group.h
Engine/source/gui/editor/inspector/group.h
Classes:
class
The GuiInspectorGroup control is a helper control that the inspector makes use of which houses a collapsible pane type control for separating inspected objects fields into groups.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUI_INSPECTOR_GROUP_H_ 25#define _GUI_INSPECTOR_GROUP_H_ 26 27#include "gui/core/guiCanvas.h" 28#include "gui/controls/guiTextEditCtrl.h" 29#include "gui/buttons/guiBitmapButtonCtrl.h" 30#include "gui/containers/guiRolloutCtrl.h" 31 32// Forward refs 33class GuiInspector; 34class GuiInspectorField; 35 36 37/// The GuiInspectorGroup control is a helper control that the inspector 38/// makes use of which houses a collapsible pane type control for separating 39/// inspected objects fields into groups. The content of the inspector is 40/// made up of zero or more GuiInspectorGroup controls inside of a GuiStackControl 41/// 42class GuiInspectorGroup : public GuiRolloutCtrl 43{ 44private: 45 typedef GuiRolloutCtrl Parent; 46public: 47 // Members 48 SimObjectPtr<GuiInspector> mParent; 49 Vector<GuiInspectorField*> mChildren; 50 GuiStackControl* mStack; 51 Vector<GuiRolloutCtrl*> mArrayCtrls; 52 53 // Constructor/Destructor/Conobject Declaration 54 GuiInspectorGroup(); 55 GuiInspectorGroup( const String& groupName, SimObjectPtr<GuiInspector> parent ); 56 virtual ~GuiInspectorGroup(); 57 58 DECLARE_CONOBJECT(GuiInspectorGroup); 59 DECLARE_CATEGORY( "Gui Editor" ); 60 61 virtual GuiInspectorField* constructField( S32 fieldType ); 62 virtual GuiInspectorField* findField( const char *fieldName ); 63 64 // Publicly Accessible Information about this group 65 const String& getGroupName() const { return mCaption; }; 66 SimObjectPtr<GuiInspector> getInspector() { return mParent; }; 67 68 bool onAdd(); 69 virtual bool inspectGroup(); 70 71 virtual void animateToContents(); 72 73 void clearFields(); 74 75 virtual bool updateFieldValue( StringTableEntry fieldName, const char *arrayIdx ); 76 virtual void updateAllFields(); 77 78 U32 getNumFields() const { return mChildren.size(); } 79 80protected: 81 // overridable method that creates our inner controls. 82 virtual bool createContent(); 83 84 /// Determine the class that is a common ancestor to all inspected objects. 85 AbstractClassRep* findCommonAncestorClass(); 86}; 87 88#endif // _GUI_INSPECTOR_GROUP_H_ 89