gfxTextureProfile.cpp
Engine/source/gfx/gfxTextureProfile.cpp
Public Functions
DefineEngineFunction(getTextureProfileStats , String , () , "Returns <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> list of texture profiles in the format: ProfileName TextureCount <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">TextureMB\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">GFX\n</a>" )
GFX_ImplementTextureProfile(GFXDynamicTextureProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::Dynamic , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXDynamicTextureSRGBProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::Dynamic</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daf6773a6da8ddf28520016603401b8f23">GFXTextureProfile::SRGB , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXNormalMapBC3Profile , GFXTextureProfile::NormalMap , GFXTextureProfile::Static , GFXTextureProfile::BC3 )
GFX_ImplementTextureProfile(GFXNormalMapBC5Profile , GFXTextureProfile::NormalMap , GFXTextureProfile::Static , GFXTextureProfile::BC5 )
GFX_ImplementTextureProfile(GFXNormalMapProfile , GFXTextureProfile::NormalMap , GFXTextureProfile::Static , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXRenderTargetProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::PreserveSize</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daf55b13e32bd1a1746406b68ead73ba05">GFXTextureProfile::NoMipmap</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82da75302d480adb239daa0dd3fec9fd7a0b">GFXTextureProfile::RenderTarget , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXRenderTargetSRGBProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::PreserveSize</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daf55b13e32bd1a1746406b68ead73ba05">GFXTextureProfile::NoMipmap</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82da75302d480adb239daa0dd3fec9fd7a0b">GFXTextureProfile::RenderTarget</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daf6773a6da8ddf28520016603401b8f23">GFXTextureProfile::SRGB , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXStaticTextureProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::Static , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXStaticTextureSRGBProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::Static</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daf6773a6da8ddf28520016603401b8f23">GFXTextureProfile::SRGB , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXSystemMemTextureProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::PreserveSize</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daf55b13e32bd1a1746406b68ead73ba05">GFXTextureProfile::NoMipmap</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82da475e6f853f2a13cce818588cc2a57715">GFXTextureProfile::SystemMemory , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXTexturePersistentProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::PreserveSize</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82da23d780ef2bcc57521a4945415ce5207f">GFXTextureProfile::Static</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daa6bb823fc92adbec55ba4c34cd586062">GFXTextureProfile::KeepBitmap , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXTexturePersistentSRGBProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::PreserveSize</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82da23d780ef2bcc57521a4945415ce5207f">GFXTextureProfile::Static</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daa6bb823fc92adbec55ba4c34cd586062">GFXTextureProfile::KeepBitmap</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daf6773a6da8ddf28520016603401b8f23">GFXTextureProfile::SRGB , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXZTargetProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::PreserveSize</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daf55b13e32bd1a1746406b68ead73ba05">GFXTextureProfile::NoMipmap</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daa3a2027753aec009ced4f0818a231296">GFXTextureProfile::ZTarget</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82da80d43e9b398433d953f373496edacc7b">GFXTextureProfile::NoDiscard , GFXTextureProfile::NONE )
Detailed Description
Public Functions
DefineEngineFunction(getTextureProfileStats , String , () , "Returns <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> list of texture profiles in the format: ProfileName TextureCount <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">TextureMB\n</a>" "@ingroup <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">GFX\n</a>" )
GFX_ImplementTextureProfile(GFXDynamicTextureProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::Dynamic , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXDynamicTextureSRGBProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::Dynamic</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daf6773a6da8ddf28520016603401b8f23">GFXTextureProfile::SRGB , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXNormalMapBC3Profile , GFXTextureProfile::NormalMap , GFXTextureProfile::Static , GFXTextureProfile::BC3 )
GFX_ImplementTextureProfile(GFXNormalMapBC5Profile , GFXTextureProfile::NormalMap , GFXTextureProfile::Static , GFXTextureProfile::BC5 )
GFX_ImplementTextureProfile(GFXNormalMapProfile , GFXTextureProfile::NormalMap , GFXTextureProfile::Static , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXRenderTargetProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::PreserveSize</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daf55b13e32bd1a1746406b68ead73ba05">GFXTextureProfile::NoMipmap</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82da75302d480adb239daa0dd3fec9fd7a0b">GFXTextureProfile::RenderTarget , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXRenderTargetSRGBProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::PreserveSize</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daf55b13e32bd1a1746406b68ead73ba05">GFXTextureProfile::NoMipmap</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82da75302d480adb239daa0dd3fec9fd7a0b">GFXTextureProfile::RenderTarget</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daf6773a6da8ddf28520016603401b8f23">GFXTextureProfile::SRGB , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXStaticTextureProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::Static , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXStaticTextureSRGBProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::Static</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daf6773a6da8ddf28520016603401b8f23">GFXTextureProfile::SRGB , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXSystemMemTextureProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::PreserveSize</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daf55b13e32bd1a1746406b68ead73ba05">GFXTextureProfile::NoMipmap</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82da475e6f853f2a13cce818588cc2a57715">GFXTextureProfile::SystemMemory , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXTexturePersistentProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::PreserveSize</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82da23d780ef2bcc57521a4945415ce5207f">GFXTextureProfile::Static</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daa6bb823fc92adbec55ba4c34cd586062">GFXTextureProfile::KeepBitmap , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXTexturePersistentSRGBProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::PreserveSize</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82da23d780ef2bcc57521a4945415ce5207f">GFXTextureProfile::Static</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daa6bb823fc92adbec55ba4c34cd586062">GFXTextureProfile::KeepBitmap</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daf6773a6da8ddf28520016603401b8f23">GFXTextureProfile::SRGB , GFXTextureProfile::NONE )
GFX_ImplementTextureProfile(GFXZTargetProfile , GFXTextureProfile::DiffuseMap , GFXTextureProfile::PreserveSize</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daf55b13e32bd1a1746406b68ead73ba05">GFXTextureProfile::NoMipmap</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82daa3a2027753aec009ced4f0818a231296">GFXTextureProfile::ZTarget</a>|<a href="/coding/class/classgfxtextureprofile/#classgfxtextureprofile_1a09105f0bf717a1f2ae49ceda21b8e82da80d43e9b398433d953f373496edacc7b">GFXTextureProfile::NoDiscard , GFXTextureProfile::NONE )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "platform/platform.h" 25#include "gfx/gfxTextureProfile.h" 26 27#include "gfx/gfxTextureObject.h" 28#include "gfx/bitmap/gBitmap.h" 29#include "core/strings/stringFunctions.h" 30#include "console/console.h" 31#include "console/engineAPI.h" 32 33 34// Set up defaults... 35 36GFX_ImplementTextureProfile(GFXRenderTargetProfile, 37 GFXTextureProfile::DiffuseMap, 38 GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::RenderTarget, 39 GFXTextureProfile::NONE); 40GFX_ImplementTextureProfile(GFXRenderTargetSRGBProfile, 41 GFXTextureProfile::DiffuseMap, 42 GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::RenderTarget | GFXTextureProfile::SRGB, 43 GFXTextureProfile::NONE); 44GFX_ImplementTextureProfile(GFXStaticTextureProfile, GFXTextureProfile::DiffuseMap, 45 GFXTextureProfile::Static, 46 GFXTextureProfile::NONE); 47GFX_ImplementTextureProfile(GFXStaticTextureSRGBProfile, 48 GFXTextureProfile::DiffuseMap, 49 GFXTextureProfile::Static | GFXTextureProfile::SRGB, 50 GFXTextureProfile::NONE); 51GFX_ImplementTextureProfile(GFXTexturePersistentProfile, 52 GFXTextureProfile::DiffuseMap, 53 GFXTextureProfile::PreserveSize | GFXTextureProfile::Static | GFXTextureProfile::KeepBitmap, 54 GFXTextureProfile::NONE); 55GFX_ImplementTextureProfile(GFXTexturePersistentSRGBProfile, 56 GFXTextureProfile::DiffuseMap, 57 GFXTextureProfile::PreserveSize | GFXTextureProfile::Static | GFXTextureProfile::KeepBitmap | GFXTextureProfile::SRGB, 58 GFXTextureProfile::NONE); 59GFX_ImplementTextureProfile(GFXSystemMemTextureProfile, 60 GFXTextureProfile::DiffuseMap, 61 GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::SystemMemory, 62 GFXTextureProfile::NONE); 63GFX_ImplementTextureProfile(GFXNormalMapProfile, 64 GFXTextureProfile::NormalMap, 65 GFXTextureProfile::Static, 66 GFXTextureProfile::NONE); 67GFX_ImplementTextureProfile(GFXNormalMapBC3Profile, 68 GFXTextureProfile::NormalMap, 69 GFXTextureProfile::Static, 70 GFXTextureProfile::BC3); 71GFX_ImplementTextureProfile(GFXNormalMapBC5Profile, 72 GFXTextureProfile::NormalMap, 73 GFXTextureProfile::Static, 74 GFXTextureProfile::BC5); 75GFX_ImplementTextureProfile(GFXZTargetProfile, 76 GFXTextureProfile::DiffuseMap, 77 GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::ZTarget | GFXTextureProfile::NoDiscard, 78 GFXTextureProfile::NONE); 79GFX_ImplementTextureProfile(GFXDynamicTextureProfile, 80 GFXTextureProfile::DiffuseMap, 81 GFXTextureProfile::Dynamic, 82 GFXTextureProfile::NONE); 83GFX_ImplementTextureProfile(GFXDynamicTextureSRGBProfile, 84 GFXTextureProfile::DiffuseMap, 85 GFXTextureProfile::Dynamic | GFXTextureProfile::SRGB, 86 GFXTextureProfile::NONE); 87 88//----------------------------------------------------------------------------- 89 90GFXTextureProfile *GFXTextureProfile::smHead = NULL; 91U32 GFXTextureProfile::smProfileCount = 0; 92 93GFXTextureProfile::GFXTextureProfile(const String &name, Types type, U32 flag, Compression compression) 94: mName( name ) 95{ 96 // Take type, flag, and compression and produce a munged profile word. 97 mProfile = (type & (BIT(TypeBits + 1) - 1)) | 98 ((flag & (BIT(FlagBits + 1) - 1)) << TypeBits) | 99 ((compression & (BIT(CompressionBits + 1) - 1)) << (FlagBits + TypeBits)); 100 101 // Stick us on the linked list. 102 mNext = smHead; 103 smHead = this; 104 ++smProfileCount; 105 106 // Now do some sanity checking. (Ben is not proud of this code.) 107 AssertFatal( (testFlag(Dynamic) && !testFlag(Static)) 108 || (!testFlag(Dynamic) && !testFlag(Static)) 109 || (!testFlag(Dynamic) && testFlag(Static)), 110 "GFXTextureProfile::GFXTextureProfile - Cannot have a texture profile be both static and dynamic!"); 111 mDownscale = 0; 112} 113 114void GFXTextureProfile::init() 115{ 116 // Do something, anything? 117} 118 119GFXTextureProfile * GFXTextureProfile::find(const String &name) 120{ 121 // Not really necessary at this time. 122 return NULL; 123} 124 125void GFXTextureProfile::collectStats( Flags flags, GFXTextureProfileStats *stats ) 126{ 127 // Walk the profile list. 128 GFXTextureProfile *curr = smHead; 129 while ( curr ) 130 { 131 if ( curr->testFlag( flags ) ) 132 (*stats) += curr->getStats(); 133 134 curr = curr->mNext; 135 } 136} 137 138void GFXTextureProfile::updateStatsForCreation(GFXTextureObject *t) 139{ 140 if(t->mProfile) 141 { 142 t->mProfile->incActiveCopies(); 143 t->mProfile->mStats.allocatedTextures++; 144 145 U32 texSize = t->getHeight() * t->getWidth(); 146 U32 byteSize = t->getEstimatedSizeInBytes(); 147 148 t->mProfile->mStats.allocatedTexels += texSize; 149 t->mProfile->mStats.allocatedBytes += byteSize; 150 151 t->mProfile->mStats.activeTexels += texSize; 152 t->mProfile->mStats.activeBytes += byteSize; 153 } 154} 155 156void GFXTextureProfile::updateStatsForDeletion(GFXTextureObject *t) 157{ 158 if(t->mProfile) 159 { 160 t->mProfile->decActiveCopies(); 161 162 U32 texSize = t->getHeight() * t->getWidth(); 163 U32 byteSize = t->getEstimatedSizeInBytes(); 164 165 t->mProfile->mStats.activeTexels -= texSize; 166 t->mProfile->mStats.activeBytes -= byteSize; 167 } 168} 169 170DefineEngineFunction( getTextureProfileStats, String, (),, 171 "Returns a list of texture profiles in the format: ProfileName TextureCount TextureMB\n" 172 "@ingroup GFX\n" ) 173{ 174 StringBuilder result; 175 176 GFXTextureProfile *profile = GFXTextureProfile::getHead(); 177 while ( profile ) 178 { 179 const GFXTextureProfileStats &stats = profile->getStats(); 180 181 F32 mb = ( stats.activeBytes / 1024.0f ) / 1024.0f; 182 183 result.format( "%s %d %0.2f\n", 184 profile->getName().c_str(), 185 stats.activeCount, 186 mb ); 187 188 profile = profile->getNext(); 189 } 190 191 return result.end(); 192} 193 194