guiBackgroundCtrl.h
Engine/source/gui/controls/guiBackgroundCtrl.h
Classes:
class
Renders a background, so you can have a backdrop for your GUI.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUIBACKGROUNDCTRL_H_ 25#define _GUIBACKGROUNDCTRL_H_ 26 27#ifndef _GUICONTROL_H_ 28#include "gui/core/guiControl.h" 29#endif 30 31/// Renders a background, so you can have a backdrop for your GUI. 32class GuiBackgroundCtrl : public GuiControl 33{ 34private: 35 typedef GuiControl Parent; 36 37public: 38 bool mDraw; 39 40 //creation methods 41 DECLARE_CONOBJECT(GuiBackgroundCtrl); 42 DECLARE_CATEGORY( "Gui Containers" ); 43 44 GuiBackgroundCtrl(); 45 46 void onRender(Point2I offset, const RectI &updateRect); 47}; 48 49#endif 50