guiAnimBitmapCtrl.h
Engine/source/gui/controls/guiAnimBitmapCtrl.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUIANIMBITMAPCTRL_H_ 25#define _GUIANIMBITMAPCTRL_H_ 26 27#ifndef _GUIBITMAPCTRL_H_ 28#include "gui/controls/guiBitmapCtrl.h" 29#endif 30 31class guiAnimBitmapCtrl : public GuiBitmapCtrl 32{ 33public: 34 typedef GuiBitmapCtrl Parent; 35 36protected: 37 /// max frames (x,y) 38 Point2I mAnimTexTiling; 39 /// frames to use 40 StringTableEntry mAnimTexFramesString; 41 /// frames to use (internal) 42 Vector<S32> mAnimTexFrames; 43 U32 mNumFrames; 44 S32 mCurFrameIndex; 45 46 bool mLoop; 47 bool mPlay; 48 bool mReverse; 49 S32 mFramesPerSec; 50 bool mAnimateTexture; 51 PlatformTimer * mFrameTime; 52 bool mFinished; 53 static bool ptSetFrame(void *object, const char *index, const char *data); 54 static bool ptSetFrameRanges(void *object, const char *index, const char *data); 55public: 56 guiAnimBitmapCtrl(); 57 ~guiAnimBitmapCtrl(); 58 bool onAdd(); 59 60 static void initPersistFields(); 61 void onRender(Point2I offset, const RectI &updateRect); 62 DECLARE_CONOBJECT(guiAnimBitmapCtrl); 63 DECLARE_CATEGORY("Gui Images"); 64 DECLARE_DESCRIPTION("A control that clips a bitmap based on %."); 65 66 DECLARE_CALLBACK(void, onLoop, ()); 67 DECLARE_CALLBACK(void, onCompleted, ()); 68 DECLARE_CALLBACK(void, onFrame, (S32 frameIndex, S32 frame)); 69}; 70 71#endif 72