapCtrl::setBitmapName( void *object, const char *index, const char *data ) 68{ 69 // Prior to this, you couldn't do bitmap.bitmap = "foo.jpg" and have it work. 70 // With protected console types you can now call the setBitmap function and 71 // make it load the image. 72 static_cast<GuiBitmapCtrl *>( object )->setBitmap( data ); 73 74 // Return false because the setBitmap method will assign 'mBitmapName' to the 75 // argument we are specifying in the call. 76 return false; 77} 78 79void GuiBitmapCtrl::initPersistFields() 80{ 81 addGroup( "Bitmap" ); 82 83 addProtectedField( "bitmap", TypeImageFilename, Offset( mBitmapName, GuiBitmapCtrl ), 84 &setBitmapName, &defaultProtectedGetFn, 85 "The bitmap file to display in the control."); 86 addField("color", TypeColorI, Offset(mColor, GuiBitmapCtrl),"color mul"); 87 addField( "wrap", TypeBool, Offset( mWrap, GuiBitmapCtrl ), 88 "If true, the bitmap is tiled inside the control rather than stretched to fit." ); 89 90 endGroup( "Bitmap" ); 91 92 Parent::initPersistFields(); 93} 94 95bool GuiBitmapCtrl::onWake() 96{ 97 if (! Parent::onWake()) 98 return false; 99 setActive(true); 100 setBitmap(mBitmapName); 101 return true; 102} 103 104void GuiBitmapCtrl::onSleep() 105{ 106 if ( !mBitmapName.equal("texhandle", String::NoCase) ) 107 mTextureObject = NULL; 108 109 Parent::onSleep(); 110} 111 112//------------------------------------- 113void GuiBitmapCtrl::inspectPostApply() 114{ 115 // if the extent is set to (0,0) in the gui editor and appy hit, this control will 116 // set it's extent to be exactly the size of the bitmap (if present) 117 Parent::inspectPostApply(); 118 119 if (!mWrap && (getExtent().x == 0) && (getExtent().y == 0) && mTextureObject) 120 { 121 setExtent( mTextureObject->getWidth(), mTextureObject->getHeight()); 122 } 123} 124 125void GuiBitmapCtrl::setBitmap( const char *name, bool resize ) 126{ 127 mBitmapName = name; 128 if ( !isAwake() ) 129 return; 130 131 if ( mBitmapName.isNotEmpty() ) 132 { 133 if ( !mBitmapName.equal("texhandle", String::NoCase) ) 134 mTextureObject.set( mBitmapName, &GFXDefaultGUIProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__) ); 135 136 // Resize the control to fit the bitmap 137 if ( mTextureObject && resize ) 138 { 139 setExtent( mTextureObject->getWidth(), mTextureObject->getHeight() ); 140 updateSizing(); 141 } 142 } 143 else 144 mTextureObject = NULL; 145 146 setUpdate(); 147} 148 149void GuiBitmapCtrl::updateSizing() 150{ 151 if(!getParent()) 152 return; 153 // updates our bounds according to our horizSizing and verSizing rules 154 RectI fakeBounds( getPosition(), getParent()->getExtent()); 155 parentResized( fakeBounds, fakeBounds); 156} 157 158void GuiBitmapCtrl::setBitmapHandle(GFXTexHandle handle, bool resize) 159{ 160 mTextureObject = handle; 161 162 mBitmapName = String("texhandle"); 163 164 // Resize the control to fit the bitmap 165 if (resize) 166 { 167 setExtent(mTextureObject->getWidth(), mTextureObject->getHeight()); 168 updateSizing(); 169 } 170} 171 172void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect) 173{ 174 if (mTextureObject) 175 { 176 GFX->getDrawUtil()->clearBitmapModulation(); 177 GFX->getDrawUtil()->setBitmapModulation(mColor); 178 if(mWrap) 179 { 180 // We manually draw each repeat because non power of two textures will 181 // not tile correctly when rendered with GFX->drawBitmapTile(). The non POT 182 // bitmap will be padded by the hardware, and we'll see lots of slack 183 // in the texture. So... lets do what we must: draw each repeat by itself: 184 GFXTextureObject* texture = mTextureObject; 185 RectI srcRegion; 186 RectI dstRegion; 187 F32 xdone = ((F32)getExtent().x/(F32)texture->mBitmapSize.x)+1; 188 F32 ydone = ((F32)getExtent().y/(F32)texture->mBitmapSize.y)+1; 189 190 S32 xshift = mStartPoint.x</a>%texture-><a href="/coding/class/classgfxtextureobject/#classgfxtextureobject_1ac2d6a6fef6cde71207314fe42cfcdce1">mBitmapSize.x; 191 S32 yshift = mStartPoint.y</a>%texture-><a href="/coding/class/classgfxtextureobject/#classgfxtextureobject_1ac2d6a6fef6cde71207314fe42cfcdce1">mBitmapSize.y; 192 for(S32 y = 0; y < ydone; ++y) 193 for(S32 x = 0; x < xdone; ++x) 194 { 195 srcRegion.set(0,0,texture->mBitmapSize.x,texture->mBitmapSize.y); 196 dstRegion.set( ((texture->mBitmapSize.x*x)+offset.x)-xshift, 197 ((texture->mBitmapSize.y*y)+offset.y)-yshift, 198 texture->mBitmapSize.x, 199 texture->mBitmapSize.y); 200 GFX->getDrawUtil()->drawBitmapStretchSR(texture,dstRegion, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear); 201 } 202 203 } 204 else 205 { 206 RectI rect(offset, getExtent()); 207 GFX->getDrawUtil()->drawBitmapStretch(mTextureObject, rect, GFXBitmapFlip_None, GFXTextureFilterLinear, false); 208 } 209 } 210 211 if (mProfile->mBorder || !mTextureObject) 212 { 213 RectI rect(offset.x, offset.y, getExtent().x, getExtent().y); 214 GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor); 215 } 216 217 renderChildControls(offset, updateRect); 218} 219 220void GuiBitmapCtrl::setValue(S32 x, S32 y) 221{ 222 if (mTextureObject) 223 { 224 x += mTextureObject->getWidth() / 2; 225 y += mTextureObject->getHeight() / 2; 226 } 227 while (x < 0) 228 x += 256; 229 mStartPoint.x = x % 256; 230 231 while (y < 0) 232 y += 256; 233 mStartPoint.y = y % 256; 234} 235 236DefineEngineMethod( GuiBitmapCtrl, setValue, void, ( S32 x, S32 y ),, 237 "Set the offset of the bitmap within the control.\n" 238 "@param x The x-axis offset of the image.\n" 239 "@param y The y-axis offset of the image.\n") 240{ 241 object->setValue(x, y); 242} 243 244 245// 246 247static ConsoleDocFragment _sGuiBitmapCtrlSetBitmap1( 248 "@brief Assign an image to the control.\n\n" 249 "Child controls with resize according to their layout settings.\n" 250 "@param filename The filename of the image.\n" 251 "@param resize Optional parameter. If true, the GUI will resize to fit the image.", 252 "GuiBitmapCtrl", // The class to place the method in; use NULL for functions. 253 "void setBitmap( String filename, bool resize );" ); // The definition string. 254 255static ConsoleDocFragment _sGuiBitmapCtrlSetBitmap2( 256 "@brief Assign an image to the control.\n\n" 257 "Child controls will resize according to their layout settings.\n" 258 "@param filename The filename of the image.\n" 259 "@param resize A boolean value that decides whether the ctrl refreshes or not.", 260 "GuiBitmapCtrl", // The class to place the method in; use NULL for functions. 261 "void setBitmap( String filename );" ); // The definition string. 262 263 264//"Set the bitmap displayed in the control. Note that it is limited in size, to 256x256." 265DefineEngineMethod( GuiBitmapCtrl, setBitmap, void, ( const char * fileRoot, bool resize), ( false), 266 "( String filename | String filename, bool resize ) Assign an image to the control.\n\n" 267 "@hide" ) 268{ 269 char filename[1024]; 270 Con::expandScriptFilename(filename, sizeof(filename), fileRoot); 271 object->setBitmap(filename, resize ); 272} 273 274DefineEngineMethod( GuiBitmapCtrl, setNamedTexture, bool, (String namedtexture),, 275 "@brief Set a texture as the image.\n\n" 276 "@param namedtexture The name of the texture (NamedTexTarget).\n" 277 "@return true if the texture exists." ) 278{ 279 GFXTexHandle theTex; 280 NamedTexTarget *namedTarget = NULL; 281 namedTarget = NamedTexTarget::find(namedtexture.c_str()); 282 if ( namedTarget ) 283 { 284 theTex = namedTarget->getTexture( 0 ); 285 } 286 287 if ( theTex.isValid() ) 288 { 289 object->setBitmapHandle( theTex , false ); 290 return true; //a new texture was set correctly 291 } 292 return false; //we couldn't change the texture 293} 294