gl_types.h
Engine/source/platformX86UNIX/gl_types.h
Public Defines
define
GL_2_BYTES() 0x1407
define
GL_2D() 0x0600
define
GL_3_BYTES() 0x1408
define
GL_3D() 0x0601
define
GL_3D_COLOR() 0x0602
define
GL_3D_COLOR_TEXTURE() 0x0603
define
GL_4_BYTES() 0x1409
define
GL_4D_COLOR_TEXTURE() 0x0604
define
GL_ACCUM() 0x0100
define
GL_ACCUM_ALPHA_BITS() 0x0D5B
define
GL_ACCUM_BLUE_BITS() 0x0D5A
define
GL_ACCUM_BUFFER_BIT() 0x00000200
define
GL_ACCUM_CLEAR_VALUE() 0x0B80
define
GL_ACCUM_GREEN_BITS() 0x0D59
define
GL_ACCUM_RED_BITS() 0x0D58
define
GL_ACTIVE_TEXTURE_ARB() 0x84E0
define
GL_ADD() 0x0104
define
GL_ADD_SIGNED() 0x8574
define
GL_ADD_SIGNED_EXT() 0x8574
define
GL_ALIASED_LINE_WIDTH_RANGE() 0x846E
define
GL_ALIASED_POINT_SIZE_RANGE() 0x846D
define
GL_ALL_ATTRIB_BITS() 0x000FFFFF
define
GL_ALL_CLIENT_ATTRIB_BITS() 0xFFFFFFFF
define
GL_ALPHA() 0x1906
define
GL_ALPHA12() 0x803D
define
GL_ALPHA16() 0x803E
define
GL_ALPHA4() 0x803B
define
GL_ALPHA8() 0x803C
define
GL_ALPHA_BIAS() 0x0D1D
define
GL_ALPHA_BITS() 0x0D55
define
GL_ALPHA_SCALE() 0x0D1C
define
GL_ALPHA_TEST() 0x0BC0
define
GL_ALPHA_TEST_FUNC() 0x0BC1
define
GL_ALPHA_TEST_REF() 0x0BC2
define
GL_ALWAYS() 0x0207
define
GL_AMBIENT() 0x1200
define
GL_AMBIENT_AND_DIFFUSE() 0x1602
define
GL_AND() 0x1501
define
GL_AND_INVERTED() 0x1504
define
GL_AND_REVERSE() 0x1502
define
GL_ATTRIB_STACK_DEPTH() 0x0BB0
define
GL_AUTO_NORMAL() 0x0D80
define
GL_AUX0() 0x0409
define
GL_AUX1() 0x040A
define
GL_AUX2() 0x040B
define
GL_AUX3() 0x040C
define
GL_AUX_BUFFERS() 0x0C00
define
GL_BACK() 0x0405
define
GL_BACK_LEFT() 0x0402
define
GL_BACK_RIGHT() 0x0403
define
GL_BGR() 0x80E0
define
GL_BGRA() 0x80E1
define
GL_BITMAP() 0x1A00
define
GL_BITMAP_TOKEN() 0x0704
define
GL_BLEND() 0x0BE2
define
GL_BLEND_COLOR() 0x8005
define
GL_BLEND_DST() 0x0BE0
define
GL_BLEND_EQUATION() 0x8009
define
GL_BLEND_SRC() 0x0BE1
define
GL_BLUE() 0x1905
define
GL_BLUE_BIAS() 0x0D1B
define
GL_BLUE_BITS() 0x0D54
define
GL_BLUE_SCALE() 0x0D1A
define
GL_BYTE() 0x1400
define
GL_C3F_V3F() 0x2A24
define
GL_C4F_N3F_V3F() 0x2A26
define
GL_C4UB_V2F() 0x2A22
define
GL_C4UB_V3F() 0x2A23
define
GL_CCW() 0x0901
define
GL_CLAMP() 0x2900
define
GL_CLAMP_TO_EDGE() 0x812F
define
GL_CLAMP_TO_EDGE_EXT() 0x812F
define
GL_CLEAR() 0x1500
define
GL_CLIENT_ACTIVE_TEXTURE_ARB() 0x84E1
define
GL_CLIENT_ATTRIB_STACK_DEPTH() 0x0BB1
define
GL_CLIENT_PIXEL_STORE_BIT() 0x00000001
define
GL_CLIENT_VERTEX_ARRAY_BIT() 0x00000002
define
GL_CLIP_PLANE0() 0x3000
define
GL_CLIP_PLANE1() 0x3001
define
GL_CLIP_PLANE2() 0x3002
define
GL_CLIP_PLANE3() 0x3003
define
GL_CLIP_PLANE4() 0x3004
define
GL_CLIP_PLANE5() 0x3005
define
GL_COEFF() 0x0A00
define
GL_COLOR() 0x1800
define
GL_COLOR_ARRAY() 0x8076
define
GL_COLOR_ARRAY_POINTER() 0x8090
define
GL_COLOR_ARRAY_SIZE() 0x8081
define
GL_COLOR_ARRAY_STRIDE() 0x8083
define
GL_COLOR_ARRAY_TYPE() 0x8082
define
GL_COLOR_BUFFER_BIT() 0x00004000
define
GL_COLOR_CLEAR_VALUE() 0x0C22
define
GL_COLOR_INDEX() 0x1900
define
GL_COLOR_INDEX12_EXT() 0x80E6
define
GL_COLOR_INDEX16_EXT() 0x80E7
define
GL_COLOR_INDEX1_EXT() 0x80E2
define
GL_COLOR_INDEX2_EXT() 0x80E3
define
GL_COLOR_INDEX4_EXT() 0x80E4
define
GL_COLOR_INDEX8_EXT() 0x80E5
define
GL_COLOR_INDEXES() 0x1603
define
GL_COLOR_LOGIC_OP() 0x0BF2
define
GL_COLOR_MATERIAL() 0x0B57
define
GL_COLOR_MATERIAL_FACE() 0x0B55
define
GL_COLOR_MATERIAL_PARAMETER() 0x0B56
define
GL_COLOR_MATRIX() 0x80B1
define
GL_COLOR_MATRIX_STACK_DEPTH() 0x80B2
define
GL_COLOR_TABLE() 0x80D0
define
GL_COLOR_TABLE_ALPHA_SIZE() 0x80DD
define
GL_COLOR_TABLE_BIAS() 0x80D7
define
GL_COLOR_TABLE_BLUE_SIZE() 0x80DC
define
GL_COLOR_TABLE_FORMAT() 0x80D8
define
GL_COLOR_TABLE_GREEN_SIZE() 0x80DB
define
GL_COLOR_TABLE_INTENSITY_SIZE() 0x80DF
define
GL_COLOR_TABLE_LUMINANCE_SIZE() 0x80DE
define
GL_COLOR_TABLE_RED_SIZE() 0x80DA
define
GL_COLOR_TABLE_SCALE() 0x80D6
define
GL_COLOR_TABLE_WIDTH() 0x80D9
define
GL_COLOR_WRITEMASK() 0x0C23
define
GL_COMBINE() 0x8570
define
GL_COMBINE_ALPHA() 0x8572
define
GL_COMBINE_ALPHA_EXT() 0x8572
define
GL_COMBINE_EXT() 0x8570
define
GL_COMBINE_RGB() 0x8571
define
GL_COMBINE_RGB_EXT() 0x8571
define
GL_COMPILE() 0x1300
define
GL_COMPILE_AND_EXECUTE() 0x1301
define
GL_COMPRESSED_ALPHA_ARB() 0x84E9
define
GL_COMPRESSED_INTENSITY_ARB() 0x84EC
define
GL_COMPRESSED_LUMINANCE_ALPHA_ARB() 0x84EB
define
GL_COMPRESSED_LUMINANCE_ARB() 0x84EA
define
GL_COMPRESSED_RGB_ARB() 0x84ED
define
GL_COMPRESSED_RGBA_ARB() 0x84EE
define
GL_COMPRESSED_TEXTURE_FORMATS_ARB() 0x86A3
define
GL_CONSTANT() 0x8576
define
GL_CONSTANT_ALPHA() 0x8003
define
GL_CONSTANT_ATTENUATION() 0x1207
define
GL_CONSTANT_BORDER() 0x8151
define
GL_CONSTANT_COLOR() 0x8001
define
GL_CONSTANT_EXT() 0x8576
define
GL_CONVOLUTION_1D() 0x8010
define
GL_CONVOLUTION_2D() 0x8011
define
GL_CONVOLUTION_BORDER_COLOR() 0x8154
define
GL_CONVOLUTION_BORDER_MODE() 0x8013
define
GL_CONVOLUTION_FILTER_BIAS() 0x8015
define
GL_CONVOLUTION_FILTER_SCALE() 0x8014
define
GL_CONVOLUTION_FORMAT() 0x8017
define
GL_CONVOLUTION_HEIGHT() 0x8019
define
GL_CONVOLUTION_WIDTH() 0x8018
define
GL_COPY() 0x1503
define
GL_COPY_INVERTED() 0x150C
define
GL_COPY_PIXEL_TOKEN() 0x0706
define
GL_CULL_FACE() 0x0B44
define
GL_CULL_FACE_MODE() 0x0B45
define
GL_CURRENT_BIT() 0x00000001
define
GL_CURRENT_COLOR() 0x0B00
define
GL_CURRENT_FOG_COORDINATE_EXT() 0x8453
define
GL_CURRENT_INDEX() 0x0B01
define
GL_CURRENT_NORMAL() 0x0B02
define
GL_CURRENT_RASTER_COLOR() 0x0B04
define
GL_CURRENT_RASTER_DISTANCE() 0x0B09
define
GL_CURRENT_RASTER_INDEX() 0x0B05
define
GL_CURRENT_RASTER_POSITION() 0x0B07
define
GL_CURRENT_RASTER_POSITION_VALID() 0x0B08
define
GL_CURRENT_RASTER_TEXTURE_COORDS() 0x0B06
define
GL_CURRENT_TEXTURE_COORDS() 0x0B03
define
GL_CW() 0x0900
define
GL_DECAL() 0x2101
define
GL_DECR() 0x1E03
define
GL_DEPTH() 0x1801
define
GL_DEPTH_BIAS() 0x0D1F
define
GL_DEPTH_BITS() 0x0D56
define
GL_DEPTH_BUFFER_BIT() 0x00000100
define
GL_DEPTH_CLEAR_VALUE() 0x0B73
define
GL_DEPTH_COMPONENT() 0x1902
define
GL_DEPTH_FUNC() 0x0B74
define
GL_DEPTH_RANGE() 0x0B70
define
GL_DEPTH_SCALE() 0x0D1E
define
GL_DEPTH_TEST() 0x0B71
define
GL_DEPTH_WRITEMASK() 0x0B72
define
GL_DIFFUSE() 0x1201
define
GL_DITHER() 0x0BD0
define
GL_DOMAIN() 0x0A02
define
GL_DONT_CARE() 0x1100
define
GL_DOT3_RGB() 0x86AE
define
GL_DOT3_RGBA() 0x86AF
define
GL_DOUBLE() 0x140A
define
GL_DOUBLEBUFFER() 0x0C32
define
GL_DRAW_BUFFER() 0x0C01
define
GL_DRAW_PIXEL_TOKEN() 0x0705
define
GL_DST_ALPHA() 0x0304
define
GL_DST_COLOR() 0x0306
define
GL_EDGE_FLAG() 0x0B43
define
GL_EDGE_FLAG_ARRAY() 0x8079
define
GL_EDGE_FLAG_ARRAY_POINTER() 0x8093
define
GL_EDGE_FLAG_ARRAY_STRIDE() 0x808C
define
GL_EMISSION() 0x1600
define
GL_ENABLE_BIT() 0x00002000
define
GL_EQUAL() 0x0202
define
GL_EQUIV() 0x1509
define
GL_EVAL_BIT() 0x00010000
define
GL_EXP() 0x0800
define
GL_EXP2() 0x0801
define
GL_EXTENSIONS() 0x1F03
define
GL_EYE_LINEAR() 0x2400
define
GL_EYE_PLANE() 0x2502
define
GL_FALSE() 0x0
define
GL_FASTEST() 0x1101
define
GL_FEEDBACK() 0x1C01
define
GL_FEEDBACK_BUFFER_POINTER() 0x0DF0
define
GL_FEEDBACK_BUFFER_SIZE() 0x0DF1
define
GL_FEEDBACK_BUFFER_TYPE() 0x0DF2
define
GL_FILL() 0x1B02
define
GL_FLAT() 0x1D00
define
GL_FLOAT() 0x1406
define
GL_FOG() 0x0B60
define
GL_FOG_BIT() 0x00000080
define
GL_FOG_COLOR() 0x0B66
define
GL_FOG_COORDINATE_ARRAY_EXT() 0x8457
define
GL_FOG_COORDINATE_ARRAY_POINTER_EXT() 0x8456
define
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT() 0x8455
define
GL_FOG_COORDINATE_ARRAY_TYPE_EXT() 0x8454
define
GL_FOG_COORDINATE_EXT() 0x8451
define
GL_FOG_COORDINATE_SOURCE_EXT() 0x8450
define
GL_FOG_DENSITY() 0x0B62
define
GL_FOG_END() 0x0B64
define
GL_FOG_HINT() 0x0C54
define
GL_FOG_INDEX() 0x0B61
define
GL_FOG_MODE() 0x0B65
define
GL_FOG_START() 0x0B63
define
GL_FRAGMENT_DEPTH_EXT() 0x8452
define
GL_FRONT() 0x0404
define
GL_FRONT_AND_BACK() 0x0408
define
GL_FRONT_FACE() 0x0B46
define
GL_FRONT_LEFT() 0x0400
define
GL_FRONT_RIGHT() 0x0401
define
GL_FUNC_ADD() 0x8006
define
GL_FUNC_REVERSE_SUBTRACT() 0x800B
define
GL_FUNC_SUBTRACT() 0x800A
define
GL_GEQUAL() 0x0206
define
GL_GREATER() 0x0204
define
GL_GREEN() 0x1904
define
GL_GREEN_BIAS() 0x0D19
define
GL_GREEN_BITS() 0x0D53
define
GL_GREEN_SCALE() 0x0D18
define
GL_HINT_BIT() 0x00008000
define
GL_HISTOGRAM() 0x8024
define
GL_HISTOGRAM_ALPHA_SIZE() 0x802B
define
GL_HISTOGRAM_BLUE_SIZE() 0x802A
define
GL_HISTOGRAM_FORMAT() 0x8027
define
GL_HISTOGRAM_GREEN_SIZE() 0x8029
define
GL_HISTOGRAM_LUMINANCE_SIZE() 0x802C
define
GL_HISTOGRAM_RED_SIZE() 0x8028
define
GL_HISTOGRAM_SINK() 0x802D
define
GL_HISTOGRAM_WIDTH() 0x8026
define
GL_INCR() 0x1E02
define
GL_INDEX_ARRAY() 0x8077
define
GL_INDEX_ARRAY_POINTER() 0x8091
define
GL_INDEX_ARRAY_STRIDE() 0x8086
define
GL_INDEX_ARRAY_TYPE() 0x8085
define
GL_INDEX_BITS() 0x0D51
define
GL_INDEX_CLEAR_VALUE() 0x0C20
define
GL_INDEX_LOGIC_OP() 0x0BF1
define
GL_INDEX_MODE() 0x0C30
define
GL_INDEX_OFFSET() 0x0D13
define
GL_INDEX_SHIFT() 0x0D12
define
GL_INDEX_WRITEMASK() 0x0C21
define
GL_INT() 0x1404
define
GL_INTENSITY() 0x8049
define
GL_INTENSITY12() 0x804C
define
GL_INTENSITY16() 0x804D
define
GL_INTENSITY4() 0x804A
define
GL_INTENSITY8() 0x804B
define
GL_INTERPOLATE() 0x8575
define
GL_INTERPOLATE_EXT() 0x8575
define
GL_INVALID_ENUM() 0x0500
define
GL_INVALID_OPERATION() 0x0502
define
GL_INVALID_VALUE() 0x0501
define
GL_INVERT() 0x150A
define
GL_KEEP() 0x1E00
define
GL_LEFT() 0x0406
define
GL_LEQUAL() 0x0203
define
GL_LESS() 0x0201
define
GL_LIGHT0() 0x4000
define
GL_LIGHT1() 0x4001
define
GL_LIGHT2() 0x4002
define
GL_LIGHT3() 0x4003
define
GL_LIGHT4() 0x4004
define
GL_LIGHT5() 0x4005
define
GL_LIGHT6() 0x4006
define
GL_LIGHT7() 0x4007
define
GL_LIGHT_MODEL_AMBIENT() 0x0B53
define
GL_LIGHT_MODEL_COLOR_CONTROL() 0x81F8
define
GL_LIGHT_MODEL_LOCAL_VIEWER() 0x0B51
define
GL_LIGHT_MODEL_TWO_SIDE() 0x0B52
define
GL_LIGHTING() 0x0B50
define
GL_LIGHTING_BIT() 0x00000040
define
GL_LINE() 0x1B01
define
GL_LINE_BIT() 0x00000004
define
GL_LINE_LOOP() 0x0002
define
GL_LINE_RESET_TOKEN() 0x0707
define
GL_LINE_SMOOTH() 0x0B20
define
GL_LINE_SMOOTH_HINT() 0x0C52
define
GL_LINE_STIPPLE() 0x0B24
define
GL_LINE_STIPPLE_PATTERN() 0x0B25
define
GL_LINE_STIPPLE_REPEAT() 0x0B26
define
GL_LINE_STRIP() 0x0003
define
GL_LINE_TOKEN() 0x0702
define
GL_LINE_WIDTH() 0x0B21
define
GL_LINE_WIDTH_GRANULARITY() 0x0B23
define
GL_LINE_WIDTH_RANGE() 0x0B22
define
GL_LINEAR() 0x2601
define
GL_LINEAR_ATTENUATION() 0x1208
define
GL_LINEAR_MIPMAP_LINEAR() 0x2703
define
GL_LINEAR_MIPMAP_NEAREST() 0x2701
define
GL_LINES() 0x0001
define
GL_LIST_BASE() 0x0B32
define
GL_LIST_BIT() 0x00020000
define
GL_LIST_INDEX() 0x0B33
define
GL_LIST_MODE() 0x0B30
define
GL_LOAD() 0x0101
define
GL_LOGIC_OP() 0x0BF1
define
GL_LOGIC_OP_MODE() 0x0BF0
define
GL_LUMINANCE() 0x1909
define
GL_LUMINANCE12() 0x8041
define
GL_LUMINANCE12_ALPHA12() 0x8047
define
GL_LUMINANCE12_ALPHA4() 0x8046
define
GL_LUMINANCE16() 0x8042
define
GL_LUMINANCE16_ALPHA16() 0x8048
define
GL_LUMINANCE4() 0x803F
define
GL_LUMINANCE4_ALPHA4() 0x8043
define
GL_LUMINANCE6_ALPHA2() 0x8044
define
GL_LUMINANCE8() 0x8040
define
GL_LUMINANCE8_ALPHA8() 0x8045
define
GL_LUMINANCE_ALPHA() 0x190A
define
GL_MAP1_COLOR_4() 0x0D90
define
GL_MAP1_GRID_DOMAIN() 0x0DD0
define
GL_MAP1_GRID_SEGMENTS() 0x0DD1
define
GL_MAP1_INDEX() 0x0D91
define
GL_MAP1_NORMAL() 0x0D92
define
GL_MAP1_TEXTURE_COORD_1() 0x0D93
define
GL_MAP1_TEXTURE_COORD_2() 0x0D94
define
GL_MAP1_TEXTURE_COORD_3() 0x0D95
define
GL_MAP1_TEXTURE_COORD_4() 0x0D96
define
GL_MAP1_VERTEX_3() 0x0D97
define
GL_MAP1_VERTEX_4() 0x0D98
define
GL_MAP2_COLOR_4() 0x0DB0
define
GL_MAP2_GRID_DOMAIN() 0x0DD2
define
GL_MAP2_GRID_SEGMENTS() 0x0DD3
define
GL_MAP2_INDEX() 0x0DB1
define
GL_MAP2_NORMAL() 0x0DB2
define
GL_MAP2_TEXTURE_COORD_1() 0x0DB3
define
GL_MAP2_TEXTURE_COORD_2() 0x0DB4
define
GL_MAP2_TEXTURE_COORD_3() 0x0DB5
define
GL_MAP2_TEXTURE_COORD_4() 0x0DB6
define
GL_MAP2_VERTEX_3() 0x0DB7
define
GL_MAP2_VERTEX_4() 0x0DB8
define
GL_MAP_COLOR() 0x0D10
define
GL_MAP_STENCIL() 0x0D11
define
GL_MATRIX_MODE() 0x0BA0
define
GL_MAX() 0x8008
define
GL_MAX_3D_TEXTURE_SIZE() 0x8073
define
GL_MAX_ATTRIB_STACK_DEPTH() 0x0D35
define
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH() 0x0D3B
define
GL_MAX_CLIP_PLANES() 0x0D32
define
GL_MAX_COLOR_MATRIX_STACK_DEPTH() 0x80B3
define
GL_MAX_CONVOLUTION_HEIGHT() 0x801B
define
GL_MAX_CONVOLUTION_WIDTH() 0x801A
define
GL_MAX_ELEMENTS_INDICES() 0x80E9
define
GL_MAX_ELEMENTS_VERTICES() 0x80E8
define
GL_MAX_EVAL_ORDER() 0x0D30
define
GL_MAX_LIGHTS() 0x0D31
define
GL_MAX_LIST_NESTING() 0x0B31
define
GL_MAX_MODELVIEW_STACK_DEPTH() 0x0D36
define
GL_MAX_NAME_STACK_DEPTH() 0x0D37
define
GL_MAX_PIXEL_MAP_TABLE() 0x0D34
define
GL_MAX_PROJECTION_STACK_DEPTH() 0x0D38
define
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT() 0x84FF
define
GL_MAX_TEXTURE_SIZE() 0x0D33
define
GL_MAX_TEXTURE_STACK_DEPTH() 0x0D39
define
GL_MAX_TEXTURE_UNITS_ARB() 0x84E2
define
GL_MAX_VIEWPORT_DIMS() 0x0D3A
define
GL_MIN() 0x8007
define
GL_MINMAX() 0x802E
define
GL_MINMAX_FORMAT() 0x802F
define
GL_MINMAX_SINK() 0x8030
define
GL_MODELVIEW() 0x1700
define
GL_MODELVIEW_MATRIX() 0x0BA6
define
GL_MODELVIEW_STACK_DEPTH() 0x0BA3
define
GL_MODULATE() 0x2100
define
GL_MULT() 0x0103
define
GL_N3F_V3F() 0x2A25
define
GL_NAME_STACK_DEPTH() 0x0D70
define
GL_NAND() 0x150E
define
GL_NEAREST() 0x2600
define
GL_NEAREST_MIPMAP_LINEAR() 0x2702
define
GL_NEAREST_MIPMAP_NEAREST() 0x2700
define
GL_NEVER() 0x0200
define
GL_NICEST() 0x1102
define
GL_NO_ERROR() 0x0
define
GL_NONE() 0x0
define
GL_NOOP() 0x1505
define
GL_NOR() 0x1508
define
GL_NORMAL_ARRAY() 0x8075
define
GL_NORMAL_ARRAY_POINTER() 0x808F
define
GL_NORMAL_ARRAY_STRIDE() 0x807F
define
GL_NORMAL_ARRAY_TYPE() 0x807E
define
GL_NORMALIZE() 0x0BA1
define
GL_NOTEQUAL() 0x0205
define
define
GL_OBJECT_LINEAR() 0x2401
define
GL_OBJECT_PLANE() 0x2501
define
GL_ONE() 0x1
define
GL_ONE_MINUS_CONSTANT_ALPHA() 0x8004
define
GL_ONE_MINUS_CONSTANT_COLOR() 0x8002
define
GL_ONE_MINUS_DST_ALPHA() 0x0305
define
GL_ONE_MINUS_DST_COLOR() 0x0307
define
GL_ONE_MINUS_SRC_ALPHA() 0x0303
define
GL_ONE_MINUS_SRC_COLOR() 0x0301
define
GL_OPERAND0_ALPHA() 0x8598
define
GL_OPERAND0_ALPHA_EXT() 0x8598
define
GL_OPERAND0_RGB() 0x8590
define
GL_OPERAND0_RGB_EXT() 0x8590
define
GL_OPERAND1_ALPHA() 0x8599
define
GL_OPERAND1_ALPHA_EXT() 0x8599
define
GL_OPERAND1_RGB() 0x8591
define
GL_OPERAND1_RGB_EXT() 0x8591
define
GL_OPERAND2_ALPHA() 0x859A
define
GL_OPERAND2_ALPHA_EXT() 0x859A
define
GL_OPERAND2_RGB() 0x8592
define
GL_OPERAND2_RGB_EXT() 0x8592
define
GL_OPERAND3_ALPHA_EXT() 0x859B
define
GL_OPERAND3_RGB_EXT() 0x8593
define
GL_OPERAND4_ALPHA_EXT() 0x859C
define
GL_OPERAND4_RGB_EXT() 0x8594
define
GL_OPERAND5_ALPHA_EXT() 0x859D
define
GL_OPERAND5_RGB_EXT() 0x8595
define
GL_OPERAND6_ALPHA_EXT() 0x859E
define
GL_OPERAND6_RGB_EXT() 0x8596
define
GL_OPERAND7_ALPHA_EXT() 0x859F
define
GL_OPERAND7_RGB_EXT() 0x8597
define
GL_OR() 0x1507
define
GL_OR_INVERTED() 0x150D
define
GL_OR_REVERSE() 0x150B
define
GL_ORDER() 0x0A01
define
GL_OUT_OF_MEMORY() 0x0505
define
GL_PACK_ALIGNMENT() 0x0D05
define
GL_PACK_IMAGE_HEIGHT() 0x806C
define
GL_PACK_LSB_FIRST() 0x0D01
define
GL_PACK_ROW_LENGTH() 0x0D02
define
GL_PACK_SKIP_IMAGES() 0x806B
define
GL_PACK_SKIP_PIXELS() 0x0D04
define
GL_PACK_SKIP_ROWS() 0x0D03
define
GL_PACK_SWAP_BYTES() 0x0D00
define
GL_PASS_THROUGH_TOKEN() 0x0700
define
GL_PERSPECTIVE_CORRECTION_HINT() 0x0C50
define
GL_PIXEL_MAP_A_TO_A() 0x0C79
define
GL_PIXEL_MAP_A_TO_A_SIZE() 0x0CB9
define
GL_PIXEL_MAP_B_TO_B() 0x0C78
define
GL_PIXEL_MAP_B_TO_B_SIZE() 0x0CB8
define
GL_PIXEL_MAP_G_TO_G() 0x0C77
define
GL_PIXEL_MAP_G_TO_G_SIZE() 0x0CB7
define
GL_PIXEL_MAP_I_TO_A() 0x0C75
define
GL_PIXEL_MAP_I_TO_A_SIZE() 0x0CB5
define
GL_PIXEL_MAP_I_TO_B() 0x0C74
define
GL_PIXEL_MAP_I_TO_B_SIZE() 0x0CB4
define
GL_PIXEL_MAP_I_TO_G() 0x0C73
define
GL_PIXEL_MAP_I_TO_G_SIZE() 0x0CB3
define
GL_PIXEL_MAP_I_TO_I() 0x0C70
define
GL_PIXEL_MAP_I_TO_I_SIZE() 0x0CB0
define
GL_PIXEL_MAP_I_TO_R() 0x0C72
define
GL_PIXEL_MAP_I_TO_R_SIZE() 0x0CB2
define
GL_PIXEL_MAP_R_TO_R() 0x0C76
define
GL_PIXEL_MAP_R_TO_R_SIZE() 0x0CB6
define
GL_PIXEL_MAP_S_TO_S() 0x0C71
define
GL_PIXEL_MAP_S_TO_S_SIZE() 0x0CB1
define
GL_PIXEL_MODE_BIT() 0x00000020
define
GL_POINT() 0x1B00
define
GL_POINT_BIT() 0x00000002
define
GL_POINT_SIZE() 0x0B11
define
GL_POINT_SIZE_GRANULARITY() 0x0B13
define
GL_POINT_SIZE_RANGE() 0x0B12
define
GL_POINT_SMOOTH() 0x0B10
define
GL_POINT_SMOOTH_HINT() 0x0C51
define
GL_POINT_TOKEN() 0x0701
define
GL_POINTS() 0x0000
define
GL_POLYGON() 0x0009
define
GL_POLYGON_BIT() 0x00000008
define
GL_POLYGON_MODE() 0x0B40
define
GL_POLYGON_OFFSET_FACTOR() 0x8038
define
GL_POLYGON_OFFSET_FILL() 0x8037
define
GL_POLYGON_OFFSET_LINE() 0x2A02
define
GL_POLYGON_OFFSET_POINT() 0x2A01
define
GL_POLYGON_OFFSET_UNITS() 0x2A00
define
GL_POLYGON_SMOOTH() 0x0B41
define
GL_POLYGON_SMOOTH_HINT() 0x0C53
define
GL_POLYGON_STIPPLE() 0x0B42
define
GL_POLYGON_STIPPLE_BIT() 0x00000010
define
GL_POLYGON_TOKEN() 0x0703
define
GL_POSITION() 0x1203
define
GL_POST_COLOR_MATRIX_ALPHA_BIAS() 0x80BB
define
GL_POST_COLOR_MATRIX_ALPHA_SCALE() 0x80B7
define
GL_POST_COLOR_MATRIX_BLUE_BIAS() 0x80BA
define
GL_POST_COLOR_MATRIX_BLUE_SCALE() 0x80B6
define
GL_POST_COLOR_MATRIX_COLOR_TABLE() 0x80D2
define
GL_POST_COLOR_MATRIX_GREEN_BIAS() 0x80B9
define
GL_POST_COLOR_MATRIX_GREEN_SCALE() 0x80B5
define
GL_POST_COLOR_MATRIX_RED_BIAS() 0x80B8
define
GL_POST_COLOR_MATRIX_RED_SCALE() 0x80B4
define
GL_POST_CONVOLUTION_ALPHA_BIAS() 0x8023
define
GL_POST_CONVOLUTION_ALPHA_SCALE() 0x801F
define
GL_POST_CONVOLUTION_BLUE_BIAS() 0x8022
define
GL_POST_CONVOLUTION_BLUE_SCALE() 0x801E
define
GL_POST_CONVOLUTION_COLOR_TABLE() 0x80D1
define
GL_POST_CONVOLUTION_GREEN_BIAS() 0x8021
define
GL_POST_CONVOLUTION_GREEN_SCALE() 0x801D
define
GL_POST_CONVOLUTION_RED_BIAS() 0x8020
define
GL_POST_CONVOLUTION_RED_SCALE() 0x801C
define
GL_PREVIOUS() 0x8578
define
GL_PREVIOUS_EXT() 0x8578
define
GL_PRIMARY_COLOR() 0x8577
define
GL_PRIMARY_COLOR_EXT() 0x8577
define
GL_PROJECTION() 0x1701
define
GL_PROJECTION_MATRIX() 0x0BA7
define
GL_PROJECTION_STACK_DEPTH() 0x0BA4
define
GL_PROXY_COLOR_TABLE() 0x80D3
define
GL_PROXY_HISTOGRAM() 0x8025
define
define
define
GL_PROXY_TEXTURE_1D() 0x8063
define
GL_PROXY_TEXTURE_2D() 0x8064
define
GL_PROXY_TEXTURE_3D() 0x8070
define
GL_Q() 0x2003
define
GL_QUAD_STRIP() 0x0008
define
GL_QUADRATIC_ATTENUATION() 0x1209
define
GL_QUADS() 0x0007
define
GL_R() 0x2002
define
GL_R3_G3_B2() 0x2A10
define
GL_READ_BUFFER() 0x0C02
define
GL_RED() 0x1903
define
GL_RED_BIAS() 0x0D15
define
GL_RED_BITS() 0x0D52
define
GL_RED_SCALE() 0x0D14
define
GL_REDUCE() 0x8016
define
GL_RENDER() 0x1C00
define
GL_RENDER_MODE() 0x0C40
define
GL_RENDERER() 0x1F01
define
GL_REPEAT() 0x2901
define
GL_REPLACE() 0x1E01
define
GL_REPLICATE_BORDER() 0x8153
define
GL_RESCALE_NORMAL() 0x803A
define
GL_RETURN() 0x0102
define
GL_RGB() 0x1907
define
GL_RGB10() 0x8052
define
GL_RGB10_A2() 0x8059
define
GL_RGB12() 0x8053
define
GL_RGB16() 0x8054
define
GL_RGB4() 0x804F
define
GL_RGB5() 0x8050
define
GL_RGB5_A1() 0x8057
define
GL_RGB8() 0x8051
define
GL_RGB_SCALE() 0x8573
define
GL_RGB_SCALE_EXT() 0x8573
define
GL_RGBA() 0x1908
define
GL_RGBA12() 0x805A
define
GL_RGBA16() 0x805B
define
GL_RGBA2() 0x8055
define
GL_RGBA4() 0x8056
define
GL_RGBA8() 0x8058
define
GL_RGBA_MODE() 0x0C31
define
GL_RIGHT() 0x0407
define
GL_S() 0x2000
define
GL_SCISSOR_BIT() 0x00080000
define
GL_SCISSOR_BOX() 0x0C10
define
GL_SCISSOR_TEST() 0x0C11
define
GL_SELECT() 0x1C02
define
GL_SELECTION_BUFFER_POINTER() 0x0DF3
define
GL_SELECTION_BUFFER_SIZE() 0x0DF4
define
GL_SEPARABLE_2D() 0x8012
define
GL_SEPARATE_SPECULAR_COLOR() 0x81FA
define
GL_SET() 0x150F
define
GL_SHADE_MODEL() 0x0B54
define
GL_SHININESS() 0x1601
define
GL_SHORT() 0x1402
define
GL_SINGLE_COLOR() 0x81F9
define
GL_SMOOTH() 0x1D01
define
GL_SMOOTH_LINE_WIDTH_GRANULARITY() 0x0B23
define
GL_SMOOTH_LINE_WIDTH_RANGE() 0x0B22
define
GL_SMOOTH_POINT_SIZE_GRANULARITY() 0x0B13
define
GL_SMOOTH_POINT_SIZE_RANGE() 0x0B12
define
GL_SOURCE0_ALPHA() 0x8588
define
GL_SOURCE0_ALPHA_EXT() 0x8588
define
GL_SOURCE0_RGB() 0x8580
define
GL_SOURCE0_RGB_EXT() 0x8580
define
GL_SOURCE1_ALPHA() 0x8589
define
GL_SOURCE1_ALPHA_EXT() 0x8589
define
GL_SOURCE1_RGB() 0x8581
define
GL_SOURCE1_RGB_EXT() 0x8581
define
GL_SOURCE2_ALPHA() 0x858A
define
GL_SOURCE2_ALPHA_EXT() 0x858A
define
GL_SOURCE2_RGB() 0x8582
define
GL_SOURCE2_RGB_EXT() 0x8582
define
GL_SOURCE3_ALPHA_EXT() 0x858B
define
GL_SOURCE3_RGB_EXT() 0x8583
define
GL_SOURCE4_ALPHA_EXT() 0x858C
define
GL_SOURCE4_RGB_EXT() 0x8584
define
GL_SOURCE5_ALPHA_EXT() 0x858D
define
GL_SOURCE5_RGB_EXT() 0x8585
define
GL_SOURCE6_ALPHA_EXT() 0x858E
define
GL_SOURCE6_RGB_EXT() 0x8586
define
GL_SOURCE7_ALPHA_EXT() 0x858F
define
GL_SOURCE7_RGB_EXT() 0x8587
define
GL_SPECULAR() 0x1202
define
GL_SPHERE_MAP() 0x2402
define
GL_SPOT_CUTOFF() 0x1206
define
GL_SPOT_DIRECTION() 0x1204
define
GL_SPOT_EXPONENT() 0x1205
define
GL_SRC_ALPHA() 0x0302
define
GL_SRC_ALPHA_SATURATE() 0x0308
define
GL_SRC_COLOR() 0x0300
define
GL_STACK_OVERFLOW() 0x0503
define
GL_STACK_UNDERFLOW() 0x0504
define
GL_STENCIL() 0x1802
define
GL_STENCIL_BITS() 0x0D57
define
GL_STENCIL_BUFFER_BIT() 0x00000400
define
GL_STENCIL_CLEAR_VALUE() 0x0B91
define
GL_STENCIL_FAIL() 0x0B94
define
GL_STENCIL_FUNC() 0x0B92
define
GL_STENCIL_INDEX() 0x1901
define
GL_STENCIL_PASS_DEPTH_FAIL() 0x0B95
define
GL_STENCIL_PASS_DEPTH_PASS() 0x0B96
define
GL_STENCIL_REF() 0x0B97
define
GL_STENCIL_TEST() 0x0B90
define
GL_STENCIL_VALUE_MASK() 0x0B93
define
GL_STENCIL_WRITEMASK() 0x0B98
define
GL_STEREO() 0x0C33
define
GL_SUBPIXEL_BITS() 0x0D50
define
GL_SUBTRACT() 0x84E7
define
GL_T() 0x2001
define
GL_T2F_C3F_V3F() 0x2A2A
define
GL_T2F_C4F_N3F_V3F() 0x2A2C
define
GL_T2F_C4UB_V3F() 0x2A29
define
GL_T2F_N3F_V3F() 0x2A2B
define
GL_T2F_V3F() 0x2A27
define
GL_T4F_C4F_N3F_V4F() 0x2A2D
define
GL_T4F_V4F() 0x2A28
define
GL_TABLE_TOO_LARGE() 0x8031
define
GL_TEXTURE() 0x1702
define
GL_TEXTURE0_ARB() 0x84C0
define
GL_TEXTURE10_ARB() 0x84CA
define
GL_TEXTURE11_ARB() 0x84CB
define
GL_TEXTURE12_ARB() 0x84CC
define
GL_TEXTURE13_ARB() 0x84CD
define
GL_TEXTURE14_ARB() 0x84CE
define
GL_TEXTURE15_ARB() 0x84CF
define
GL_TEXTURE16_ARB() 0x84D0
define
GL_TEXTURE17_ARB() 0x84D1
define
GL_TEXTURE18_ARB() 0x84D2
define
GL_TEXTURE19_ARB() 0x84D3
define
GL_TEXTURE1_ARB() 0x84C1
define
GL_TEXTURE20_ARB() 0x84D4
define
GL_TEXTURE21_ARB() 0x84D5
define
GL_TEXTURE22_ARB() 0x84D6
define
GL_TEXTURE23_ARB() 0x84D7
define
GL_TEXTURE24_ARB() 0x84D8
define
GL_TEXTURE25_ARB() 0x84D9
define
GL_TEXTURE26_ARB() 0x84DA
define
GL_TEXTURE27_ARB() 0x84DB
define
GL_TEXTURE28_ARB() 0x84DC
define
GL_TEXTURE29_ARB() 0x84DD
define
GL_TEXTURE2_ARB() 0x84C2
define
GL_TEXTURE30_ARB() 0x84DE
define
GL_TEXTURE31_ARB() 0x84DF
define
GL_TEXTURE3_ARB() 0x84C3
define
GL_TEXTURE4_ARB() 0x84C4
define
GL_TEXTURE5_ARB() 0x84C5
define
GL_TEXTURE6_ARB() 0x84C6
define
GL_TEXTURE7_ARB() 0x84C7
define
GL_TEXTURE8_ARB() 0x84C8
define
GL_TEXTURE9_ARB() 0x84C9
define
GL_TEXTURE_1D() 0x0DE0
define
GL_TEXTURE_2D() 0x0DE1
define
GL_TEXTURE_3D() 0x806F
define
GL_TEXTURE_ALPHA_SIZE() 0x805F
define
GL_TEXTURE_BASE_LEVEL() 0x813C
define
GL_TEXTURE_BINDING_1D() 0x8068
define
GL_TEXTURE_BINDING_2D() 0x8069
define
GL_TEXTURE_BINDING_3D() 0x806A
define
GL_TEXTURE_BIT() 0x00040000
define
GL_TEXTURE_BLUE_SIZE() 0x805E
define
GL_TEXTURE_BORDER() 0x1005
define
GL_TEXTURE_BORDER_COLOR() 0x1004
define
GL_TEXTURE_COMPONENTS() 0x1003
define
GL_TEXTURE_COMPRESSED_ARB() 0x86A1
define
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB() 0x86A0
define
GL_TEXTURE_COMPRESSION_HINT_ARB() 0x84EF
define
GL_TEXTURE_COORD_ARRAY() 0x8078
define
GL_TEXTURE_COORD_ARRAY_POINTER() 0x8092
define
GL_TEXTURE_COORD_ARRAY_SIZE() 0x8088
define
GL_TEXTURE_COORD_ARRAY_STRIDE() 0x808A
define
GL_TEXTURE_COORD_ARRAY_TYPE() 0x8089
define
GL_TEXTURE_DEPTH() 0x8071
define
GL_TEXTURE_ENV() 0x2300
define
GL_TEXTURE_ENV_COLOR() 0x2201
define
GL_TEXTURE_ENV_MODE() 0x2200
define
GL_TEXTURE_GEN_MODE() 0x2500
define
GL_TEXTURE_GEN_Q() 0x0C63
define
GL_TEXTURE_GEN_R() 0x0C62
define
GL_TEXTURE_GEN_S() 0x0C60
define
GL_TEXTURE_GEN_T() 0x0C61
define
GL_TEXTURE_GREEN_SIZE() 0x805D
define
GL_TEXTURE_HEIGHT() 0x1001
define
GL_TEXTURE_INDEX_SIZE_EXT() 0x80ED
define
GL_TEXTURE_INTENSITY_SIZE() 0x8061
define
GL_TEXTURE_INTERNAL_FORMAT() 0x1003
define
GL_TEXTURE_LUMINANCE_SIZE() 0x8060
define
GL_TEXTURE_MAG_FILTER() 0x2800
define
GL_TEXTURE_MATRIX() 0x0BA8
define
GL_TEXTURE_MAX_ANISOTROPY_EXT() 0x84FE
define
GL_TEXTURE_MAX_LEVEL() 0x813D
define
GL_TEXTURE_MAX_LOD() 0x813B
define
GL_TEXTURE_MIN_FILTER() 0x2801
define
GL_TEXTURE_MIN_LOD() 0x813A
define
GL_TEXTURE_PRIORITY() 0x8066
define
GL_TEXTURE_RED_SIZE() 0x805C
define
GL_TEXTURE_RESIDENT() 0x8067
define
GL_TEXTURE_STACK_DEPTH() 0x0BA5
define
GL_TEXTURE_WIDTH() 0x1000
define
GL_TEXTURE_WRAP_R() 0x8072
define
GL_TEXTURE_WRAP_S() 0x2802
define
GL_TEXTURE_WRAP_T() 0x2803
define
GL_TRANSFORM_BIT() 0x00001000
define
GL_TRIANGLE_FAN() 0x0006
define
GL_TRIANGLE_STRIP() 0x0005
define
GL_TRIANGLES() 0x0004
define
GL_TRUE() 0x1
define
GL_UNPACK_ALIGNMENT() 0x0CF5
define
GL_UNPACK_IMAGE_HEIGHT() 0x806E
define
GL_UNPACK_LSB_FIRST() 0x0CF1
define
GL_UNPACK_ROW_LENGTH() 0x0CF2
define
GL_UNPACK_SKIP_IMAGES() 0x806D
define
GL_UNPACK_SKIP_PIXELS() 0x0CF4
define
GL_UNPACK_SKIP_ROWS() 0x0CF3
define
GL_UNPACK_SWAP_BYTES() 0x0CF0
define
GL_UNSIGNED_BYTE() 0x1401
define
GL_UNSIGNED_BYTE_2_3_3_REV() 0x8362
define
GL_UNSIGNED_BYTE_3_3_2() 0x8032
define
GL_UNSIGNED_BYTE_3_3_2_EXT() 0x8032
define
GL_UNSIGNED_INT() 0x1405
define
GL_UNSIGNED_INT_10_10_10_2() 0x8036
define
GL_UNSIGNED_INT_10_10_10_2_EXT() 0x8036
define
GL_UNSIGNED_INT_2_10_10_10_REV() 0x8368
define
GL_UNSIGNED_INT_8_8_8_8() 0x8035
define
GL_UNSIGNED_INT_8_8_8_8_EXT() 0x8035
define
GL_UNSIGNED_INT_8_8_8_8_REV() 0x8367
define
GL_UNSIGNED_SHORT() 0x1403
define
GL_UNSIGNED_SHORT_1_5_5_5_REV() 0x8366
define
GL_UNSIGNED_SHORT_4_4_4_4() 0x8033
define
GL_UNSIGNED_SHORT_4_4_4_4_EXT() 0x8033
define
GL_UNSIGNED_SHORT_4_4_4_4_REV() 0x8365
define
GL_UNSIGNED_SHORT_5_5_5_1() 0x8034
define
GL_UNSIGNED_SHORT_5_5_5_1_EXT() 0x8034
define
GL_UNSIGNED_SHORT_5_6_5() 0x8363
define
GL_UNSIGNED_SHORT_5_6_5_REV() 0x8364
define
GL_V12FMTVFMT_EXT() 0x8705
define
GL_V12FTVFMT_EXT() 0x8704
define
GL_V12MTNVFMT_EXT() 0x8703
define
GL_V12MTVFMT_EXT() 0x8702
define
GL_V2F() 0x2A20
define
GL_V3F() 0x2A21
define
GL_VENDOR() 0x1F00
define
GL_VERSION() 0x1F02
define
GL_VERSION_1_1() 1
define
GL_VERSION_1_2() 1
define
GL_VERTEX_ARRAY() 0x8074
define
GL_VERTEX_ARRAY_POINTER() 0x808E
define
GL_VERTEX_ARRAY_SIZE() 0x807A
define
GL_VERTEX_ARRAY_STRIDE() 0x807C
define
GL_VERTEX_ARRAY_TYPE() 0x807B
define
GL_VIEWPORT() 0x0BA2
define
GL_VIEWPORT_BIT() 0x00000800
define
GL_XOR() 0x1506
define
GL_ZERO() 0x0
define
GL_ZOOM_X() 0x0D16
define
GL_ZOOM_Y() 0x0D17
Public Typedefs
unsigned int
GLbitfield
unsigned char
GLboolean
signed char
GLbyte
double
GLclampd
float
GLclampf
double
GLdouble
unsigned int
GLenum
float
GLfloat
int
GLint
short
GLshort
int
GLsizei
unsigned char
GLubyte
unsigned int
GLuint
unsigned short
GLushort
GLvoid
Detailed Description
Public Defines
GL_2_BYTES() 0x1407
GL_2D() 0x0600
GL_3_BYTES() 0x1408
GL_3D() 0x0601
GL_3D_COLOR() 0x0602
GL_3D_COLOR_TEXTURE() 0x0603
GL_4_BYTES() 0x1409
GL_4D_COLOR_TEXTURE() 0x0604
GL_ACCUM() 0x0100
GL_ACCUM_ALPHA_BITS() 0x0D5B
GL_ACCUM_BLUE_BITS() 0x0D5A
GL_ACCUM_BUFFER_BIT() 0x00000200
GL_ACCUM_CLEAR_VALUE() 0x0B80
GL_ACCUM_GREEN_BITS() 0x0D59
GL_ACCUM_RED_BITS() 0x0D58
GL_ACTIVE_TEXTURE_ARB() 0x84E0
GL_ADD() 0x0104
GL_ADD_SIGNED() 0x8574
GL_ADD_SIGNED_EXT() 0x8574
GL_ALIASED_LINE_WIDTH_RANGE() 0x846E
GL_ALIASED_POINT_SIZE_RANGE() 0x846D
GL_ALL_ATTRIB_BITS() 0x000FFFFF
GL_ALL_CLIENT_ATTRIB_BITS() 0xFFFFFFFF
GL_ALPHA() 0x1906
GL_ALPHA12() 0x803D
GL_ALPHA16() 0x803E
GL_ALPHA4() 0x803B
GL_ALPHA8() 0x803C
GL_ALPHA_BIAS() 0x0D1D
GL_ALPHA_BITS() 0x0D55
GL_ALPHA_SCALE() 0x0D1C
GL_ALPHA_TEST() 0x0BC0
GL_ALPHA_TEST_FUNC() 0x0BC1
GL_ALPHA_TEST_REF() 0x0BC2
GL_ALWAYS() 0x0207
GL_AMBIENT() 0x1200
GL_AMBIENT_AND_DIFFUSE() 0x1602
GL_AND() 0x1501
GL_AND_INVERTED() 0x1504
GL_AND_REVERSE() 0x1502
GL_ATTRIB_STACK_DEPTH() 0x0BB0
GL_AUTO_NORMAL() 0x0D80
GL_AUX0() 0x0409
GL_AUX1() 0x040A
GL_AUX2() 0x040B
GL_AUX3() 0x040C
GL_AUX_BUFFERS() 0x0C00
GL_BACK() 0x0405
GL_BACK_LEFT() 0x0402
GL_BACK_RIGHT() 0x0403
GL_BGR() 0x80E0
GL_BGRA() 0x80E1
GL_BITMAP() 0x1A00
GL_BITMAP_TOKEN() 0x0704
GL_BLEND() 0x0BE2
GL_BLEND_COLOR() 0x8005
GL_BLEND_DST() 0x0BE0
GL_BLEND_EQUATION() 0x8009
GL_BLEND_SRC() 0x0BE1
GL_BLUE() 0x1905
GL_BLUE_BIAS() 0x0D1B
GL_BLUE_BITS() 0x0D54
GL_BLUE_SCALE() 0x0D1A
GL_BYTE() 0x1400
GL_C3F_V3F() 0x2A24
GL_C4F_N3F_V3F() 0x2A26
GL_C4UB_V2F() 0x2A22
GL_C4UB_V3F() 0x2A23
GL_CCW() 0x0901
GL_CLAMP() 0x2900
GL_CLAMP_TO_EDGE() 0x812F
GL_CLAMP_TO_EDGE_EXT() 0x812F
GL_CLEAR() 0x1500
GL_CLIENT_ACTIVE_TEXTURE_ARB() 0x84E1
GL_CLIENT_ATTRIB_STACK_DEPTH() 0x0BB1
GL_CLIENT_PIXEL_STORE_BIT() 0x00000001
GL_CLIENT_VERTEX_ARRAY_BIT() 0x00000002
GL_CLIP_PLANE0() 0x3000
GL_CLIP_PLANE1() 0x3001
GL_CLIP_PLANE2() 0x3002
GL_CLIP_PLANE3() 0x3003
GL_CLIP_PLANE4() 0x3004
GL_CLIP_PLANE5() 0x3005
GL_COEFF() 0x0A00
GL_COLOR() 0x1800
GL_COLOR_ARRAY() 0x8076
GL_COLOR_ARRAY_POINTER() 0x8090
GL_COLOR_ARRAY_SIZE() 0x8081
GL_COLOR_ARRAY_STRIDE() 0x8083
GL_COLOR_ARRAY_TYPE() 0x8082
GL_COLOR_BUFFER_BIT() 0x00004000
GL_COLOR_CLEAR_VALUE() 0x0C22
GL_COLOR_INDEX() 0x1900
GL_COLOR_INDEX12_EXT() 0x80E6
GL_COLOR_INDEX16_EXT() 0x80E7
GL_COLOR_INDEX1_EXT() 0x80E2
GL_COLOR_INDEX2_EXT() 0x80E3
GL_COLOR_INDEX4_EXT() 0x80E4
GL_COLOR_INDEX8_EXT() 0x80E5
GL_COLOR_INDEXES() 0x1603
GL_COLOR_LOGIC_OP() 0x0BF2
GL_COLOR_MATERIAL() 0x0B57
GL_COLOR_MATERIAL_FACE() 0x0B55
GL_COLOR_MATERIAL_PARAMETER() 0x0B56
GL_COLOR_MATRIX() 0x80B1
GL_COLOR_MATRIX_STACK_DEPTH() 0x80B2
GL_COLOR_TABLE() 0x80D0
GL_COLOR_TABLE_ALPHA_SIZE() 0x80DD
GL_COLOR_TABLE_BIAS() 0x80D7
GL_COLOR_TABLE_BLUE_SIZE() 0x80DC
GL_COLOR_TABLE_FORMAT() 0x80D8
GL_COLOR_TABLE_GREEN_SIZE() 0x80DB
GL_COLOR_TABLE_INTENSITY_SIZE() 0x80DF
GL_COLOR_TABLE_LUMINANCE_SIZE() 0x80DE
GL_COLOR_TABLE_RED_SIZE() 0x80DA
GL_COLOR_TABLE_SCALE() 0x80D6
GL_COLOR_TABLE_WIDTH() 0x80D9
GL_COLOR_WRITEMASK() 0x0C23
GL_COMBINE() 0x8570
GL_COMBINE_ALPHA() 0x8572
GL_COMBINE_ALPHA_EXT() 0x8572
GL_COMBINE_EXT() 0x8570
GL_COMBINE_RGB() 0x8571
GL_COMBINE_RGB_EXT() 0x8571
GL_COMPILE() 0x1300
GL_COMPILE_AND_EXECUTE() 0x1301
GL_COMPRESSED_ALPHA_ARB() 0x84E9
GL_COMPRESSED_INTENSITY_ARB() 0x84EC
GL_COMPRESSED_LUMINANCE_ALPHA_ARB() 0x84EB
GL_COMPRESSED_LUMINANCE_ARB() 0x84EA
GL_COMPRESSED_RGB_ARB() 0x84ED
GL_COMPRESSED_RGBA_ARB() 0x84EE
GL_COMPRESSED_TEXTURE_FORMATS_ARB() 0x86A3
GL_CONSTANT() 0x8576
GL_CONSTANT_ALPHA() 0x8003
GL_CONSTANT_ATTENUATION() 0x1207
GL_CONSTANT_BORDER() 0x8151
GL_CONSTANT_COLOR() 0x8001
GL_CONSTANT_EXT() 0x8576
GL_CONVOLUTION_1D() 0x8010
GL_CONVOLUTION_2D() 0x8011
GL_CONVOLUTION_BORDER_COLOR() 0x8154
GL_CONVOLUTION_BORDER_MODE() 0x8013
GL_CONVOLUTION_FILTER_BIAS() 0x8015
GL_CONVOLUTION_FILTER_SCALE() 0x8014
GL_CONVOLUTION_FORMAT() 0x8017
GL_CONVOLUTION_HEIGHT() 0x8019
GL_CONVOLUTION_WIDTH() 0x8018
GL_COPY() 0x1503
GL_COPY_INVERTED() 0x150C
GL_COPY_PIXEL_TOKEN() 0x0706
GL_CULL_FACE() 0x0B44
GL_CULL_FACE_MODE() 0x0B45
GL_CURRENT_BIT() 0x00000001
GL_CURRENT_COLOR() 0x0B00
GL_CURRENT_FOG_COORDINATE_EXT() 0x8453
GL_CURRENT_INDEX() 0x0B01
GL_CURRENT_NORMAL() 0x0B02
GL_CURRENT_RASTER_COLOR() 0x0B04
GL_CURRENT_RASTER_DISTANCE() 0x0B09
GL_CURRENT_RASTER_INDEX() 0x0B05
GL_CURRENT_RASTER_POSITION() 0x0B07
GL_CURRENT_RASTER_POSITION_VALID() 0x0B08
GL_CURRENT_RASTER_TEXTURE_COORDS() 0x0B06
GL_CURRENT_TEXTURE_COORDS() 0x0B03
GL_CW() 0x0900
GL_DECAL() 0x2101
GL_DECR() 0x1E03
GL_DEPTH() 0x1801
GL_DEPTH_BIAS() 0x0D1F
GL_DEPTH_BITS() 0x0D56
GL_DEPTH_BUFFER_BIT() 0x00000100
GL_DEPTH_CLEAR_VALUE() 0x0B73
GL_DEPTH_COMPONENT() 0x1902
GL_DEPTH_FUNC() 0x0B74
GL_DEPTH_RANGE() 0x0B70
GL_DEPTH_SCALE() 0x0D1E
GL_DEPTH_TEST() 0x0B71
GL_DEPTH_WRITEMASK() 0x0B72
GL_DIFFUSE() 0x1201
GL_DITHER() 0x0BD0
GL_DOMAIN() 0x0A02
GL_DONT_CARE() 0x1100
GL_DOT3_RGB() 0x86AE
GL_DOT3_RGBA() 0x86AF
GL_DOUBLE() 0x140A
GL_DOUBLEBUFFER() 0x0C32
GL_DRAW_BUFFER() 0x0C01
GL_DRAW_PIXEL_TOKEN() 0x0705
GL_DST_ALPHA() 0x0304
GL_DST_COLOR() 0x0306
GL_EDGE_FLAG() 0x0B43
GL_EDGE_FLAG_ARRAY() 0x8079
GL_EDGE_FLAG_ARRAY_POINTER() 0x8093
GL_EDGE_FLAG_ARRAY_STRIDE() 0x808C
GL_EMISSION() 0x1600
GL_ENABLE_BIT() 0x00002000
GL_EQUAL() 0x0202
GL_EQUIV() 0x1509
GL_EVAL_BIT() 0x00010000
GL_EXP() 0x0800
GL_EXP2() 0x0801
GL_EXTENSIONS() 0x1F03
GL_EYE_LINEAR() 0x2400
GL_EYE_PLANE() 0x2502
GL_FALSE() 0x0
GL_FASTEST() 0x1101
GL_FEEDBACK() 0x1C01
GL_FEEDBACK_BUFFER_POINTER() 0x0DF0
GL_FEEDBACK_BUFFER_SIZE() 0x0DF1
GL_FEEDBACK_BUFFER_TYPE() 0x0DF2
GL_FILL() 0x1B02
GL_FLAT() 0x1D00
GL_FLOAT() 0x1406
GL_FOG() 0x0B60
GL_FOG_BIT() 0x00000080
GL_FOG_COLOR() 0x0B66
GL_FOG_COORDINATE_ARRAY_EXT() 0x8457
GL_FOG_COORDINATE_ARRAY_POINTER_EXT() 0x8456
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT() 0x8455
GL_FOG_COORDINATE_ARRAY_TYPE_EXT() 0x8454
GL_FOG_COORDINATE_EXT() 0x8451
GL_FOG_COORDINATE_SOURCE_EXT() 0x8450
GL_FOG_DENSITY() 0x0B62
GL_FOG_END() 0x0B64
GL_FOG_HINT() 0x0C54
GL_FOG_INDEX() 0x0B61
GL_FOG_MODE() 0x0B65
GL_FOG_START() 0x0B63
GL_FRAGMENT_DEPTH_EXT() 0x8452
GL_FRONT() 0x0404
GL_FRONT_AND_BACK() 0x0408
GL_FRONT_FACE() 0x0B46
GL_FRONT_LEFT() 0x0400
GL_FRONT_RIGHT() 0x0401
GL_FUNC_ADD() 0x8006
GL_FUNC_REVERSE_SUBTRACT() 0x800B
GL_FUNC_SUBTRACT() 0x800A
GL_GEQUAL() 0x0206
GL_GREATER() 0x0204
GL_GREEN() 0x1904
GL_GREEN_BIAS() 0x0D19
GL_GREEN_BITS() 0x0D53
GL_GREEN_SCALE() 0x0D18
GL_HINT_BIT() 0x00008000
GL_HISTOGRAM() 0x8024
GL_HISTOGRAM_ALPHA_SIZE() 0x802B
GL_HISTOGRAM_BLUE_SIZE() 0x802A
GL_HISTOGRAM_FORMAT() 0x8027
GL_HISTOGRAM_GREEN_SIZE() 0x8029
GL_HISTOGRAM_LUMINANCE_SIZE() 0x802C
GL_HISTOGRAM_RED_SIZE() 0x8028
GL_HISTOGRAM_SINK() 0x802D
GL_HISTOGRAM_WIDTH() 0x8026
GL_INCR() 0x1E02
GL_INDEX_ARRAY() 0x8077
GL_INDEX_ARRAY_POINTER() 0x8091
GL_INDEX_ARRAY_STRIDE() 0x8086
GL_INDEX_ARRAY_TYPE() 0x8085
GL_INDEX_BITS() 0x0D51
GL_INDEX_CLEAR_VALUE() 0x0C20
GL_INDEX_LOGIC_OP() 0x0BF1
GL_INDEX_MODE() 0x0C30
GL_INDEX_OFFSET() 0x0D13
GL_INDEX_SHIFT() 0x0D12
GL_INDEX_WRITEMASK() 0x0C21
GL_INT() 0x1404
GL_INTENSITY() 0x8049
GL_INTENSITY12() 0x804C
GL_INTENSITY16() 0x804D
GL_INTENSITY4() 0x804A
GL_INTENSITY8() 0x804B
GL_INTERPOLATE() 0x8575
GL_INTERPOLATE_EXT() 0x8575
GL_INVALID_ENUM() 0x0500
GL_INVALID_OPERATION() 0x0502
GL_INVALID_VALUE() 0x0501
GL_INVERT() 0x150A
GL_KEEP() 0x1E00
GL_LEFT() 0x0406
GL_LEQUAL() 0x0203
GL_LESS() 0x0201
GL_LIGHT0() 0x4000
GL_LIGHT1() 0x4001
GL_LIGHT2() 0x4002
GL_LIGHT3() 0x4003
GL_LIGHT4() 0x4004
GL_LIGHT5() 0x4005
GL_LIGHT6() 0x4006
GL_LIGHT7() 0x4007
GL_LIGHT_MODEL_AMBIENT() 0x0B53
GL_LIGHT_MODEL_COLOR_CONTROL() 0x81F8
GL_LIGHT_MODEL_LOCAL_VIEWER() 0x0B51
GL_LIGHT_MODEL_TWO_SIDE() 0x0B52
GL_LIGHTING() 0x0B50
GL_LIGHTING_BIT() 0x00000040
GL_LINE() 0x1B01
GL_LINE_BIT() 0x00000004
GL_LINE_LOOP() 0x0002
GL_LINE_RESET_TOKEN() 0x0707
GL_LINE_SMOOTH() 0x0B20
GL_LINE_SMOOTH_HINT() 0x0C52
GL_LINE_STIPPLE() 0x0B24
GL_LINE_STIPPLE_PATTERN() 0x0B25
GL_LINE_STIPPLE_REPEAT() 0x0B26
GL_LINE_STRIP() 0x0003
GL_LINE_TOKEN() 0x0702
GL_LINE_WIDTH() 0x0B21
GL_LINE_WIDTH_GRANULARITY() 0x0B23
GL_LINE_WIDTH_RANGE() 0x0B22
GL_LINEAR() 0x2601
GL_LINEAR_ATTENUATION() 0x1208
GL_LINEAR_MIPMAP_LINEAR() 0x2703
GL_LINEAR_MIPMAP_NEAREST() 0x2701
GL_LINES() 0x0001
GL_LIST_BASE() 0x0B32
GL_LIST_BIT() 0x00020000
GL_LIST_INDEX() 0x0B33
GL_LIST_MODE() 0x0B30
GL_LOAD() 0x0101
GL_LOGIC_OP() 0x0BF1
GL_LOGIC_OP_MODE() 0x0BF0
GL_LUMINANCE() 0x1909
GL_LUMINANCE12() 0x8041
GL_LUMINANCE12_ALPHA12() 0x8047
GL_LUMINANCE12_ALPHA4() 0x8046
GL_LUMINANCE16() 0x8042
GL_LUMINANCE16_ALPHA16() 0x8048
GL_LUMINANCE4() 0x803F
GL_LUMINANCE4_ALPHA4() 0x8043
GL_LUMINANCE6_ALPHA2() 0x8044
GL_LUMINANCE8() 0x8040
GL_LUMINANCE8_ALPHA8() 0x8045
GL_LUMINANCE_ALPHA() 0x190A
GL_MAP1_COLOR_4() 0x0D90
GL_MAP1_GRID_DOMAIN() 0x0DD0
GL_MAP1_GRID_SEGMENTS() 0x0DD1
GL_MAP1_INDEX() 0x0D91
GL_MAP1_NORMAL() 0x0D92
GL_MAP1_TEXTURE_COORD_1() 0x0D93
GL_MAP1_TEXTURE_COORD_2() 0x0D94
GL_MAP1_TEXTURE_COORD_3() 0x0D95
GL_MAP1_TEXTURE_COORD_4() 0x0D96
GL_MAP1_VERTEX_3() 0x0D97
GL_MAP1_VERTEX_4() 0x0D98
GL_MAP2_COLOR_4() 0x0DB0
GL_MAP2_GRID_DOMAIN() 0x0DD2
GL_MAP2_GRID_SEGMENTS() 0x0DD3
GL_MAP2_INDEX() 0x0DB1
GL_MAP2_NORMAL() 0x0DB2
GL_MAP2_TEXTURE_COORD_1() 0x0DB3
GL_MAP2_TEXTURE_COORD_2() 0x0DB4
GL_MAP2_TEXTURE_COORD_3() 0x0DB5
GL_MAP2_TEXTURE_COORD_4() 0x0DB6
GL_MAP2_VERTEX_3() 0x0DB7
GL_MAP2_VERTEX_4() 0x0DB8
GL_MAP_COLOR() 0x0D10
GL_MAP_STENCIL() 0x0D11
GL_MATRIX_MODE() 0x0BA0
GL_MAX() 0x8008
GL_MAX_3D_TEXTURE_SIZE() 0x8073
GL_MAX_ATTRIB_STACK_DEPTH() 0x0D35
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH() 0x0D3B
GL_MAX_CLIP_PLANES() 0x0D32
GL_MAX_COLOR_MATRIX_STACK_DEPTH() 0x80B3
GL_MAX_CONVOLUTION_HEIGHT() 0x801B
GL_MAX_CONVOLUTION_WIDTH() 0x801A
GL_MAX_ELEMENTS_INDICES() 0x80E9
GL_MAX_ELEMENTS_VERTICES() 0x80E8
GL_MAX_EVAL_ORDER() 0x0D30
GL_MAX_LIGHTS() 0x0D31
GL_MAX_LIST_NESTING() 0x0B31
GL_MAX_MODELVIEW_STACK_DEPTH() 0x0D36
GL_MAX_NAME_STACK_DEPTH() 0x0D37
GL_MAX_PIXEL_MAP_TABLE() 0x0D34
GL_MAX_PROJECTION_STACK_DEPTH() 0x0D38
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT() 0x84FF
GL_MAX_TEXTURE_SIZE() 0x0D33
GL_MAX_TEXTURE_STACK_DEPTH() 0x0D39
GL_MAX_TEXTURE_UNITS_ARB() 0x84E2
GL_MAX_VIEWPORT_DIMS() 0x0D3A
GL_MIN() 0x8007
GL_MINMAX() 0x802E
GL_MINMAX_FORMAT() 0x802F
GL_MINMAX_SINK() 0x8030
GL_MODELVIEW() 0x1700
GL_MODELVIEW_MATRIX() 0x0BA6
GL_MODELVIEW_STACK_DEPTH() 0x0BA3
GL_MODULATE() 0x2100
GL_MULT() 0x0103
GL_N3F_V3F() 0x2A25
GL_NAME_STACK_DEPTH() 0x0D70
GL_NAND() 0x150E
GL_NEAREST() 0x2600
GL_NEAREST_MIPMAP_LINEAR() 0x2702
GL_NEAREST_MIPMAP_NEAREST() 0x2700
GL_NEVER() 0x0200
GL_NICEST() 0x1102
GL_NO_ERROR() 0x0
GL_NONE() 0x0
GL_NOOP() 0x1505
GL_NOR() 0x1508
GL_NORMAL_ARRAY() 0x8075
GL_NORMAL_ARRAY_POINTER() 0x808F
GL_NORMAL_ARRAY_STRIDE() 0x807F
GL_NORMAL_ARRAY_TYPE() 0x807E
GL_NORMALIZE() 0x0BA1
GL_NOTEQUAL() 0x0205
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB() 0x86A2
GL_OBJECT_LINEAR() 0x2401
GL_OBJECT_PLANE() 0x2501
GL_ONE() 0x1
GL_ONE_MINUS_CONSTANT_ALPHA() 0x8004
GL_ONE_MINUS_CONSTANT_COLOR() 0x8002
GL_ONE_MINUS_DST_ALPHA() 0x0305
GL_ONE_MINUS_DST_COLOR() 0x0307
GL_ONE_MINUS_SRC_ALPHA() 0x0303
GL_ONE_MINUS_SRC_COLOR() 0x0301
GL_OPERAND0_ALPHA() 0x8598
GL_OPERAND0_ALPHA_EXT() 0x8598
GL_OPERAND0_RGB() 0x8590
GL_OPERAND0_RGB_EXT() 0x8590
GL_OPERAND1_ALPHA() 0x8599
GL_OPERAND1_ALPHA_EXT() 0x8599
GL_OPERAND1_RGB() 0x8591
GL_OPERAND1_RGB_EXT() 0x8591
GL_OPERAND2_ALPHA() 0x859A
GL_OPERAND2_ALPHA_EXT() 0x859A
GL_OPERAND2_RGB() 0x8592
GL_OPERAND2_RGB_EXT() 0x8592
GL_OPERAND3_ALPHA_EXT() 0x859B
GL_OPERAND3_RGB_EXT() 0x8593
GL_OPERAND4_ALPHA_EXT() 0x859C
GL_OPERAND4_RGB_EXT() 0x8594
GL_OPERAND5_ALPHA_EXT() 0x859D
GL_OPERAND5_RGB_EXT() 0x8595
GL_OPERAND6_ALPHA_EXT() 0x859E
GL_OPERAND6_RGB_EXT() 0x8596
GL_OPERAND7_ALPHA_EXT() 0x859F
GL_OPERAND7_RGB_EXT() 0x8597
GL_OR() 0x1507
GL_OR_INVERTED() 0x150D
GL_OR_REVERSE() 0x150B
GL_ORDER() 0x0A01
GL_OUT_OF_MEMORY() 0x0505
GL_PACK_ALIGNMENT() 0x0D05
GL_PACK_IMAGE_HEIGHT() 0x806C
GL_PACK_LSB_FIRST() 0x0D01
GL_PACK_ROW_LENGTH() 0x0D02
GL_PACK_SKIP_IMAGES() 0x806B
GL_PACK_SKIP_PIXELS() 0x0D04
GL_PACK_SKIP_ROWS() 0x0D03
GL_PACK_SWAP_BYTES() 0x0D00
GL_PASS_THROUGH_TOKEN() 0x0700
GL_PERSPECTIVE_CORRECTION_HINT() 0x0C50
GL_PIXEL_MAP_A_TO_A() 0x0C79
GL_PIXEL_MAP_A_TO_A_SIZE() 0x0CB9
GL_PIXEL_MAP_B_TO_B() 0x0C78
GL_PIXEL_MAP_B_TO_B_SIZE() 0x0CB8
GL_PIXEL_MAP_G_TO_G() 0x0C77
GL_PIXEL_MAP_G_TO_G_SIZE() 0x0CB7
GL_PIXEL_MAP_I_TO_A() 0x0C75
GL_PIXEL_MAP_I_TO_A_SIZE() 0x0CB5
GL_PIXEL_MAP_I_TO_B() 0x0C74
GL_PIXEL_MAP_I_TO_B_SIZE() 0x0CB4
GL_PIXEL_MAP_I_TO_G() 0x0C73
GL_PIXEL_MAP_I_TO_G_SIZE() 0x0CB3
GL_PIXEL_MAP_I_TO_I() 0x0C70
GL_PIXEL_MAP_I_TO_I_SIZE() 0x0CB0
GL_PIXEL_MAP_I_TO_R() 0x0C72
GL_PIXEL_MAP_I_TO_R_SIZE() 0x0CB2
GL_PIXEL_MAP_R_TO_R() 0x0C76
GL_PIXEL_MAP_R_TO_R_SIZE() 0x0CB6
GL_PIXEL_MAP_S_TO_S() 0x0C71
GL_PIXEL_MAP_S_TO_S_SIZE() 0x0CB1
GL_PIXEL_MODE_BIT() 0x00000020
GL_POINT() 0x1B00
GL_POINT_BIT() 0x00000002
GL_POINT_SIZE() 0x0B11
GL_POINT_SIZE_GRANULARITY() 0x0B13
GL_POINT_SIZE_RANGE() 0x0B12
GL_POINT_SMOOTH() 0x0B10
GL_POINT_SMOOTH_HINT() 0x0C51
GL_POINT_TOKEN() 0x0701
GL_POINTS() 0x0000
GL_POLYGON() 0x0009
GL_POLYGON_BIT() 0x00000008
GL_POLYGON_MODE() 0x0B40
GL_POLYGON_OFFSET_FACTOR() 0x8038
GL_POLYGON_OFFSET_FILL() 0x8037
GL_POLYGON_OFFSET_LINE() 0x2A02
GL_POLYGON_OFFSET_POINT() 0x2A01
GL_POLYGON_OFFSET_UNITS() 0x2A00
GL_POLYGON_SMOOTH() 0x0B41
GL_POLYGON_SMOOTH_HINT() 0x0C53
GL_POLYGON_STIPPLE() 0x0B42
GL_POLYGON_STIPPLE_BIT() 0x00000010
GL_POLYGON_TOKEN() 0x0703
GL_POSITION() 0x1203
GL_POST_COLOR_MATRIX_ALPHA_BIAS() 0x80BB
GL_POST_COLOR_MATRIX_ALPHA_SCALE() 0x80B7
GL_POST_COLOR_MATRIX_BLUE_BIAS() 0x80BA
GL_POST_COLOR_MATRIX_BLUE_SCALE() 0x80B6
GL_POST_COLOR_MATRIX_COLOR_TABLE() 0x80D2
GL_POST_COLOR_MATRIX_GREEN_BIAS() 0x80B9
GL_POST_COLOR_MATRIX_GREEN_SCALE() 0x80B5
GL_POST_COLOR_MATRIX_RED_BIAS() 0x80B8
GL_POST_COLOR_MATRIX_RED_SCALE() 0x80B4
GL_POST_CONVOLUTION_ALPHA_BIAS() 0x8023
GL_POST_CONVOLUTION_ALPHA_SCALE() 0x801F
GL_POST_CONVOLUTION_BLUE_BIAS() 0x8022
GL_POST_CONVOLUTION_BLUE_SCALE() 0x801E
GL_POST_CONVOLUTION_COLOR_TABLE() 0x80D1
GL_POST_CONVOLUTION_GREEN_BIAS() 0x8021
GL_POST_CONVOLUTION_GREEN_SCALE() 0x801D
GL_POST_CONVOLUTION_RED_BIAS() 0x8020
GL_POST_CONVOLUTION_RED_SCALE() 0x801C
GL_PREVIOUS() 0x8578
GL_PREVIOUS_EXT() 0x8578
GL_PRIMARY_COLOR() 0x8577
GL_PRIMARY_COLOR_EXT() 0x8577
GL_PROJECTION() 0x1701
GL_PROJECTION_MATRIX() 0x0BA7
GL_PROJECTION_STACK_DEPTH() 0x0BA4
GL_PROXY_COLOR_TABLE() 0x80D3
GL_PROXY_HISTOGRAM() 0x8025
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE() 0x80D5
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE() 0x80D4
GL_PROXY_TEXTURE_1D() 0x8063
GL_PROXY_TEXTURE_2D() 0x8064
GL_PROXY_TEXTURE_3D() 0x8070
GL_Q() 0x2003
GL_QUAD_STRIP() 0x0008
GL_QUADRATIC_ATTENUATION() 0x1209
GL_QUADS() 0x0007
GL_R() 0x2002
GL_R3_G3_B2() 0x2A10
GL_READ_BUFFER() 0x0C02
GL_RED() 0x1903
GL_RED_BIAS() 0x0D15
GL_RED_BITS() 0x0D52
GL_RED_SCALE() 0x0D14
GL_REDUCE() 0x8016
GL_RENDER() 0x1C00
GL_RENDER_MODE() 0x0C40
GL_RENDERER() 0x1F01
GL_REPEAT() 0x2901
GL_REPLACE() 0x1E01
GL_REPLICATE_BORDER() 0x8153
GL_RESCALE_NORMAL() 0x803A
GL_RETURN() 0x0102
GL_RGB() 0x1907
GL_RGB10() 0x8052
GL_RGB10_A2() 0x8059
GL_RGB12() 0x8053
GL_RGB16() 0x8054
GL_RGB4() 0x804F
GL_RGB5() 0x8050
GL_RGB5_A1() 0x8057
GL_RGB8() 0x8051
GL_RGB_SCALE() 0x8573
GL_RGB_SCALE_EXT() 0x8573
GL_RGBA() 0x1908
GL_RGBA12() 0x805A
GL_RGBA16() 0x805B
GL_RGBA2() 0x8055
GL_RGBA4() 0x8056
GL_RGBA8() 0x8058
GL_RGBA_MODE() 0x0C31
GL_RIGHT() 0x0407
GL_S() 0x2000
GL_SCISSOR_BIT() 0x00080000
GL_SCISSOR_BOX() 0x0C10
GL_SCISSOR_TEST() 0x0C11
GL_SELECT() 0x1C02
GL_SELECTION_BUFFER_POINTER() 0x0DF3
GL_SELECTION_BUFFER_SIZE() 0x0DF4
GL_SEPARABLE_2D() 0x8012
GL_SEPARATE_SPECULAR_COLOR() 0x81FA
GL_SET() 0x150F
GL_SHADE_MODEL() 0x0B54
GL_SHININESS() 0x1601
GL_SHORT() 0x1402
GL_SINGLE_COLOR() 0x81F9
GL_SMOOTH() 0x1D01
GL_SMOOTH_LINE_WIDTH_GRANULARITY() 0x0B23
GL_SMOOTH_LINE_WIDTH_RANGE() 0x0B22
GL_SMOOTH_POINT_SIZE_GRANULARITY() 0x0B13
GL_SMOOTH_POINT_SIZE_RANGE() 0x0B12
GL_SOURCE0_ALPHA() 0x8588
GL_SOURCE0_ALPHA_EXT() 0x8588
GL_SOURCE0_RGB() 0x8580
GL_SOURCE0_RGB_EXT() 0x8580
GL_SOURCE1_ALPHA() 0x8589
GL_SOURCE1_ALPHA_EXT() 0x8589
GL_SOURCE1_RGB() 0x8581
GL_SOURCE1_RGB_EXT() 0x8581
GL_SOURCE2_ALPHA() 0x858A
GL_SOURCE2_ALPHA_EXT() 0x858A
GL_SOURCE2_RGB() 0x8582
GL_SOURCE2_RGB_EXT() 0x8582
GL_SOURCE3_ALPHA_EXT() 0x858B
GL_SOURCE3_RGB_EXT() 0x8583
GL_SOURCE4_ALPHA_EXT() 0x858C
GL_SOURCE4_RGB_EXT() 0x8584
GL_SOURCE5_ALPHA_EXT() 0x858D
GL_SOURCE5_RGB_EXT() 0x8585
GL_SOURCE6_ALPHA_EXT() 0x858E
GL_SOURCE6_RGB_EXT() 0x8586
GL_SOURCE7_ALPHA_EXT() 0x858F
GL_SOURCE7_RGB_EXT() 0x8587
GL_SPECULAR() 0x1202
GL_SPHERE_MAP() 0x2402
GL_SPOT_CUTOFF() 0x1206
GL_SPOT_DIRECTION() 0x1204
GL_SPOT_EXPONENT() 0x1205
GL_SRC_ALPHA() 0x0302
GL_SRC_ALPHA_SATURATE() 0x0308
GL_SRC_COLOR() 0x0300
GL_STACK_OVERFLOW() 0x0503
GL_STACK_UNDERFLOW() 0x0504
GL_STENCIL() 0x1802
GL_STENCIL_BITS() 0x0D57
GL_STENCIL_BUFFER_BIT() 0x00000400
GL_STENCIL_CLEAR_VALUE() 0x0B91
GL_STENCIL_FAIL() 0x0B94
GL_STENCIL_FUNC() 0x0B92
GL_STENCIL_INDEX() 0x1901
GL_STENCIL_PASS_DEPTH_FAIL() 0x0B95
GL_STENCIL_PASS_DEPTH_PASS() 0x0B96
GL_STENCIL_REF() 0x0B97
GL_STENCIL_TEST() 0x0B90
GL_STENCIL_VALUE_MASK() 0x0B93
GL_STENCIL_WRITEMASK() 0x0B98
GL_STEREO() 0x0C33
GL_SUBPIXEL_BITS() 0x0D50
GL_SUBTRACT() 0x84E7
GL_T() 0x2001
GL_T2F_C3F_V3F() 0x2A2A
GL_T2F_C4F_N3F_V3F() 0x2A2C
GL_T2F_C4UB_V3F() 0x2A29
GL_T2F_N3F_V3F() 0x2A2B
GL_T2F_V3F() 0x2A27
GL_T4F_C4F_N3F_V4F() 0x2A2D
GL_T4F_V4F() 0x2A28
GL_TABLE_TOO_LARGE() 0x8031
GL_TEXTURE() 0x1702
GL_TEXTURE0_ARB() 0x84C0
GL_TEXTURE10_ARB() 0x84CA
GL_TEXTURE11_ARB() 0x84CB
GL_TEXTURE12_ARB() 0x84CC
GL_TEXTURE13_ARB() 0x84CD
GL_TEXTURE14_ARB() 0x84CE
GL_TEXTURE15_ARB() 0x84CF
GL_TEXTURE16_ARB() 0x84D0
GL_TEXTURE17_ARB() 0x84D1
GL_TEXTURE18_ARB() 0x84D2
GL_TEXTURE19_ARB() 0x84D3
GL_TEXTURE1_ARB() 0x84C1
GL_TEXTURE20_ARB() 0x84D4
GL_TEXTURE21_ARB() 0x84D5
GL_TEXTURE22_ARB() 0x84D6
GL_TEXTURE23_ARB() 0x84D7
GL_TEXTURE24_ARB() 0x84D8
GL_TEXTURE25_ARB() 0x84D9
GL_TEXTURE26_ARB() 0x84DA
GL_TEXTURE27_ARB() 0x84DB
GL_TEXTURE28_ARB() 0x84DC
GL_TEXTURE29_ARB() 0x84DD
GL_TEXTURE2_ARB() 0x84C2
GL_TEXTURE30_ARB() 0x84DE
GL_TEXTURE31_ARB() 0x84DF
GL_TEXTURE3_ARB() 0x84C3
GL_TEXTURE4_ARB() 0x84C4
GL_TEXTURE5_ARB() 0x84C5
GL_TEXTURE6_ARB() 0x84C6
GL_TEXTURE7_ARB() 0x84C7
GL_TEXTURE8_ARB() 0x84C8
GL_TEXTURE9_ARB() 0x84C9
GL_TEXTURE_1D() 0x0DE0
GL_TEXTURE_2D() 0x0DE1
GL_TEXTURE_3D() 0x806F
GL_TEXTURE_ALPHA_SIZE() 0x805F
GL_TEXTURE_BASE_LEVEL() 0x813C
GL_TEXTURE_BINDING_1D() 0x8068
GL_TEXTURE_BINDING_2D() 0x8069
GL_TEXTURE_BINDING_3D() 0x806A
GL_TEXTURE_BIT() 0x00040000
GL_TEXTURE_BLUE_SIZE() 0x805E
GL_TEXTURE_BORDER() 0x1005
GL_TEXTURE_BORDER_COLOR() 0x1004
GL_TEXTURE_COMPONENTS() 0x1003
GL_TEXTURE_COMPRESSED_ARB() 0x86A1
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB() 0x86A0
GL_TEXTURE_COMPRESSION_HINT_ARB() 0x84EF
GL_TEXTURE_COORD_ARRAY() 0x8078
GL_TEXTURE_COORD_ARRAY_POINTER() 0x8092
GL_TEXTURE_COORD_ARRAY_SIZE() 0x8088
GL_TEXTURE_COORD_ARRAY_STRIDE() 0x808A
GL_TEXTURE_COORD_ARRAY_TYPE() 0x8089
GL_TEXTURE_DEPTH() 0x8071
GL_TEXTURE_ENV() 0x2300
GL_TEXTURE_ENV_COLOR() 0x2201
GL_TEXTURE_ENV_MODE() 0x2200
GL_TEXTURE_GEN_MODE() 0x2500
GL_TEXTURE_GEN_Q() 0x0C63
GL_TEXTURE_GEN_R() 0x0C62
GL_TEXTURE_GEN_S() 0x0C60
GL_TEXTURE_GEN_T() 0x0C61
GL_TEXTURE_GREEN_SIZE() 0x805D
GL_TEXTURE_HEIGHT() 0x1001
GL_TEXTURE_INDEX_SIZE_EXT() 0x80ED
GL_TEXTURE_INTENSITY_SIZE() 0x8061
GL_TEXTURE_INTERNAL_FORMAT() 0x1003
GL_TEXTURE_LUMINANCE_SIZE() 0x8060
GL_TEXTURE_MAG_FILTER() 0x2800
GL_TEXTURE_MATRIX() 0x0BA8
GL_TEXTURE_MAX_ANISOTROPY_EXT() 0x84FE
GL_TEXTURE_MAX_LEVEL() 0x813D
GL_TEXTURE_MAX_LOD() 0x813B
GL_TEXTURE_MIN_FILTER() 0x2801
GL_TEXTURE_MIN_LOD() 0x813A
GL_TEXTURE_PRIORITY() 0x8066
GL_TEXTURE_RED_SIZE() 0x805C
GL_TEXTURE_RESIDENT() 0x8067
GL_TEXTURE_STACK_DEPTH() 0x0BA5
GL_TEXTURE_WIDTH() 0x1000
GL_TEXTURE_WRAP_R() 0x8072
GL_TEXTURE_WRAP_S() 0x2802
GL_TEXTURE_WRAP_T() 0x2803
GL_TRANSFORM_BIT() 0x00001000
GL_TRIANGLE_FAN() 0x0006
GL_TRIANGLE_STRIP() 0x0005
GL_TRIANGLES() 0x0004
GL_TRUE() 0x1
GL_UNPACK_ALIGNMENT() 0x0CF5
GL_UNPACK_IMAGE_HEIGHT() 0x806E
GL_UNPACK_LSB_FIRST() 0x0CF1
GL_UNPACK_ROW_LENGTH() 0x0CF2
GL_UNPACK_SKIP_IMAGES() 0x806D
GL_UNPACK_SKIP_PIXELS() 0x0CF4
GL_UNPACK_SKIP_ROWS() 0x0CF3
GL_UNPACK_SWAP_BYTES() 0x0CF0
GL_UNSIGNED_BYTE() 0x1401
GL_UNSIGNED_BYTE_2_3_3_REV() 0x8362
GL_UNSIGNED_BYTE_3_3_2() 0x8032
GL_UNSIGNED_BYTE_3_3_2_EXT() 0x8032
GL_UNSIGNED_INT() 0x1405
GL_UNSIGNED_INT_10_10_10_2() 0x8036
GL_UNSIGNED_INT_10_10_10_2_EXT() 0x8036
GL_UNSIGNED_INT_2_10_10_10_REV() 0x8368
GL_UNSIGNED_INT_8_8_8_8() 0x8035
GL_UNSIGNED_INT_8_8_8_8_EXT() 0x8035
GL_UNSIGNED_INT_8_8_8_8_REV() 0x8367
GL_UNSIGNED_SHORT() 0x1403
GL_UNSIGNED_SHORT_1_5_5_5_REV() 0x8366
GL_UNSIGNED_SHORT_4_4_4_4() 0x8033
GL_UNSIGNED_SHORT_4_4_4_4_EXT() 0x8033
GL_UNSIGNED_SHORT_4_4_4_4_REV() 0x8365
GL_UNSIGNED_SHORT_5_5_5_1() 0x8034
GL_UNSIGNED_SHORT_5_5_5_1_EXT() 0x8034
GL_UNSIGNED_SHORT_5_6_5() 0x8363
GL_UNSIGNED_SHORT_5_6_5_REV() 0x8364
GL_V12FMTVFMT_EXT() 0x8705
GL_V12FTVFMT_EXT() 0x8704
GL_V12MTNVFMT_EXT() 0x8703
GL_V12MTVFMT_EXT() 0x8702
GL_V2F() 0x2A20
GL_V3F() 0x2A21
GL_VENDOR() 0x1F00
GL_VERSION() 0x1F02
GL_VERSION_1_1() 1
GL_VERSION_1_2() 1
GL_VERTEX_ARRAY() 0x8074
GL_VERTEX_ARRAY_POINTER() 0x808E
GL_VERTEX_ARRAY_SIZE() 0x807A
GL_VERTEX_ARRAY_STRIDE() 0x807C
GL_VERTEX_ARRAY_TYPE() 0x807B
GL_VIEWPORT() 0x0BA2
GL_VIEWPORT_BIT() 0x00000800
GL_XOR() 0x1506
GL_ZERO() 0x0
GL_ZOOM_X() 0x0D16
GL_ZOOM_Y() 0x0D17
Public Typedefs
typedef unsigned int GLbitfield
typedef unsigned char GLboolean
typedef signed char GLbyte
typedef double GLclampd
typedef float GLclampf
typedef double GLdouble
typedef unsigned int GLenum
typedef float GLfloat
typedef int GLint
typedef short GLshort
typedef int GLsizei
typedef unsigned char GLubyte
typedef unsigned int GLuint
typedef unsigned short GLushort
typedef void GLvoid
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _X86UNIX_GL_TYPES_H_ 25#define _X86UNIX_GL_TYPES_H_ 26 27// added by JMQ: 28#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 29#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 30 31#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 32#define GL_FOG_COORDINATE_EXT 0x8451 33#define GL_FRAGMENT_DEPTH_EXT 0x8452 34#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 35#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 36#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 37#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 38#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 39 40#define GL_COMPRESSED_ALPHA_ARB 0x84E9 41#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA 42#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB 43#define GL_COMPRESSED_INTENSITY_ARB 0x84EC 44#define GL_COMPRESSED_RGB_ARB 0x84ED 45#define GL_COMPRESSED_RGBA_ARB 0x84EE 46#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF 47#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 48#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 49#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 50#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 51 52#ifndef GL_EXT_packed_pixels 53#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 54#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 55#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 56#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 57#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 58#endif 59 60#ifndef GL_EXT_paletted_texture 61#define GL_COLOR_INDEX1_EXT 0x80E2 62#define GL_COLOR_INDEX2_EXT 0x80E3 63#define GL_COLOR_INDEX4_EXT 0x80E4 64#define GL_COLOR_INDEX8_EXT 0x80E5 65#define GL_COLOR_INDEX12_EXT 0x80E6 66#define GL_COLOR_INDEX16_EXT 0x80E7 67#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED 68#endif 69 70#define GL_CLAMP_TO_EDGE_EXT 0x812F 71 72#define GL_V12MTVFMT_EXT 0x8702 73#define GL_V12MTNVFMT_EXT 0x8703 74#define GL_V12FTVFMT_EXT 0x8704 75#define GL_V12FMTVFMT_EXT 0x8705 76 77#ifndef GL_EXT_texture_env_combine 78#define GL_COMBINE_EXT 0x8570 79#define GL_COMBINE_RGB_EXT 0x8571 80#define GL_COMBINE_ALPHA_EXT 0x8572 81#define GL_RGB_SCALE_EXT 0x8573 82#define GL_ADD_SIGNED_EXT 0x8574 83#define GL_INTERPOLATE_EXT 0x8575 84#define GL_CONSTANT_EXT 0x8576 85#define GL_PRIMARY_COLOR_EXT 0x8577 86#define GL_PREVIOUS_EXT 0x8578 87#define GL_SOURCE0_RGB_EXT 0x8580 88#define GL_SOURCE1_RGB_EXT 0x8581 89#define GL_SOURCE2_RGB_EXT 0x8582 90#define GL_SOURCE3_RGB_EXT 0x8583 91#define GL_SOURCE4_RGB_EXT 0x8584 92#define GL_SOURCE5_RGB_EXT 0x8585 93#define GL_SOURCE6_RGB_EXT 0x8586 94#define GL_SOURCE7_RGB_EXT 0x8587 95#define GL_SOURCE0_ALPHA_EXT 0x8588 96#define GL_SOURCE1_ALPHA_EXT 0x8589 97#define GL_SOURCE2_ALPHA_EXT 0x858A 98#define GL_SOURCE3_ALPHA_EXT 0x858B 99#define GL_SOURCE4_ALPHA_EXT 0x858C 100#define GL_SOURCE5_ALPHA_EXT 0x858D 101#define GL_SOURCE6_ALPHA_EXT 0x858E 102#define GL_SOURCE7_ALPHA_EXT 0x858F 103#define GL_OPERAND0_RGB_EXT 0x8590 104#define GL_OPERAND1_RGB_EXT 0x8591 105#define GL_OPERAND2_RGB_EXT 0x8592 106#define GL_OPERAND3_RGB_EXT 0x8593 107#define GL_OPERAND4_RGB_EXT 0x8594 108#define GL_OPERAND5_RGB_EXT 0x8595 109#define GL_OPERAND6_RGB_EXT 0x8596 110#define GL_OPERAND7_RGB_EXT 0x8597 111#define GL_OPERAND0_ALPHA_EXT 0x8598 112#define GL_OPERAND1_ALPHA_EXT 0x8599 113#define GL_OPERAND2_ALPHA_EXT 0x859A 114#define GL_OPERAND3_ALPHA_EXT 0x859B 115#define GL_OPERAND4_ALPHA_EXT 0x859C 116#define GL_OPERAND5_ALPHA_EXT 0x859D 117#define GL_OPERAND6_ALPHA_EXT 0x859E 118#define GL_OPERAND7_ALPHA_EXT 0x859F 119#endif 120 121/* 122 * Mesa 3-D graphics library 123 * Version: 3.4 124 * 125 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. 126 * 127 * Permission is hereby granted, free of charge, to any person obtaining a 128 * copy of this software and associated documentation files (the "Software"), 129 * to deal in the Software without restriction, including without limitation 130 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 131 * and/or sell copies of the Software, and to permit persons to whom the 132 * Software is furnished to do so, subject to the following conditions: 133 * 134 * The above copyright notice and this permission notice shall be included 135 * in all copies or substantial portions of the Software. 136 * 137 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 138 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 139 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 140 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 141 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 142 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 143 */ 144 145 146 147#define GL_VERSION_1_1 1 148#define GL_VERSION_1_2 1 149 150/* 151 * 152 * Datatypes 153 * 154 */ 155#ifdef CENTERLINE_CLPP 156#define signed 157#endif 158typedef unsigned int GLenum; 159typedef unsigned char GLboolean; 160typedef unsigned int GLbitfield; 161typedef void GLvoid; 162typedef signed char GLbyte; /* 1-byte signed */ 163typedef short GLshort; /* 2-byte signed */ 164typedef int GLint; /* 4-byte signed */ 165typedef unsigned char GLubyte; /* 1-byte unsigned */ 166typedef unsigned short GLushort; /* 2-byte unsigned */ 167typedef unsigned int GLuint; /* 4-byte unsigned */ 168typedef int GLsizei; /* 4-byte signed */ 169typedef float GLfloat; /* single precision float */ 170typedef float GLclampf; /* single precision float in [0,1] */ 171typedef double GLdouble; /* double precision float */ 172typedef double GLclampd; /* double precision float in [0,1] */ 173 174 175 176/* 177 * 178 * Constants 179 * 180 */ 181 182/* Boolean values */ 183#define GL_FALSE 0x0 184#define GL_TRUE 0x1 185 186/* Data types */ 187#define GL_BYTE 0x1400 188#define GL_UNSIGNED_BYTE 0x1401 189#define GL_SHORT 0x1402 190#define GL_UNSIGNED_SHORT 0x1403 191#define GL_INT 0x1404 192#define GL_UNSIGNED_INT 0x1405 193#define GL_FLOAT 0x1406 194#define GL_DOUBLE 0x140A 195#define GL_2_BYTES 0x1407 196#define GL_3_BYTES 0x1408 197#define GL_4_BYTES 0x1409 198 199/* Primitives */ 200#define GL_POINTS 0x0000 201#define GL_LINES 0x0001 202#define GL_LINE_LOOP 0x0002 203#define GL_LINE_STRIP 0x0003 204#define GL_TRIANGLES 0x0004 205#define GL_TRIANGLE_STRIP 0x0005 206#define GL_TRIANGLE_FAN 0x0006 207#define GL_QUADS 0x0007 208#define GL_QUAD_STRIP 0x0008 209#define GL_POLYGON 0x0009 210 211/* Vertex Arrays */ 212#define GL_VERTEX_ARRAY 0x8074 213#define GL_NORMAL_ARRAY 0x8075 214#define GL_COLOR_ARRAY 0x8076 215#define GL_INDEX_ARRAY 0x8077 216#define GL_TEXTURE_COORD_ARRAY 0x8078 217#define GL_EDGE_FLAG_ARRAY 0x8079 218#define GL_VERTEX_ARRAY_SIZE 0x807A 219#define GL_VERTEX_ARRAY_TYPE 0x807B 220#define GL_VERTEX_ARRAY_STRIDE 0x807C 221#define GL_NORMAL_ARRAY_TYPE 0x807E 222#define GL_NORMAL_ARRAY_STRIDE 0x807F 223#define GL_COLOR_ARRAY_SIZE 0x8081 224#define GL_COLOR_ARRAY_TYPE 0x8082 225#define GL_COLOR_ARRAY_STRIDE 0x8083 226#define GL_INDEX_ARRAY_TYPE 0x8085 227#define GL_INDEX_ARRAY_STRIDE 0x8086 228#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 229#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 230#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 231#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 232#define GL_VERTEX_ARRAY_POINTER 0x808E 233#define GL_NORMAL_ARRAY_POINTER 0x808F 234#define GL_COLOR_ARRAY_POINTER 0x8090 235#define GL_INDEX_ARRAY_POINTER 0x8091 236#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 237#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 238#define GL_V2F 0x2A20 239#define GL_V3F 0x2A21 240#define GL_C4UB_V2F 0x2A22 241#define GL_C4UB_V3F 0x2A23 242#define GL_C3F_V3F 0x2A24 243#define GL_N3F_V3F 0x2A25 244#define GL_C4F_N3F_V3F 0x2A26 245#define GL_T2F_V3F 0x2A27 246#define GL_T4F_V4F 0x2A28 247#define GL_T2F_C4UB_V3F 0x2A29 248#define GL_T2F_C3F_V3F 0x2A2A 249#define GL_T2F_N3F_V3F 0x2A2B 250#define GL_T2F_C4F_N3F_V3F 0x2A2C 251#define GL_T4F_C4F_N3F_V4F 0x2A2D 252 253/* Matrix Mode */ 254#define GL_MATRIX_MODE 0x0BA0 255#define GL_MODELVIEW 0x1700 256#define GL_PROJECTION 0x1701 257#define GL_TEXTURE 0x1702 258 259/* Points */ 260#define GL_POINT_SMOOTH 0x0B10 261#define GL_POINT_SIZE 0x0B11 262#define GL_POINT_SIZE_GRANULARITY 0x0B13 263#define GL_POINT_SIZE_RANGE 0x0B12 264 265/* Lines */ 266#define GL_LINE_SMOOTH 0x0B20 267#define GL_LINE_STIPPLE 0x0B24 268#define GL_LINE_STIPPLE_PATTERN 0x0B25 269#define GL_LINE_STIPPLE_REPEAT 0x0B26 270#define GL_LINE_WIDTH 0x0B21 271#define GL_LINE_WIDTH_GRANULARITY 0x0B23 272#define GL_LINE_WIDTH_RANGE 0x0B22 273 274/* Polygons */ 275#define GL_POINT 0x1B00 276#define GL_LINE 0x1B01 277#define GL_FILL 0x1B02 278#define GL_CW 0x0900 279#define GL_CCW 0x0901 280#define GL_FRONT 0x0404 281#define GL_BACK 0x0405 282#define GL_POLYGON_MODE 0x0B40 283#define GL_POLYGON_SMOOTH 0x0B41 284#define GL_POLYGON_STIPPLE 0x0B42 285#define GL_EDGE_FLAG 0x0B43 286#define GL_CULL_FACE 0x0B44 287#define GL_CULL_FACE_MODE 0x0B45 288#define GL_FRONT_FACE 0x0B46 289#define GL_POLYGON_OFFSET_FACTOR 0x8038 290#define GL_POLYGON_OFFSET_UNITS 0x2A00 291#define GL_POLYGON_OFFSET_POINT 0x2A01 292#define GL_POLYGON_OFFSET_LINE 0x2A02 293#define GL_POLYGON_OFFSET_FILL 0x8037 294 295/* Display Lists */ 296#define GL_COMPILE 0x1300 297#define GL_COMPILE_AND_EXECUTE 0x1301 298#define GL_LIST_BASE 0x0B32 299#define GL_LIST_INDEX 0x0B33 300#define GL_LIST_MODE 0x0B30 301 302/* Depth buffer */ 303#define GL_NEVER 0x0200 304#define GL_LESS 0x0201 305#define GL_EQUAL 0x0202 306#define GL_LEQUAL 0x0203 307#define GL_GREATER 0x0204 308#define GL_NOTEQUAL 0x0205 309#define GL_GEQUAL 0x0206 310#define GL_ALWAYS 0x0207 311#define GL_DEPTH_TEST 0x0B71 312#define GL_DEPTH_BITS 0x0D56 313#define GL_DEPTH_CLEAR_VALUE 0x0B73 314#define GL_DEPTH_FUNC 0x0B74 315#define GL_DEPTH_RANGE 0x0B70 316#define GL_DEPTH_WRITEMASK 0x0B72 317#define GL_DEPTH_COMPONENT 0x1902 318 319/* Lighting */ 320#define GL_LIGHTING 0x0B50 321#define GL_LIGHT0 0x4000 322#define GL_LIGHT1 0x4001 323#define GL_LIGHT2 0x4002 324#define GL_LIGHT3 0x4003 325#define GL_LIGHT4 0x4004 326#define GL_LIGHT5 0x4005 327#define GL_LIGHT6 0x4006 328#define GL_LIGHT7 0x4007 329#define GL_SPOT_EXPONENT 0x1205 330#define GL_SPOT_CUTOFF 0x1206 331#define GL_CONSTANT_ATTENUATION 0x1207 332#define GL_LINEAR_ATTENUATION 0x1208 333#define GL_QUADRATIC_ATTENUATION 0x1209 334#define GL_AMBIENT 0x1200 335#define GL_DIFFUSE 0x1201 336#define GL_SPECULAR 0x1202 337#define GL_SHININESS 0x1601 338#define GL_EMISSION 0x1600 339#define GL_POSITION 0x1203 340#define GL_SPOT_DIRECTION 0x1204 341#define GL_AMBIENT_AND_DIFFUSE 0x1602 342#define GL_COLOR_INDEXES 0x1603 343#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 344#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 345#define GL_LIGHT_MODEL_AMBIENT 0x0B53 346#define GL_FRONT_AND_BACK 0x0408 347#define GL_SHADE_MODEL 0x0B54 348#define GL_FLAT 0x1D00 349#define GL_SMOOTH 0x1D01 350#define GL_COLOR_MATERIAL 0x0B57 351#define GL_COLOR_MATERIAL_FACE 0x0B55 352#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 353#define GL_NORMALIZE 0x0BA1 354 355/* User clipping planes */ 356#define GL_CLIP_PLANE0 0x3000 357#define GL_CLIP_PLANE1 0x3001 358#define GL_CLIP_PLANE2 0x3002 359#define GL_CLIP_PLANE3 0x3003 360#define GL_CLIP_PLANE4 0x3004 361#define GL_CLIP_PLANE5 0x3005 362 363/* Accumulation buffer */ 364#define GL_ACCUM_RED_BITS 0x0D58 365#define GL_ACCUM_GREEN_BITS 0x0D59 366#define GL_ACCUM_BLUE_BITS 0x0D5A 367#define GL_ACCUM_ALPHA_BITS 0x0D5B 368#define GL_ACCUM_CLEAR_VALUE 0x0B80 369#define GL_ACCUM 0x0100 370#define GL_ADD 0x0104 371#define GL_LOAD 0x0101 372#define GL_MULT 0x0103 373#define GL_RETURN 0x0102 374 375/* Alpha testing */ 376#define GL_ALPHA_TEST 0x0BC0 377#define GL_ALPHA_TEST_REF 0x0BC2 378#define GL_ALPHA_TEST_FUNC 0x0BC1 379 380/* Blending */ 381#define GL_BLEND 0x0BE2 382#define GL_BLEND_SRC 0x0BE1 383#define GL_BLEND_DST 0x0BE0 384#define GL_ZERO 0x0 385#define GL_ONE 0x1 386#define GL_SRC_COLOR 0x0300 387#define GL_ONE_MINUS_SRC_COLOR 0x0301 388#define GL_DST_COLOR 0x0306 389#define GL_ONE_MINUS_DST_COLOR 0x0307 390#define GL_SRC_ALPHA 0x0302 391#define GL_ONE_MINUS_SRC_ALPHA 0x0303 392#define GL_DST_ALPHA 0x0304 393#define GL_ONE_MINUS_DST_ALPHA 0x0305 394#define GL_SRC_ALPHA_SATURATE 0x0308 395#define GL_CONSTANT_COLOR 0x8001 396#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 397#define GL_CONSTANT_ALPHA 0x8003 398#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 399 400/* Render Mode */ 401#define GL_FEEDBACK 0x1C01 402#define GL_RENDER 0x1C00 403#define GL_SELECT 0x1C02 404 405/* Feedback */ 406#define GL_2D 0x0600 407#define GL_3D 0x0601 408#define GL_3D_COLOR 0x0602 409#define GL_3D_COLOR_TEXTURE 0x0603 410#define GL_4D_COLOR_TEXTURE 0x0604 411#define GL_POINT_TOKEN 0x0701 412#define GL_LINE_TOKEN 0x0702 413#define GL_LINE_RESET_TOKEN 0x0707 414#define GL_POLYGON_TOKEN 0x0703 415#define GL_BITMAP_TOKEN 0x0704 416#define GL_DRAW_PIXEL_TOKEN 0x0705 417#define GL_COPY_PIXEL_TOKEN 0x0706 418#define GL_PASS_THROUGH_TOKEN 0x0700 419#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 420#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 421#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 422 423/* Selection */ 424#define GL_SELECTION_BUFFER_POINTER 0x0DF3 425#define GL_SELECTION_BUFFER_SIZE 0x0DF4 426 427/* Fog */ 428#define GL_FOG 0x0B60 429#define GL_FOG_MODE 0x0B65 430#define GL_FOG_DENSITY 0x0B62 431#define GL_FOG_COLOR 0x0B66 432#define GL_FOG_INDEX 0x0B61 433#define GL_FOG_START 0x0B63 434#define GL_FOG_END 0x0B64 435#define GL_LINEAR 0x2601 436#define GL_EXP 0x0800 437#define GL_EXP2 0x0801 438 439/* Logic Ops */ 440#define GL_LOGIC_OP 0x0BF1 441#define GL_INDEX_LOGIC_OP 0x0BF1 442#define GL_COLOR_LOGIC_OP 0x0BF2 443#define GL_LOGIC_OP_MODE 0x0BF0 444#define GL_CLEAR 0x1500 445#define GL_SET 0x150F 446#define GL_COPY 0x1503 447#define GL_COPY_INVERTED 0x150C 448#define GL_NOOP 0x1505 449#define GL_INVERT 0x150A 450#define GL_AND 0x1501 451#define GL_NAND 0x150E 452#define GL_OR 0x1507 453#define GL_NOR 0x1508 454#define GL_XOR 0x1506 455#define GL_EQUIV 0x1509 456#define GL_AND_REVERSE 0x1502 457#define GL_AND_INVERTED 0x1504 458#define GL_OR_REVERSE 0x150B 459#define GL_OR_INVERTED 0x150D 460 461/* Stencil */ 462#define GL_STENCIL_TEST 0x0B90 463#define GL_STENCIL_WRITEMASK 0x0B98 464#define GL_STENCIL_BITS 0x0D57 465#define GL_STENCIL_FUNC 0x0B92 466#define GL_STENCIL_VALUE_MASK 0x0B93 467#define GL_STENCIL_REF 0x0B97 468#define GL_STENCIL_FAIL 0x0B94 469#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 470#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 471#define GL_STENCIL_CLEAR_VALUE 0x0B91 472#define GL_STENCIL_INDEX 0x1901 473#define GL_KEEP 0x1E00 474#define GL_REPLACE 0x1E01 475#define GL_INCR 0x1E02 476#define GL_DECR 0x1E03 477 478/* Buffers, Pixel Drawing/Reading */ 479#define GL_NONE 0x0 480#define GL_LEFT 0x0406 481#define GL_RIGHT 0x0407 482/*GL_FRONT 0x0404 */ 483/*GL_BACK 0x0405 */ 484/*GL_FRONT_AND_BACK 0x0408 */ 485#define GL_FRONT_LEFT 0x0400 486#define GL_FRONT_RIGHT 0x0401 487#define GL_BACK_LEFT 0x0402 488#define GL_BACK_RIGHT 0x0403 489#define GL_AUX0 0x0409 490#define GL_AUX1 0x040A 491#define GL_AUX2 0x040B 492#define GL_AUX3 0x040C 493#define GL_COLOR_INDEX 0x1900 494#define GL_RED 0x1903 495#define GL_GREEN 0x1904 496#define GL_BLUE 0x1905 497#define GL_ALPHA 0x1906 498#define GL_LUMINANCE 0x1909 499#define GL_LUMINANCE_ALPHA 0x190A 500#define GL_ALPHA_BITS 0x0D55 501#define GL_RED_BITS 0x0D52 502#define GL_GREEN_BITS 0x0D53 503#define GL_BLUE_BITS 0x0D54 504#define GL_INDEX_BITS 0x0D51 505#define GL_SUBPIXEL_BITS 0x0D50 506#define GL_AUX_BUFFERS 0x0C00 507#define GL_READ_BUFFER 0x0C02 508#define GL_DRAW_BUFFER 0x0C01 509#define GL_DOUBLEBUFFER 0x0C32 510#define GL_STEREO 0x0C33 511#define GL_BITMAP 0x1A00 512#define GL_COLOR 0x1800 513#define GL_DEPTH 0x1801 514#define GL_STENCIL 0x1802 515#define GL_DITHER 0x0BD0 516#define GL_RGB 0x1907 517#define GL_RGBA 0x1908 518 519/* Implementation limits */ 520#define GL_MAX_LIST_NESTING 0x0B31 521#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 522#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 523#define GL_MAX_NAME_STACK_DEPTH 0x0D37 524#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 525#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 526#define GL_MAX_EVAL_ORDER 0x0D30 527#define GL_MAX_LIGHTS 0x0D31 528#define GL_MAX_CLIP_PLANES 0x0D32 529#define GL_MAX_TEXTURE_SIZE 0x0D33 530#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 531#define GL_MAX_VIEWPORT_DIMS 0x0D3A 532#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B 533 534/* Gets */ 535#define GL_ATTRIB_STACK_DEPTH 0x0BB0 536#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 537#define GL_COLOR_CLEAR_VALUE 0x0C22 538#define GL_COLOR_WRITEMASK 0x0C23 539#define GL_CURRENT_INDEX 0x0B01 540#define GL_CURRENT_COLOR 0x0B00 541#define GL_CURRENT_NORMAL 0x0B02 542#define GL_CURRENT_RASTER_COLOR 0x0B04 543#define GL_CURRENT_RASTER_DISTANCE 0x0B09 544#define GL_CURRENT_RASTER_INDEX 0x0B05 545#define GL_CURRENT_RASTER_POSITION 0x0B07 546#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 547#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 548#define GL_CURRENT_TEXTURE_COORDS 0x0B03 549#define GL_INDEX_CLEAR_VALUE 0x0C20 550#define GL_INDEX_MODE 0x0C30 551#define GL_INDEX_WRITEMASK 0x0C21 552#define GL_MODELVIEW_MATRIX 0x0BA6 553#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 554#define GL_NAME_STACK_DEPTH 0x0D70 555#define GL_PROJECTION_MATRIX 0x0BA7 556#define GL_PROJECTION_STACK_DEPTH 0x0BA4 557#define GL_RENDER_MODE 0x0C40 558#define GL_RGBA_MODE 0x0C31 559#define GL_TEXTURE_MATRIX 0x0BA8 560#define GL_TEXTURE_STACK_DEPTH 0x0BA5 561#define GL_VIEWPORT 0x0BA2 562 563/* Evaluators */ 564#define GL_AUTO_NORMAL 0x0D80 565#define GL_MAP1_COLOR_4 0x0D90 566#define GL_MAP1_GRID_DOMAIN 0x0DD0 567#define GL_MAP1_GRID_SEGMENTS 0x0DD1 568#define GL_MAP1_INDEX 0x0D91 569#define GL_MAP1_NORMAL 0x0D92 570#define GL_MAP1_TEXTURE_COORD_1 0x0D93 571#define GL_MAP1_TEXTURE_COORD_2 0x0D94 572#define GL_MAP1_TEXTURE_COORD_3 0x0D95 573#define GL_MAP1_TEXTURE_COORD_4 0x0D96 574#define GL_MAP1_VERTEX_3 0x0D97 575#define GL_MAP1_VERTEX_4 0x0D98 576#define GL_MAP2_COLOR_4 0x0DB0 577#define GL_MAP2_GRID_DOMAIN 0x0DD2 578#define GL_MAP2_GRID_SEGMENTS 0x0DD3 579#define GL_MAP2_INDEX 0x0DB1 580#define GL_MAP2_NORMAL 0x0DB2 581#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 582#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 583#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 584#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 585#define GL_MAP2_VERTEX_3 0x0DB7 586#define GL_MAP2_VERTEX_4 0x0DB8 587#define GL_COEFF 0x0A00 588#define GL_DOMAIN 0x0A02 589#define GL_ORDER 0x0A01 590 591/* Hints */ 592#define GL_FOG_HINT 0x0C54 593#define GL_LINE_SMOOTH_HINT 0x0C52 594#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 595#define GL_POINT_SMOOTH_HINT 0x0C51 596#define GL_POLYGON_SMOOTH_HINT 0x0C53 597#define GL_DONT_CARE 0x1100 598#define GL_FASTEST 0x1101 599#define GL_NICEST 0x1102 600 601/* Scissor box */ 602#define GL_SCISSOR_TEST 0x0C11 603#define GL_SCISSOR_BOX 0x0C10 604 605/* Pixel Mode / Transfer */ 606#define GL_MAP_COLOR 0x0D10 607#define GL_MAP_STENCIL 0x0D11 608#define GL_INDEX_SHIFT 0x0D12 609#define GL_INDEX_OFFSET 0x0D13 610#define GL_RED_SCALE 0x0D14 611#define GL_RED_BIAS 0x0D15 612#define GL_GREEN_SCALE 0x0D18 613#define GL_GREEN_BIAS 0x0D19 614#define GL_BLUE_SCALE 0x0D1A 615#define GL_BLUE_BIAS 0x0D1B 616#define GL_ALPHA_SCALE 0x0D1C 617#define GL_ALPHA_BIAS 0x0D1D 618#define GL_DEPTH_SCALE 0x0D1E 619#define GL_DEPTH_BIAS 0x0D1F 620#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 621#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 622#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 623#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 624#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 625#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 626#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 627#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 628#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 629#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 630#define GL_PIXEL_MAP_S_TO_S 0x0C71 631#define GL_PIXEL_MAP_I_TO_I 0x0C70 632#define GL_PIXEL_MAP_I_TO_R 0x0C72 633#define GL_PIXEL_MAP_I_TO_G 0x0C73 634#define GL_PIXEL_MAP_I_TO_B 0x0C74 635#define GL_PIXEL_MAP_I_TO_A 0x0C75 636#define GL_PIXEL_MAP_R_TO_R 0x0C76 637#define GL_PIXEL_MAP_G_TO_G 0x0C77 638#define GL_PIXEL_MAP_B_TO_B 0x0C78 639#define GL_PIXEL_MAP_A_TO_A 0x0C79 640#define GL_PACK_ALIGNMENT 0x0D05 641#define GL_PACK_LSB_FIRST 0x0D01 642#define GL_PACK_ROW_LENGTH 0x0D02 643#define GL_PACK_SKIP_PIXELS 0x0D04 644#define GL_PACK_SKIP_ROWS 0x0D03 645#define GL_PACK_SWAP_BYTES 0x0D00 646#define GL_UNPACK_ALIGNMENT 0x0CF5 647#define GL_UNPACK_LSB_FIRST 0x0CF1 648#define GL_UNPACK_ROW_LENGTH 0x0CF2 649#define GL_UNPACK_SKIP_PIXELS 0x0CF4 650#define GL_UNPACK_SKIP_ROWS 0x0CF3 651#define GL_UNPACK_SWAP_BYTES 0x0CF0 652#define GL_ZOOM_X 0x0D16 653#define GL_ZOOM_Y 0x0D17 654 655/* Texture mapping */ 656#define GL_TEXTURE_ENV 0x2300 657#define GL_TEXTURE_ENV_MODE 0x2200 658#define GL_TEXTURE_1D 0x0DE0 659#define GL_TEXTURE_2D 0x0DE1 660#define GL_TEXTURE_WRAP_S 0x2802 661#define GL_TEXTURE_WRAP_T 0x2803 662#define GL_TEXTURE_MAG_FILTER 0x2800 663#define GL_TEXTURE_MIN_FILTER 0x2801 664#define GL_TEXTURE_ENV_COLOR 0x2201 665#define GL_TEXTURE_GEN_S 0x0C60 666#define GL_TEXTURE_GEN_T 0x0C61 667#define GL_TEXTURE_GEN_MODE 0x2500 668#define GL_TEXTURE_BORDER_COLOR 0x1004 669#define GL_TEXTURE_WIDTH 0x1000 670#define GL_TEXTURE_HEIGHT 0x1001 671#define GL_TEXTURE_BORDER 0x1005 672#define GL_TEXTURE_COMPONENTS 0x1003 673#define GL_TEXTURE_RED_SIZE 0x805C 674#define GL_TEXTURE_GREEN_SIZE 0x805D 675#define GL_TEXTURE_BLUE_SIZE 0x805E 676#define GL_TEXTURE_ALPHA_SIZE 0x805F 677#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 678#define GL_TEXTURE_INTENSITY_SIZE 0x8061 679#define GL_NEAREST_MIPMAP_NEAREST 0x2700 680#define GL_NEAREST_MIPMAP_LINEAR 0x2702 681#define GL_LINEAR_MIPMAP_NEAREST 0x2701 682#define GL_LINEAR_MIPMAP_LINEAR 0x2703 683#define GL_OBJECT_LINEAR 0x2401 684#define GL_OBJECT_PLANE 0x2501 685#define GL_EYE_LINEAR 0x2400 686#define GL_EYE_PLANE 0x2502 687#define GL_SPHERE_MAP 0x2402 688#define GL_DECAL 0x2101 689#define GL_MODULATE 0x2100 690#define GL_NEAREST 0x2600 691#define GL_REPEAT 0x2901 692#define GL_CLAMP 0x2900 693#define GL_S 0x2000 694#define GL_T 0x2001 695#define GL_R 0x2002 696#define GL_Q 0x2003 697#define GL_TEXTURE_GEN_R 0x0C62 698#define GL_TEXTURE_GEN_Q 0x0C63 699 700/* GL 1.1 texturing */ 701#define GL_PROXY_TEXTURE_1D 0x8063 702#define GL_PROXY_TEXTURE_2D 0x8064 703#define GL_TEXTURE_PRIORITY 0x8066 704#define GL_TEXTURE_RESIDENT 0x8067 705#define GL_TEXTURE_BINDING_1D 0x8068 706#define GL_TEXTURE_BINDING_2D 0x8069 707#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 708 709/* GL 1.2 texturing */ 710#define GL_PACK_SKIP_IMAGES 0x806B 711#define GL_PACK_IMAGE_HEIGHT 0x806C 712#define GL_UNPACK_SKIP_IMAGES 0x806D 713#define GL_UNPACK_IMAGE_HEIGHT 0x806E 714#define GL_TEXTURE_3D 0x806F 715#define GL_PROXY_TEXTURE_3D 0x8070 716#define GL_TEXTURE_DEPTH 0x8071 717#define GL_TEXTURE_WRAP_R 0x8072 718#define GL_MAX_3D_TEXTURE_SIZE 0x8073 719#define GL_TEXTURE_BINDING_3D 0x806A 720 721/* Internal texture formats (GL 1.1) */ 722#define GL_ALPHA4 0x803B 723#define GL_ALPHA8 0x803C 724#define GL_ALPHA12 0x803D 725#define GL_ALPHA16 0x803E 726#define GL_LUMINANCE4 0x803F 727#define GL_LUMINANCE8 0x8040 728#define GL_LUMINANCE12 0x8041 729#define GL_LUMINANCE16 0x8042 730#define GL_LUMINANCE4_ALPHA4 0x8043 731#define GL_LUMINANCE6_ALPHA2 0x8044 732#define GL_LUMINANCE8_ALPHA8 0x8045 733#define GL_LUMINANCE12_ALPHA4 0x8046 734#define GL_LUMINANCE12_ALPHA12 0x8047 735#define GL_LUMINANCE16_ALPHA16 0x8048 736#define GL_INTENSITY 0x8049 737#define GL_INTENSITY4 0x804A 738#define GL_INTENSITY8 0x804B 739#define GL_INTENSITY12 0x804C 740#define GL_INTENSITY16 0x804D 741#define GL_R3_G3_B2 0x2A10 742#define GL_RGB4 0x804F 743#define GL_RGB5 0x8050 744#define GL_RGB8 0x8051 745#define GL_RGB10 0x8052 746#define GL_RGB12 0x8053 747#define GL_RGB16 0x8054 748#define GL_RGBA2 0x8055 749#define GL_RGBA4 0x8056 750#define GL_RGB5_A1 0x8057 751#define GL_RGBA8 0x8058 752#define GL_RGB10_A2 0x8059 753#define GL_RGBA12 0x805A 754#define GL_RGBA16 0x805B 755 756/* Utility */ 757#define GL_VENDOR 0x1F00 758#define GL_RENDERER 0x1F01 759#define GL_VERSION 0x1F02 760#define GL_EXTENSIONS 0x1F03 761 762/* Errors */ 763#define GL_NO_ERROR 0x0 764#define GL_INVALID_VALUE 0x0501 765#define GL_INVALID_ENUM 0x0500 766#define GL_INVALID_OPERATION 0x0502 767#define GL_STACK_OVERFLOW 0x0503 768#define GL_STACK_UNDERFLOW 0x0504 769#define GL_OUT_OF_MEMORY 0x0505 770 771 772/* OpenGL 1.2 */ 773#define GL_RESCALE_NORMAL 0x803A 774#define GL_CLAMP_TO_EDGE 0x812F 775#define GL_MAX_ELEMENTS_VERTICES 0x80E8 776#define GL_MAX_ELEMENTS_INDICES 0x80E9 777#define GL_BGR 0x80E0 778#define GL_BGRA 0x80E1 779#define GL_UNSIGNED_BYTE_3_3_2 0x8032 780#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 781#define GL_UNSIGNED_SHORT_5_6_5 0x8363 782#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 783#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 784#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 785#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 786#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 787#define GL_UNSIGNED_INT_8_8_8_8 0x8035 788#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 789#define GL_UNSIGNED_INT_10_10_10_2 0x8036 790#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 791#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 792#define GL_SINGLE_COLOR 0x81F9 793#define GL_SEPARATE_SPECULAR_COLOR 0x81FA 794#define GL_TEXTURE_MIN_LOD 0x813A 795#define GL_TEXTURE_MAX_LOD 0x813B 796#define GL_TEXTURE_BASE_LEVEL 0x813C 797#define GL_TEXTURE_MAX_LEVEL 0x813D 798#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 799#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 800#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 801#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 802#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 803#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 804 805 806 807/* 808 * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA) 809 */ 810/* GL_EXT_color_table */ 811#define GL_COLOR_TABLE 0x80D0 812#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 813#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 814#define GL_PROXY_COLOR_TABLE 0x80D3 815#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 816#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 817#define GL_COLOR_TABLE_SCALE 0x80D6 818#define GL_COLOR_TABLE_BIAS 0x80D7 819#define GL_COLOR_TABLE_FORMAT 0x80D8 820#define GL_COLOR_TABLE_WIDTH 0x80D9 821#define GL_COLOR_TABLE_RED_SIZE 0x80DA 822#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 823#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 824#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 825#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 826#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 827/* GL_EXT_convolution and GL_HP_convolution_border_modes */ 828#define GL_CONVOLUTION_1D 0x8010 829#define GL_CONVOLUTION_2D 0x8011 830#define GL_SEPARABLE_2D 0x8012 831#define GL_CONVOLUTION_BORDER_MODE 0x8013 832#define GL_CONVOLUTION_FILTER_SCALE 0x8014 833#define GL_CONVOLUTION_FILTER_BIAS 0x8015 834#define GL_REDUCE 0x8016 835#define GL_CONVOLUTION_FORMAT 0x8017 836#define GL_CONVOLUTION_WIDTH 0x8018 837#define GL_CONVOLUTION_HEIGHT 0x8019 838#define GL_MAX_CONVOLUTION_WIDTH 0x801A 839#define GL_MAX_CONVOLUTION_HEIGHT 0x801B 840#define GL_POST_CONVOLUTION_RED_SCALE 0x801C 841#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 842#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 843#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 844#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 845#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 846#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 847#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 848#define GL_CONSTANT_BORDER 0x8151 849#define GL_REPLICATE_BORDER 0x8153 850#define GL_CONVOLUTION_BORDER_COLOR 0x8154 851/* GL_SGI_color_matrix */ 852#define GL_COLOR_MATRIX 0x80B1 853#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 854#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 855#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 856#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 857#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 858#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 859#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 860#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 861#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 862#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 863/* GL_EXT_histogram */ 864#define GL_HISTOGRAM 0x8024 865#define GL_PROXY_HISTOGRAM 0x8025 866#define GL_HISTOGRAM_WIDTH 0x8026 867#define GL_HISTOGRAM_FORMAT 0x8027 868#define GL_HISTOGRAM_RED_SIZE 0x8028 869#define GL_HISTOGRAM_GREEN_SIZE 0x8029 870#define GL_HISTOGRAM_BLUE_SIZE 0x802A 871#define GL_HISTOGRAM_ALPHA_SIZE 0x802B 872#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 873#define GL_HISTOGRAM_SINK 0x802D 874#define GL_MINMAX 0x802E 875#define GL_MINMAX_FORMAT 0x802F 876#define GL_MINMAX_SINK 0x8030 877#define GL_TABLE_TOO_LARGE 0x8031 878/* GL_EXT_blend_color, GL_EXT_blend_minmax */ 879#define GL_BLEND_EQUATION 0x8009 880#define GL_MIN 0x8007 881#define GL_MAX 0x8008 882#define GL_FUNC_ADD 0x8006 883#define GL_FUNC_SUBTRACT 0x800A 884#define GL_FUNC_REVERSE_SUBTRACT 0x800B 885#define GL_BLEND_COLOR 0x8005 886 887 888/* glPush/PopAttrib bits */ 889#define GL_CURRENT_BIT 0x00000001 890#define GL_POINT_BIT 0x00000002 891#define GL_LINE_BIT 0x00000004 892#define GL_POLYGON_BIT 0x00000008 893#define GL_POLYGON_STIPPLE_BIT 0x00000010 894#define GL_PIXEL_MODE_BIT 0x00000020 895#define GL_LIGHTING_BIT 0x00000040 896#define GL_FOG_BIT 0x00000080 897#define GL_DEPTH_BUFFER_BIT 0x00000100 898#define GL_ACCUM_BUFFER_BIT 0x00000200 899#define GL_STENCIL_BUFFER_BIT 0x00000400 900#define GL_VIEWPORT_BIT 0x00000800 901#define GL_TRANSFORM_BIT 0x00001000 902#define GL_ENABLE_BIT 0x00002000 903#define GL_COLOR_BUFFER_BIT 0x00004000 904#define GL_HINT_BIT 0x00008000 905#define GL_EVAL_BIT 0x00010000 906#define GL_LIST_BIT 0x00020000 907#define GL_TEXTURE_BIT 0x00040000 908#define GL_SCISSOR_BIT 0x00080000 909#define GL_ALL_ATTRIB_BITS 0x000FFFFF 910 911 912#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 913#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 914#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF 915 916/* 917 * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) 918 */ 919#define GL_TEXTURE0_ARB 0x84C0 920#define GL_TEXTURE1_ARB 0x84C1 921#define GL_TEXTURE2_ARB 0x84C2 922#define GL_TEXTURE3_ARB 0x84C3 923#define GL_TEXTURE4_ARB 0x84C4 924#define GL_TEXTURE5_ARB 0x84C5 925#define GL_TEXTURE6_ARB 0x84C6 926#define GL_TEXTURE7_ARB 0x84C7 927#define GL_TEXTURE8_ARB 0x84C8 928#define GL_TEXTURE9_ARB 0x84C9 929#define GL_TEXTURE10_ARB 0x84CA 930#define GL_TEXTURE11_ARB 0x84CB 931#define GL_TEXTURE12_ARB 0x84CC 932#define GL_TEXTURE13_ARB 0x84CD 933#define GL_TEXTURE14_ARB 0x84CE 934#define GL_TEXTURE15_ARB 0x84CF 935#define GL_TEXTURE16_ARB 0x84D0 936#define GL_TEXTURE17_ARB 0x84D1 937#define GL_TEXTURE18_ARB 0x84D2 938#define GL_TEXTURE19_ARB 0x84D3 939#define GL_TEXTURE20_ARB 0x84D4 940#define GL_TEXTURE21_ARB 0x84D5 941#define GL_TEXTURE22_ARB 0x84D6 942#define GL_TEXTURE23_ARB 0x84D7 943#define GL_TEXTURE24_ARB 0x84D8 944#define GL_TEXTURE25_ARB 0x84D9 945#define GL_TEXTURE26_ARB 0x84DA 946#define GL_TEXTURE27_ARB 0x84DB 947#define GL_TEXTURE28_ARB 0x84DC 948#define GL_TEXTURE29_ARB 0x84DD 949#define GL_TEXTURE30_ARB 0x84DE 950#define GL_TEXTURE31_ARB 0x84DF 951#define GL_ACTIVE_TEXTURE_ARB 0x84E0 952#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 953#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 954 955#define GL_COMBINE 0x8570 956#define GL_COMBINE_RGB 0x8571 957#define GL_COMBINE_ALPHA 0x8572 958#define GL_SOURCE0_RGB 0x8580 959#define GL_SOURCE1_RGB 0x8581 960#define GL_SOURCE2_RGB 0x8582 961#define GL_SOURCE0_ALPHA 0x8588 962#define GL_SOURCE1_ALPHA 0x8589 963#define GL_SOURCE2_ALPHA 0x858A 964#define GL_OPERAND0_RGB 0x8590 965#define GL_OPERAND1_RGB 0x8591 966#define GL_OPERAND2_RGB 0x8592 967#define GL_OPERAND0_ALPHA 0x8598 968#define GL_OPERAND1_ALPHA 0x8599 969#define GL_OPERAND2_ALPHA 0x859A 970#define GL_RGB_SCALE 0x8573 971#define GL_ADD_SIGNED 0x8574 972#define GL_INTERPOLATE 0x8575 973#define GL_SUBTRACT 0x84E7 974#define GL_CONSTANT 0x8576 975#define GL_PRIMARY_COLOR 0x8577 976#define GL_PREVIOUS 0x8578 977#define GL_DOT3_RGB 0x86AE 978#define GL_DOT3_RGBA 0x86AF 979 980 981 982 983 984#endif // #ifndef _X86UNIX_GL_TYPES_H_ 985