Torque3D Documentation / _generateds / guiBitmapBarCtrl.cpp

guiBitmapBarCtrl.cpp

Engine/source/gui/controls/guiBitmapBarCtrl.cpp

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Detailed Description

Public Functions

IMPLEMENT_CONOBJECT(GuiBitmapBarCtrl )

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#include "platform/platform.h"
 25#include "gui/controls/guiBitmapBarCtrl.h"
 26
 27#include "console/console.h"
 28#include "console/consoleTypes.h"
 29#include "console/engineAPI.h"
 30#include "gfx/gfxDevice.h"
 31#include "gfx/gfxDrawUtil.h"
 32
 33
 34
 35IMPLEMENT_CONOBJECT(GuiBitmapBarCtrl);
 36
 37GuiBitmapBarCtrl::GuiBitmapBarCtrl(void)
 38{
 39   mPercent = 100.0;
 40   mVertical = false;
 41   mFlipClip = false;
 42}
 43
 44
 45void GuiBitmapBarCtrl::initPersistFields()
 46{
 47   addField("percent", TypeF32, Offset(mPercent, GuiBitmapBarCtrl),
 48      "% shown");
 49   addField("vertical", TypeBool, Offset(mVertical, GuiBitmapBarCtrl),
 50      "If true, the bitmap is clipped vertically.");
 51   addField("flipClip", TypeBool, Offset(mFlipClip, GuiBitmapBarCtrl),
 52      "If true, the bitmap is clipped in the oposite direction.");
 53   Parent::initPersistFields();
 54   removeField("wrap");
 55}
 56
 57void GuiBitmapBarCtrl::onRender(Point2I offset, const RectI &updateRect)
 58{
 59   if (mTextureObject)
 60   {
 61      GFX->getDrawUtil()->clearBitmapModulation();
 62      GFX->getDrawUtil()->setBitmapModulation(mColor);
 63      F32 pct = (mPercent / 100.0);
 64      GFXTextureObject* texture = mTextureObject;
 65      Point2I modifiedSRC;
 66      modifiedSRC.x = mVertical ? (F32)texture->mBitmapSize.x : (F32)(texture->mBitmapSize.x*pct);
 67      modifiedSRC.y = mVertical ? (F32)(texture->mBitmapSize.y*pct) : (F32)texture->mBitmapSize.y;
 68      RectI srcRegion;
 69      Point2I offsetSRC = Point2I::Zero;
 70      if (mFlipClip)
 71      {
 72         offsetSRC.x = texture->mBitmapSize.x - modifiedSRC.x;
 73         offsetSRC.y = texture->mBitmapSize.y - modifiedSRC.y;
 74      }
 75
 76      srcRegion.set(offsetSRC, modifiedSRC);
 77
 78      RectI destRegion;
 79      Point2I modifiedDest;
 80      modifiedDest.x = mVertical ? (F32)updateRect.len_x() : (F32)(updateRect.len_x()*pct);
 81      modifiedDest.y = mVertical ? (F32)(updateRect.len_y()*pct) : (F32)updateRect.len_y();
 82
 83      Point2I offsetDest = Point2I::Zero;
 84      if (mFlipClip)
 85      {
 86         offsetDest.x = updateRect.len_x() - modifiedDest.x;
 87         offsetDest.y = updateRect.len_y() - modifiedDest.y;
 88      }
 89      offsetDest += offset;
 90      destRegion.set(offsetDest, modifiedDest);
 91
 92      GFX->getDrawUtil()->drawBitmapStretchSR(texture, destRegion, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
 93   }
 94
 95   if (mProfile->mBorder || !mTextureObject)
 96   {
 97      RectI rect(offset, getExtent());
 98      GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);
 99   }
100
101   renderChildControls(offset, updateRect);
102}
103