groundPlane.h
Engine/source/T3D/groundPlane.h
Classes:
class
A virtually infinite XY ground plane primitive.
Public Variables
Detailed Description
Public Variables
const F32 GROUND_PLANE_BOX_EXTENT_HALF
const F32 GROUND_PLANE_BOX_HEIGHT_HALF
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _TORQUE_T3D_GROUNDPLANE_H_ 25#define _TORQUE_T3D_GROUNDPLANE_H_ 26 27#ifndef _SCENEOBJECT_H_ 28#include "scene/sceneObject.h" 29#endif 30#ifndef _GFXVERTEXBUFFER_H_ 31#include "gfx/gfxVertexBuffer.h" 32#endif 33#ifndef _GFXPRIMITIVEBUFFER_H_ 34#include "gfx/gfxPrimitiveBuffer.h" 35#endif 36 37#include "T3D/assets/MaterialAsset.h" 38 39class PhysicsBody; 40class BaseMatInstance; 41 42 43/// A virtually infinite XY ground plane primitive. 44/// 45/// For rendering, a subset of the plane spanning the view frustum is generated 46/// and rendered. Tesselation is determined by the given squareSize property. 47/// 48/// For collision detection, a finite bounding box is used to deal with finite 49/// precision of floating-point operations (we can't use floating-point infinity 50/// as infinity*0 is undefined.) 51/// 52/// The ground plane can be textured like regular geometry by assigning a material 53/// name to its 'material' property. UVs mirror grid coordinates so that when 54/// using UV wrapping, textures will tile nicely. 55 56 57class GroundPlane : public SceneObject 58{ 59public: 60 61 typedef SceneObject Parent; 62 63 DECLARE_CONOBJECT( GroundPlane ); 64 65 GroundPlane(); 66 virtual ~GroundPlane(); 67 68 virtual bool onAdd(); 69 virtual void onRemove(); 70 virtual U32 packUpdate( NetConnection* connection, U32 mask, BitStream* stream ); 71 virtual void unpackUpdate( NetConnection* connection, BitStream* stream ); 72 virtual void prepRenderImage( SceneRenderState* state ); 73 virtual bool castRay( const Point3F& start, const Point3F& end, RayInfo* info ); 74 virtual void buildConvex( const Box3F& box, Convex* convex ); 75 virtual bool buildPolyList( PolyListContext context, AbstractPolyList* polyList, const Box3F& box, const SphereF& sphere ); 76 virtual void inspectPostApply(); 77 virtual void setTransform( const MatrixF &mat ); 78 virtual void setScale( const Point3F& scale ); 79 80 static void initPersistFields(); 81 82 virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList); 83 84protected: 85 86 typedef GFXVertexPNTBT VertexType; 87 88 void _updateMaterial(); 89 90 void createGeometry( const Frustum& frustum ); 91 void projectFrustum( const Frustum& frustum, F32 squareSize, 92 Point2F& outMin, Point2F& outMax ); 93 void generateGrid( U32 width, U32 height, F32 squareSize, 94 const Point2F& min, const Point2F& max, 95 GFXVertexBufferHandle< VertexType>& outVertices, 96 GFXPrimitiveBufferHandle& outPrimitives ); 97 98 Box3F getPlaneBox(); 99 100private: 101 102 typedef GFXVertexBufferHandle< VertexType> VertexBuffer; 103 typedef GFXPrimitiveBufferHandle PrimitiveBuffer; 104 105 F32 mSquareSize; ///< World units per grid cell edge. 106 F32 mScaleU; ///< Scale factor for U texture coordinates. 107 F32 mScaleV; ///< Scale factor for V texture coordinates. 108 BaseMatInstance* mMaterial; ///< Instantiated material based on given material name. 109 110 DECLARE_NET_MATERIALASSET(GroundPlane, Material, -1); 111 112 PhysicsBody *mPhysicsRep; 113 114 /// @name Rendering State 115 /// @{ 116 117 Point2F mMin; 118 Point2F mMax; 119 VertexBuffer mVertexBuffer; 120 PrimitiveBuffer mPrimitiveBuffer; 121 GFXPrimitive mPrimitive; 122 123 /// @} 124 125 Convex* mConvexList; ///< List of collision convexes we have created; for cleanup. 126}; 127 128static const F32 GROUND_PLANE_BOX_HEIGHT_HALF = 1.0f; 129static const F32 GROUND_PLANE_BOX_EXTENT_HALF = 16000.0f; 130 131inline Box3F GroundPlane::getPlaneBox() 132{ 133 Box3F planeBox; 134 135 planeBox.minExtents = Point3F( - GROUND_PLANE_BOX_EXTENT_HALF, 136 - GROUND_PLANE_BOX_EXTENT_HALF, 137 - 0.05f ); 138 planeBox.maxExtents = Point3F( GROUND_PLANE_BOX_EXTENT_HALF, 139 GROUND_PLANE_BOX_EXTENT_HALF, 140 0.05f ); 141 return planeBox; 142} 143 144#endif // _TORQUE_T3D_GROUNDPLANE_H_ 145