Torque3D Documentation / _generateds / guiAutoScrollCtrl.h

guiAutoScrollCtrl.h

Engine/source/gui/containers/guiAutoScrollCtrl.h

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Classes:

class

A control that automatically scrolls its child control upwards.

Public Typedefs

GuiAutoScrollDirection 

Detailed Description

Public Typedefs

typedef GuiAutoScrollCtrl::Direction GuiAutoScrollDirection 

Public Functions

DefineEnumType(GuiAutoScrollDirection )

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _GUIAUTOSCROLLCTRL_H_
 25#define _GUIAUTOSCROLLCTRL_H_
 26
 27#ifndef _GUICONTROL_H_
 28   #include "gui/core/guiControl.h"
 29#endif
 30#ifndef _GUITICKCTRL_H_
 31   #include "gui/shiny/guiTickCtrl.h"
 32#endif
 33
 34
 35/// A control that automatically scrolls its child control upwards.
 36class GuiAutoScrollCtrl : public GuiTickCtrl
 37{
 38   public:
 39   
 40      typedef GuiTickCtrl Parent;
 41      
 42      /// Scrolling direction.
 43      enum Direction
 44      {
 45         Up,
 46         Down,
 47         Left,
 48         Right
 49      };
 50
 51   protected:
 52   
 53      enum Phase
 54      {
 55         PhaseInitial,     ///< Waiting to begin scrolling.
 56         PhaseScrolling,   ///< Currently scrolling.
 57         PhaseComplete,    ///< Scrolling complete.
 58         PhaseWait         ///< Wait before starting a new loop.
 59      };
 60      
 61      /// The direction in which to scroll.
 62      Direction mDirection;
 63         
 64      /// If true, scrolling will start from the beginning once finished.
 65      bool mIsLooping;
 66      
 67      /// Whether to scroll the child control completely out of sight.
 68      bool mScrollOutOfSight;
 69      
 70      /// Current phase in the scrolling animation.
 71      Phase mCurrentPhase;
 72      
 73      /// The current animation time.
 74      F32 mCurrentTime;
 75      
 76      /// The time scrolling was completed.
 77      F32 mCompleteTime;
 78      
 79      /// Current scrolling position.  This is kept separate from the control's
 80      /// current position value since we will receive time updates in increments
 81      /// less than a second and thus need to have this value in floating-point.
 82      F32 mCurrentPosition;
 83
 84      /// Seconds to wait before starting to scroll.
 85      F32 mStartDelay;
 86      
 87      /// Seconds to wait after scrolling is complete before reseting the control
 88      /// to the initial state (only if #mIsLooping is true).
 89      F32 mResetDelay;
 90      
 91      /// Border to put around scrolled child control.
 92      S32 mChildBorder;
 93      
 94      /// Speed at which to scroll in pixels per second.
 95      F32 mScrollSpeed;
 96            
 97      /// @name Callbacks
 98      /// @{
 99
100      DECLARE_CALLBACK( void, onTick, () );
101      DECLARE_CALLBACK( void, onStart, () );
102      DECLARE_CALLBACK( void, onComplete, () );
103      DECLARE_CALLBACK( void, onReset, () );
104      
105      /// @}
106
107      void _reset( GuiControl* control );
108      bool _isScrollComplete() const;
109      
110      U32 _getScrollAxis() const
111      {
112         switch( mDirection )
113         {
114            case Up:    return 1;
115            case Down:  return 1;
116            case Left:  return 0;
117            case Right: return 0;
118         }
119         return 0;
120      }
121      
122      F32 _getScrollAmount() const
123      {
124         switch( mDirection )
125         {
126            case Up:    return - mScrollSpeed;
127            case Down:  return mScrollSpeed;
128            case Left:  return - mScrollSpeed;
129            case Right: return mScrollSpeed;
130         }
131         return 0.f;
132      }
133
134   public:
135   
136      GuiAutoScrollCtrl();
137      
138      void reset();
139            
140      virtual bool onWake();
141      virtual void onSleep();
142
143      virtual void onChildAdded( GuiControl* control );
144      virtual void onChildRemoved( GuiControl* control );
145      virtual bool resize( const Point2I& newPosition, const Point2I& newExtent );
146      virtual void childResized( GuiControl *child );
147
148      virtual void processTick();
149      virtual void advanceTime( F32 timeDelta );
150      virtual void inspectPostApply();
151
152      static void initPersistFields();
153
154      DECLARE_CONOBJECT( GuiAutoScrollCtrl );
155      DECLARE_CATEGORY( "Gui Containers" );
156      DECLARE_DESCRIPTION( "A container that automatically scrolls its child control upwards.\n"
157         "Can be used, for example, for credits screens." );
158};
159
160typedef GuiAutoScrollCtrl::Direction GuiAutoScrollDirection;
161DefineEnumType( GuiAutoScrollDirection );
162
163#endif
164