gfxTextureArray.h
Engine/source/gfx/gfxTextureArray.h
Classes:
class
class
A reference counted handle to a texture array resource.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GFXTEXTUREARRAY_H_ 25#define _GFXTEXTUREARRAY_H_ 26 27#ifndef _REFBASE_H_ 28#include "core/util/refBase.h" 29#endif 30#ifndef _GFXRESOURCE_H_ 31#include "gfx/gfxResource.h" 32#endif 33#ifndef _GFXENUMS_H_ 34#include "gfxEnums.h" 35#endif 36#ifndef _GFXTEXTUREHANDLE_H_ 37#include "gfxTextureHandle.h" 38#endif 39#include "core/util/tVector.h" 40 41 42class GFXTextureProfile; 43class GFXTextureObject; 44 45class GFXTextureArray : public StrongRefBase, public GFXResource 46{ 47public: 48 GFXTextureArray(); 49 50 virtual void init() = 0; 51 virtual void set(U32 width, U32 height, U32 size, GFXFormat format, U32 mipLevels = 0); 52 virtual bool fromTextureArray(const Vector<GFXTexHandle> &textureArray, U32 capacity = 0); 53 virtual void setTexture(const GFXTexHandle &texture, U32 slot); 54 virtual void setToTexUnit(U32 tuNum) = 0; 55 56 57 // GFXResource interface 58 virtual void zombify() = 0; 59 virtual void resurrect() = 0; 60 virtual void Release(); 61 62 virtual const String describeSelf() const; 63 64 GFXFormat mFormat; 65 bool mIsCompressed; 66 U32 mWidth; 67 U32 mHeight; 68 U32 mArraySize; 69 U32 mMipLevels; 70 71 Vector<GFXTexHandle> mTextures; 72 73protected: 74 virtual void _setTexture(const GFXTexHandle& texture, U32 slot) = 0; 75}; 76 77 78/// A reference counted handle to a texture array resource. 79class GFXTextureArrayHandle : public StrongRefPtr<GFXTextureArray> 80{ 81public: 82 GFXTextureArrayHandle() {} 83 GFXTextureArrayHandle(GFXTextureArray* textureArray) { StrongRefPtr<GFXTextureArray>::set(textureArray); } 84 85 /// Releases the texture handle. 86 void free() { StrongObjectRef::set(NULL); } 87}; 88 89#endif // _GFXTEXTUREARRAY_H_ 90