gfxVertexColor.h
Engine/source/gfx/gfxVertexColor.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GFXVERTEXCOLOR_H_ 25#define _GFXVERTEXCOLOR_H_ 26 27#ifndef _SWIZZLE_H_ 28#include "core/util/swizzle.h" 29#endif 30#include "core/color.h" 31 32class GFXVertexColor 33{ 34 35private: 36 U32 mPackedColorData; 37 static Swizzle<U8, 4> *mDeviceSwizzle; 38 39public: 40 static void setSwizzle( Swizzle<U8, 4> *val ) { mDeviceSwizzle = val; } 41 42 GFXVertexColor() : mPackedColorData( 0xFFFFFFFF ) {} // White with full alpha 43 GFXVertexColor( const ColorI &color ) { set( color ); } 44 GFXVertexColor( const LinearColorF &color) { set(color); } 45 46 void set( U8 red, U8 green, U8 blue, U8 alpha = 255 ) 47 { 48 //we must set the color in linear space 49 LinearColorF linearColor = LinearColorF(ColorI(red, green, blue, alpha)); 50 mPackedColorData = linearColor.getRGBAPack(); 51 mDeviceSwizzle->InPlace( &mPackedColorData, sizeof( mPackedColorData ) ); 52 } 53 54 void set( const ColorI &color ) 55 { 56 //we must set the color in linear space 57 LinearColorF linearColor = LinearColorF(color); 58 mPackedColorData = linearColor.getRGBAPack(); 59 mDeviceSwizzle->InPlace(&mPackedColorData, sizeof(mPackedColorData)); 60 } 61 62 void set(const LinearColorF &color) 63 { 64 mPackedColorData = color.getRGBAPack(); 65 mDeviceSwizzle->InPlace(&mPackedColorData, sizeof(mPackedColorData)); 66 } 67 68 GFXVertexColor &operator=( const ColorI &color ) { set( color ); return *this; } 69 GFXVertexColor &operator=( const LinearColorF &color ) { set(color); return *this; } 70 71 operator const U32 *() const { return &mPackedColorData; } 72 const U32& getPackedColorData() const { return mPackedColorData; } 73 74 void getColor( ColorI *outColor ) const 75 { 76 ColorI linearColor; 77 mDeviceSwizzle->ToBuffer( &linearColor, &mPackedColorData, sizeof( mPackedColorData ) ); 78 //convert color back to srgb space 79 *outColor = linearColor.fromLinear(); 80 } 81}; 82 83#endif 84