Torque3D Documentation / _generateds / gfxVertexBuffer.cpp

gfxVertexBuffer.cpp

Engine/source/gfx/gfxVertexBuffer.cpp

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#include "platform/platform.h"
25#include "gfx/gfxVertexBuffer.h"
26
27#include "core/strings/stringFunctions.h"
28#include "gfx/gfxDevice.h"
29
30
31void GFXVertexBufferHandleBase::set(   GFXDevice *theDevice,
32                                       U32 numVerts, 
33                                       const GFXVertexFormat *vertexFormat,
34                                       U32 vertexSize, 
35                                       GFXBufferType type )
36{
37   StrongRefPtr<GFXVertexBuffer>::operator=( theDevice->allocVertexBuffer( numVerts, vertexFormat, vertexSize, type ) );
38}
39
40const String GFXVertexBuffer::describeSelf() const
41{
42   const char *bufType;
43
44   switch(mBufferType)
45   {
46   case GFXBufferTypeStatic:
47      bufType = "Static";
48      break;
49   case GFXBufferTypeDynamic:
50      bufType = "Dynamic";
51      break;
52   case GFXBufferTypeVolatile:
53      bufType = "Volatile";
54      break;
55   default:
56      bufType = "Unknown";
57      break;
58   }
59
60   return String::ToString("numVerts: %i vertSize: %i bufferType: %s", mNumVerts, mVertexSize, bufType);   
61}
62