gfxStateBlockData.h
Engine/source/gfx/sim/gfxStateBlockData.h
Classes:
class
Allows definition of sampler state via script, basically wraps a GFXSamplerStateDesc.
class
Allows definition of render state via script, basically wraps a GFXStateBlockDesc.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23#ifndef __GFXSTATEBLOCKDATA_H_ 24#define __GFXSTATEBLOCKDATA_H_ 25 26#ifndef _GFXSTATEBLOCK_H_ 27#include "gfx/gfxStateBlock.h" 28#endif 29#ifndef _SIMOBJECT_H_ 30#include "console/simObject.h" 31#endif 32 33 34class GFXSamplerStateData; 35 36/// Allows definition of render state via script, basically wraps a GFXStateBlockDesc 37class GFXStateBlockData : public SimObject 38{ 39 typedef SimObject Parent; 40 41 GFXStateBlockDesc mState; 42 GFXSamplerStateData* mSamplerStates[GFX_TEXTURE_STAGE_COUNT]; 43public: 44 GFXStateBlockData(); 45 46 // SimObject 47 virtual bool onAdd(); 48 static void initPersistFields(); 49 50 // GFXStateBlockData 51 const GFXStateBlockDesc getState() const { return mState; } 52 53 DECLARE_CONOBJECT(GFXStateBlockData); 54}; 55 56/// Allows definition of sampler state via script, basically wraps a GFXSamplerStateDesc 57class GFXSamplerStateData : public SimObject 58{ 59 typedef SimObject Parent; 60 GFXSamplerStateDesc mState; 61public: 62 // SimObject 63 static void initPersistFields(); 64 65 /// Copies the data of this object into desc 66 void setSamplerState(GFXSamplerStateDesc& desc); 67 68 DECLARE_CONOBJECT(GFXSamplerStateData); 69}; 70 71 72#endif // __GFXSTATEBLOCKDATA_H_ 73