GUIAsset.h
Engine/source/T3D/assets/GUIAsset.h
Classes:
class
Public Defines
define
Public Functions
DefineConsoleType(TypeGUIAssetPtr , GUIAsset )
Detailed Description
Public Defines
GUI_ASSET_H()
Public Functions
DefineConsoleType(TypeGUIAssetPtr , GUIAsset )
1 2#pragma once 3//----------------------------------------------------------------------------- 4// Copyright (c) 2013 GarageGames, LLC 5// 6// Permission is hereby granted, free of charge, to any person obtaining a copy 7// of this software and associated documentation files (the "Software"), to 8// deal in the Software without restriction, including without limitation the 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 10// sell copies of the Software, and to permit persons to whom the Software is 11// furnished to do so, subject to the following conditions: 12// 13// The above copyright notice and this permission notice shall be included in 14// all copies or substantial portions of the Software. 15// 16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22// IN THE SOFTWARE. 23//----------------------------------------------------------------------------- 24#ifndef GUI_ASSET_H 25#define GUI_ASSET_H 26 27#ifndef _ASSET_BASE_H_ 28#include "assets/assetBase.h" 29#endif 30 31#ifndef _ASSET_DEFINITION_H_ 32#include "assets/assetDefinition.h" 33#endif 34 35#ifndef _STRINGUNIT_H_ 36#include "string/stringUnit.h" 37#endif 38 39#ifndef _ASSET_FIELD_TYPES_H_ 40#include "assets/assetFieldTypes.h" 41#endif 42 43#include "gui/editor/guiInspectorTypes.h" 44 45//----------------------------------------------------------------------------- 46class GUIAsset : public AssetBase 47{ 48 typedef AssetBase Parent; 49 50 StringTableEntry mScriptFile; 51 StringTableEntry mGUIFile; 52 53 StringTableEntry mScriptPath; 54 StringTableEntry mGUIPath; 55 56public: 57 GUIAsset(); 58 virtual ~GUIAsset(); 59 60 /// Engine. 61 static void initPersistFields(); 62 virtual void copyTo(SimObject* object); 63 64 /// Declare Console Object. 65 DECLARE_CONOBJECT(GUIAsset); 66 67 void setGUIFile(const char* pScriptFile); 68 inline StringTableEntry getGUIFile(void) const { return mGUIFile; }; 69 void setScriptFile(const char* pScriptFile); 70 inline StringTableEntry getScriptFile(void) const { return mScriptFile; }; 71 72 inline StringTableEntry getGUIPath(void) const { return mGUIPath; }; 73 inline StringTableEntry getScriptPath(void) const { return mScriptPath; }; 74 75protected: 76 virtual void initializeAsset(void); 77 virtual void onAssetRefresh(void); 78 79 static bool setGUIFile(void *obj, const char *index, const char *data) { static_cast<GUIAsset*>(obj)->setGUIFile(data); return false; } 80 static const char* getGUIFile(void* obj, const char* data) { return static_cast<GUIAsset*>(obj)->getGUIFile(); } 81 static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<GUIAsset*>(obj)->setScriptFile(data); return false; } 82 static const char* getScriptFile(void* obj, const char* data) { return static_cast<GUIAsset*>(obj)->getScriptFile(); } 83}; 84 85DefineConsoleType(TypeGUIAssetPtr, GUIAsset) 86 87 88//----------------------------------------------------------------------------- 89// TypeAssetId GuiInspectorField Class 90//----------------------------------------------------------------------------- 91class GuiInspectorTypeGUIAssetPtr : public GuiInspectorTypeFileName 92{ 93 typedef GuiInspectorTypeFileName Parent; 94public: 95 96 GuiBitmapButtonCtrl *mSMEdButton; 97 98 DECLARE_CONOBJECT(GuiInspectorTypeGUIAssetPtr); 99 static void consoleInit(); 100 101 virtual GuiControl* constructEditControl(); 102 virtual bool updateRects(); 103}; 104 105#endif // _ASSET_BASE_H_ 106 107